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javascript - 如何导入和导出 javascript ES6 类

转载 作者:搜寻专家 更新时间:2023-10-31 23:58:38 24 4
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我是 javascript 和 nodejs 的新手,我正在使用这个项目来发展我的技能和学习新技术。目前我的项目使用多个相互依赖的类。类文件位于不同的目录中,我目前正在尝试使用 export 和 require 语句来允许在其他文件中引用类。我还使用 browserify 和 watchify 将所有文件捆绑在一起,以简化 html 脚本标签。

这是项目布局(JavaScript 文件夹)

-Base (Folder)
--Game.js (Class)
--Player.js (Class)
--Ball.js (Class)
-Helpers (Folder)
--Draw.js (Class)
--Helper.js (Class)
-GameType (Folder)
--Game1.js (Class)

相互依赖的类如下。

Game is Dependent on 
--Draw.js
--Helper.js
Player and Ball are Dependent on
--Helper.js
Game1
--Game.js
--Ball.js
--Player.js

该项目在 app.js 文件中加载,并且需要 game1 文件。目前我正在尝试测试并使所有 require 和 export 语句正常工作。目前在 app.js 文件中,我可以创建一个 game1 对象,但我无法访问其中的变量和方法。我可以控制台记录该对象,它具有所有正确的变量和方法,因此它正确地创建了 game1 对象,但我无法访问它的任何部分。我不确定我目前是否错误地使用了 ES6 类表示法的 require 和 export 语句,或者我的代码是否存在其他问题。我是否正确使用了 require 和 export 语句?

以下是类和 app.js 文件的片段。一些方法在几个类中需要完成,但我正在尝试添加要求和导出功能以使我的代码导航更好。我希望你能帮助我找到问题的解决方案。

应用程序.js

const Game1 = require('./GameType/game1.js');

window.onload = function(){
console.log("Test Started");

console.log();

var canvasLocator = document.querySelector("#gameCanvas");
var canvasContext = canvasLocator.getContext("2d");

var game1 = new Game1();

//Prints out the correct object in the console
console.log(game1);

game1.draw();
//Returns an empty array of objects
//In my test is should return a draw obj
}

游戏1.js

const Game = require('../Base/Game.js');
const Ball = require('../Base/Ball.js');
const Player = require('../Base/Player.js');

class Game1 extends Game{
constructor(){
super();
this.ball = new Ball(400, 300);
this.player1 = new Player("User", 15, 275, "blue");
this.player2 = new Player("AI", 775, 275, "blue");
this.mouseYPos;
}

refresh(){
//Needs to be implemented
}


draw(){
console.log("Super Draw: " + this.ball);
}


moveEverything(){
//Needs to be implemented
}
}

module.exports = Pong;

Game.js 作为一个接口(interface),也有所有游戏所必需的变量

'use strict';

const Helper = require('../Helpers/Helper.js');
const Draw = require('../Helpers/Draw.js');

class Game{
constructor(){
this.interval;
this.started = false;
this.framesPerSecond = 30;
this.drawObj = new Draw();
this.helper = new Helper();
}

//Each game needs to implement
draw(){
console.log("draw() not implemented in child class!");
}

moveEverything(){
console.log("moveEverything() not implemented in child class!");
}

refresh(){
console.log("refresh() not implemented in child class!");
}
};

module.exports = Game

const Helper = require('../Helpers/Helper.js')

class Ball{
constructor(x, y){
this.ballX = x;
this.ballY = y;
this.ballSpeedX;
this.ballSpeedY;
this.ballSpeedXChange;
this.ballSpeedYChange;
this.helper = new Helper();
}

move(x,y){
this.ballX = this.ballX + x;
this.ballY = this.ballY + y;
}

increaseSpeed(speedX, speedY){
this.ballSpeedX = this.ballSpeedX + speedX;
this.ballSpeedY = this.ballSpeedY + speedY;
}

reflectBall(player, drawObj){

}

reflect(ptOfContact, paddleSpeed){

}

setBallDifficulty(difficulty){
switch(difficulty){
case "Easy":
this.ballSpeedXChange = -1;
this.ballSpeedYChange = 1;
break;
case "Medium":
this.ballSpeedXChange = -1.5;
this.ballSpeedYChange = 1.5;
break;
case "Hard":
this.ballSpeedXChange = -2;
this.ballSpeedYChange = 2;
break;
default:
console.log("No difficulty Found");
}
}
}

module.exports = Ball

播放器

const Helper = require('../Helpers/Helper.js');

class Player{
constructor(input, x, y, color){
//Boolean value for AI or Actual Player
this.inputType = this.inputType(input);
this.playerX = x;
this.playerY = y;
this.playerSpeed;
this.playerScore = 0;
this.paddleWidth = 10;
this.paddleHeight = 50;
this.color = color;
this.helper = new Helper();
}

move(drawObj){
//True: User Input
//False: AI Input
if(this.inputType){
this.movePlayerInYDir(drawObj);
}
else{
this.movePlayerAIInYDir(drawObj);
}
}

movePlayerInYDir(drawObj){
let before = this.playerY;
this.playerY = this.helper.playerInput(drawObj);
this.playerSpeed = this.playerY - before;
if((this.playerY + this.paddleHeight) >= (drawObj.getBaseHeight())){
this.playerY = (drawObj.getBaseHeight() - this.paddleHeight);
}
}

movePlayerAIInYDir(drawObj){
this.playerSpeed = this.setBotDifficulty("Easy");
this.playerY = this.playerY + this.playerSpeed;
if(this.playe2Y <= 0){
//Hits Top
this.playerSpeed = (this.playerSpeed) * -1;
}
else if((this.playerY + this.paddleHeight) >= drawObj.getBaseHeight()){
//Hits Bottom
this.playerSpeed = (this.playerSpeed) * -1;
}
}

setAIDifficulty(difficulty){
switch(difficulty){
case "Easy":
//TODO
break;
case "Medium":
//TODO
break;
case "Hard":
//TODO
break;
case "Practice":
//Unbeatable Mode
break;
default:
console.log("No difficulty Found");
}
}

//Helper
inputType(type){
//True: Real Input
//False: AI
switch(type){
case "User":
return true;
case "AI":
return false;
default:
console.log("Type not recognized");
}
}

}

module.exports = Player

助手

class Helper{
constructor(){
this.gameType;
this.canvasLocator = document.querySelector("#gameCanvas");
this.canvasContext = this.canvasLocator.getContext("2d");
this.mouseXPos;
this.mouseYPos;
}

getMouseYPos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return (evt.clientY - rect.top);

}

playerInput(drawObj){
let c = this.canvasLocator;
let helper = this;
//let game = this;
//let mouseYPos;
//console.log(game);
c.addEventListener("mousemove", function(evt){
helper.mouseYPos = helper.getMouseYPos(c, evt);
}
, false);
//console.log(game.mouseYPos);
return helper.mouseYPos;
}

change(speed){
//Ball Function for reflection
if(speed > 8 || speed < -8){
return 2;
}
return (Math.abs(1/8 * speed) + 1);
}

randomIntNumber(min, max){
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}

randomSpeed(){
if(this.randomIntNumber(0, 100) % 2 == 0){
return this.randomIntNumber(-7, -9);
}
else{
return this.randomIntNumber(7, 9);
}
}

randomNumber(min, max){
return (Math.random() * (max - min)) + min;
}
}

module.exports = Helper

谢谢你的帮助。

最佳答案

对于初学者,您询问了如何在 ES6 中导入和导出。在我解决这个问题之前,重要的是要注意 ES6 模块语法与 Node.JS 导入模块的方式不同。您的示例使用 Node.JS Common.js 样式的模块加载。

在 ES6 中,你可以像这样导入模块......

import jquery from 'jquery';

或者如果你正在加载 node_modules 文件夹之外的东西......

import myClass from './path/to/where/the/file/is';

我刚刚提供的两个示例是如何将整个文件加载为依赖项。

现在,如果您只想导入一个函数供使用,您也可以使用 ES6 来实现。

test.js

const myFunction = () => { alert("hello world") };
export { myFunction }

现在您可以像这样只导入 myFunction...

import { myFunction } from './path/to/test.js';

综上所述,您需要记住的一件事是 native 浏览器尚不具备导入 JavaScript 模块的能力。所以为了解决这个问题,我们需要使用像 Webpack 这样的东西来提供使用 ES6 导入和导出模块的能力。

https://webpack.github.io/

关于javascript - 如何导入和导出 javascript ES6 类,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45764743/

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