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java - 如何正确检测、解码和播放 radio 流?

转载 作者:搜寻专家 更新时间:2023-11-01 03:05:20 25 4
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我目前正在尝试用 Java 编写一个类似自动点唱机的应用程序,它能够播放任何可能的音频源,但在尝试播放 radio 流时遇到了一些困难。

为了播放,我使用 JLayer来自 JavaZoom,只要目标是直接媒体文件或直接媒体流(我可以很好地播放 PCM、MP3 和 OGG),它就可以正常工作。但是,当我尝试播放包含像 m3u/pls 文件这样的媒体前数据(我可以通过预先添加检测来修复)或在网页存在于端口 80 上流式传输的数据时,我遇到了困难相同的位置和传输的媒体取决于请求的类型。在后一种情况下,每当我尝试流式传输媒体时,我都会获取 HTML 数据。

隐藏在网页后面的流的示例链接:http://stream.t-n-media.de:8030
这可以在 VLC 中播放,但如果您将它放入浏览器或我的应用程序中,您将收到一个 HTML 文件。

有没有:

  • 我可以使用现成的免费解决方案来代替 JLayer?最好是开源的,这样我可以研究它?
  • 可以帮助我自己编写解决方案的教程?
  • 或者有人可以给我一个关于如何正确检测/请求媒体流的例子吗?

提前致谢!

最佳答案

import java.io.*;
import java.net.*;
import javax.sound.sampled.*;
import javax.sound.midi.*;

/**
* This class plays sounds streaming from a URL: it does not have to preload
* the entire sound into memory before playing it. It is a command-line
* application with no gui. It includes code to convert ULAW and ALAW
* audio formats to PCM so they can be played. Use the -m command-line option
* before MIDI files.
*/

public class PlaySoundStream {
// Create a URL from the command-line argument and pass it to the
// right static method depending on the presence of the -m (MIDI) option.
public static void main(String[ ] args) throws Exception {
if (args[0].equals("-m")) streamMidiSequence(new URL(args[1]));
else streamSampledAudio(new URL(args[0]));

// Exit explicitly.
// This is needed because the audio system starts background threads.
System.exit(0);
}

/** Read sampled audio data from the specified URL and play it */
public static void streamSampledAudio(URL url)
throws IOException, UnsupportedAudioFileException,
LineUnavailableException
{
AudioInputStream ain = null; // We read audio data from here
SourceDataLine line = null; // And write it here.

try {
// Get an audio input stream from the URL
ain=AudioSystem.getAudioInputStream(url);

// Get information about the format of the stream
AudioFormat format = ain.getFormat( );
DataLine.Info info=new DataLine.Info(SourceDataLine.class,format);

// If the format is not supported directly (i.e. if it is not PCM
// encoded), then try to transcode it to PCM.
if (!AudioSystem.isLineSupported(info)) {
// This is the PCM format we want to transcode to.
// The parameters here are audio format details that you
// shouldn't need to understand for casual use.
AudioFormat pcm =
new AudioFormat(format.getSampleRate( ), 16,
format.getChannels( ), true, false);

// Get a wrapper stream around the input stream that does the
// transcoding for us.
ain = AudioSystem.getAudioInputStream(pcm, ain);

// Update the format and info variables for the transcoded data
format = ain.getFormat( );
info = new DataLine.Info(SourceDataLine.class, format);
}

// Open the line through which we'll play the streaming audio.
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(format);

// Allocate a buffer for reading from the input stream and writing
// to the line. Make it large enough to hold 4k audio frames.
// Note that the SourceDataLine also has its own internal buffer.
int framesize = format.getFrameSize( );
byte[ ] buffer = new byte[4 * 1024 * framesize]; // the buffer
int numbytes = 0; // how many bytes

// We haven't started the line yet.
boolean started = false;

for(;;) { // We'll exit the loop when we reach the end of stream
// First, read some bytes from the input stream.
int bytesread=ain.read(buffer,numbytes,buffer.length-numbytes);
// If there were no more bytes to read, we're done.
if (bytesread == -1) break;
numbytes += bytesread;

// Now that we've got some audio data to write to the line,
// start the line, so it will play that data as we write it.
if (!started) {
line.start( );
started = true;
}

// We must write bytes to the line in an integer multiple of
// the framesize. So figure out how many bytes we'll write.
int bytestowrite = (numbytes/framesize)*framesize;

// Now write the bytes. The line will buffer them and play
// them. This call will block until all bytes are written.
line.write(buffer, 0, bytestowrite);

// If we didn't have an integer multiple of the frame size,
// then copy the remaining bytes to the start of the buffer.
int remaining = numbytes - bytestowrite;
if (remaining > 0)
System.arraycopy(buffer,bytestowrite,buffer,0,remaining);
numbytes = remaining;
}

// Now block until all buffered sound finishes playing.
line.drain( );
}
finally { // Always relinquish the resources we use
if (line != null) line.close( );
if (ain != null) ain.close( );
}
}

// A MIDI protocol constant that isn't defined by javax.sound.midi
public static final int END_OF_TRACK = 47;

/* MIDI or RMF data from the specified URL and play it */
public static void streamMidiSequence(URL url)
throws IOException, InvalidMidiDataException, MidiUnavailableException
{
Sequencer sequencer=null; // Converts a Sequence to MIDI events
Synthesizer synthesizer=null; // Plays notes in response to MIDI events

try {
// Create, open, and connect a Sequencer and Synthesizer
// They are closed in the finally block at the end of this method.
sequencer = MidiSystem.getSequencer( );
sequencer.open( );
synthesizer = MidiSystem.getSynthesizer( );
synthesizer.open( );
sequencer.getTransmitter( ).setReceiver(synthesizer.getReceiver( ));

// Specify the InputStream to stream the sequence from
sequencer.setSequence(url.openStream( ));

// This is an arbitrary object used with wait and notify to
// prevent the method from returning before the music finishes
final Object lock = new Object( );

// Register a listener to make the method exit when the stream is
// done. See Object.wait( ) and Object.notify( )
sequencer.addMetaEventListener(new MetaEventListener( ) {
public void meta(MetaMessage e) {
if (e.getType( ) == END_OF_TRACK) {
synchronized(lock) {
lock.notify( );
}
}
}
});

// Start playing the music
sequencer.start( );

// Now block until the listener above notifies us that we're done.
synchronized(lock) {
while(sequencer.isRunning( )) {
try { lock.wait( ); } catch(InterruptedException e) { }
}
}
}
finally {
// Always relinquish the sequencer, so others can use it.
if (sequencer != null) sequencer.close( );
if (synthesizer != null) synthesizer.close( );
}
}
}

我在我的一个处理音频流的项目中使用了这段代码并且工作得很好。

此外,您可以在此处看到类似的示例: Java Audio Example

关于java - 如何正确检测、解码和播放 radio 流?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/24607048/

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