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swift - SceneKit 相机围绕一个对象旋转

转载 作者:搜寻专家 更新时间:2023-11-01 05:36:23 24 4
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我正在尝试制作一个围绕物体旋转的相机。因此,相机应该连接到一个球体上。为此,我找到了这个堆栈,其中有人解释了如何进行设置:Rotate SCNCamera node looking at an object around an imaginary sphere

我的问题是相机的 Z 轴。我可以绕 X 和 Y 旋转,但不能绕 Z 旋转。

这是我的代码:

class SceneManager
{
private let scene: SCNScene
private let view: SCNView
private let cameraOrbit: SCNNode
private var cameraOrbitLastRatioWidth: Float = 0
private var cameraOrbitLastRatioHeight: Float = 0.2
private var maxWidthRatioRight: Float = 0.2
private var maxWidthRatioLeft: Float = -0.2
private var maxHeightRatioXDown: Float = 0.02
private var maxHeightRatioXUp: Float = 0.4

init(view: SCNView, assetFolder: String, sceneName: String, cameraName: String, backgroundColor: UIColor) {
self.view = view
self.scene = SCNScene(named: (assetFolder + "/" + sceneName))!
self.view.pointOfView = self.scene.rootNode.childNodeWithName(cameraName, recursively: true)
if self.view.pointOfView == nil {
print("Error: Inexistent camera specified in init SceneManager")
exit(1)
}
self.cameraOrbit = SCNNode()
self.cameraOrbit.addChildNode(self.view.pointOfView!)
self.scene.rootNode.addChildNode(self.cameraOrbit)
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(panHandler(_:)))
panGesture.maximumNumberOfTouches = 1
self.view.allowsCameraControl = false
self.view.addGestureRecognizer(panGesture)
self.view.backgroundColor = backgroundColor
self.view.scene = self.scene
}

@objc private func panHandler(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(sender.view!)
let ratioWidth = Float(translation.x) / Float(sender.view!.frame.size.width) + self.cameraOrbitLastRatioWidth
let ratioHeight = Float(translation.y) / Float(sender.view!.frame.size.height) + self.cameraOrbitLastRatioHeight
if (sender.state == UIGestureRecognizerState.Changed) {
if self.cameraOrbitLastRatioWidth >= maxHeightRatioXUp {
self.cameraOrbitLastRatioWidth = maxHeightRatioXUp
}
if self.cameraOrbitLastRatioWidth <= maxHeightRatioXDown {
self.cameraOrbitLastRatioWidth = maxHeightRatioXDown
}
if self.cameraOrbitLastRatioHeight >= maxWidthRatioRight {
self.cameraOrbitLastRatioHeight = maxWidthRatioRight
}
if self.cameraOrbitLastRatioHeight <= maxWidthRatioLeft {
self.cameraOrbitLastRatioHeight = maxWidthRatioLeft
}
self.cameraOrbit.eulerAngles.y -= Float(M_PI_4 * 3) * ratioWidth
self.cameraOrbit.eulerAngles.x -= Float(M_PI_4) * ratioHeight
}
if (sender.state == UIGestureRecognizerState.Ended) {
self.cameraOrbitLastRatioWidth = ratioWidth
self.cameraOrbitLastRatioHeight = ratioHeight
}
}
}

如果有人有想法,我们将非常欢迎;-)

最佳答案

您将需要一个额外的手势识别器(可能是 UIRotationGestureRecognizer)来在其自身的 Z 轴上旋转相机(有效地围绕其中心旋转 View )。

关于swift - SceneKit 相机围绕一个对象旋转,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38478146/

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