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使用 jackson 数据绑定(bind)序列化对象时出现 Java InvalidDefinitionException

转载 作者:搜寻专家 更新时间:2023-11-01 03:15:25 26 4
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我正在尝试使用 Jackson 的 ObjectMapper 将以下 Player 对象编写为字符串。

package models.Game;

import models.Game.Enums.SnowballState;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;

import java.util.ArrayList;
import java.util.List;

public class Player {
private Circle circle;
private String name;
private Color color;
private int points = 0;
public int getLives() {
return lives;
}

private int lives = 3;
private List<Snowball> snowballs;
private Circle oldCircle;
private int stepSize = 10;

public Player(String name, Color color) {
this.name = name;
circle = new Circle();
oldCircle = new Circle();
this.color = color;
snowballs = new ArrayList<>();
snowballs.add(new Snowball(this));
snowballs.add(new Snowball(this));
snowballs.add(new Snowball(this));
}

public Player() {

}

private void removeLife() {
this.lives--;
}

public int getHit() {
removeLife();
return getLives();
}

public int shotSuccess() {
points+= 50;
return points;
}

public int getSnowballAmount() {
int balls = 0;
for (Snowball ball : snowballs) {
if (ball.getState() == SnowballState.CREATED) {
balls++;
}
}
return balls;
}

public List<Snowball> getSnowballs() {
return snowballs;
}

public Snowball getNextSnowball() {
for (Snowball ball : snowballs) {
if (ball.getState() == SnowballState.CREATED) {
return ball;
}
}
return null;
}

public void createSnowball() {
if (getSnowballAmount() < 3) {
snowballs.add(new Snowball(this));
}
}

public Color getColor() {
return this.color;
}

public Circle getCircle() {
return this.circle;
}

public void moveLeft() {
saveOld();
circle.setTranslateX(circle.getTranslateX() - stepSize);
}

public void moveRight() {
saveOld();
circle.setTranslateX(circle.getTranslateX() + stepSize);
}

public void moveUp() {
saveOld();
circle.setTranslateY(circle.getTranslateY() - stepSize);
}

public void moveDown() {
saveOld();
circle.setTranslateY(circle.getTranslateY() + stepSize);
}

public void undo() {
circle.setTranslateX(oldCircle.getTranslateX());
circle.setTranslateY(oldCircle.getTranslateY());
}

private void saveOld() {
oldCircle.setTranslateX(circle.getTranslateX());
oldCircle.setTranslateY(circle.getTranslateY());
}

public Snowball shootSnowball(Snowball ball, double mouseX, double mouseY) {

double polarDirection = Math.atan2(mouseY - circle.getTranslateY(), mouseX - circle.getTranslateX() + 50);
ball.setState(SnowballState.ALIVE);
ball.setDirection(polarDirection);
ball.getCircle().setTranslateX(circle.getTranslateX() + 50);
ball.getCircle().setTranslateY(circle.getTranslateY());
return ball;
}

我正在使用以下命令来执行此操作:

 String json = null;
try {
json = objectMapper.writeValueAsString(instanceOfPlayerClass);
} catch (JsonProcessingException e) {
e.printStackTrace();
}

不幸的是,我收到以下相关错误消息:

com.fasterxml.jackson.databind.exc.InvalidDefinitionException: Invalid type definition for type com.sun.javafx.scene.NodeEventDispatcher: Failed to construct BeanSerializer for [simple type, class com.sun.javafx.scene.NodeEventDispatcher]: (java.lang.reflect.InaccessibleObjectException) Unable to make public final com.sun.javafx.event.BasicEventDispatcher com.sun.javafx.event.BasicEventDispatcher.getPreviousDispatcher() accessible: module javafx.base does not "exports com.sun.javafx.event" to module com.fasterxml.jackson.databind (through reference chain: models.communication.Websockets.ConnectionSubmitModel["player"]->models.Game.Player["circle"]->javafx.scene.shape.Circle["parent"]->javafx.scene.layout.GridPane["parent"]->javafx.scene.layout.AnchorPane["eventDispatcher"])

就像错误所说的那样,它与 JavaFx 不导出特定依赖项有关,但由于我无法控制 JavaFx,所以我不确定如何解决此问题。

最佳答案

您正在尝试存储 Circle 类,它是一个 JavaFX 类,它并不是真正的数据类(它是一个 UI 元素),具有许多属性(如半径、厚度、颜色、填充、边框等)。因此它以各种方式与 JavaFX 系统捆绑在一起,并且不能很好地存储。

相反,只需将您想要的信息存储在您自己的一个简单类中,当您读回它时,它具有您再次创建 Circle 对象所需的信息。

关于使用 jackson 数据绑定(bind)序列化对象时出现 Java InvalidDefinitionException,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56305131/

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