gpt4 book ai didi

swift - 如何检测用户何时在特定节点上向特定方向滑动?

转载 作者:搜寻专家 更新时间:2023-10-31 22:47:07 26 4
gpt4 key购买 nike

我的屏幕顶部有 6 个不同的彩色圆圈落下。对于每个节点,您应该朝不同的方向滑动以得分(红色圆圈;向上滑动,蓝色圆圈;向下滑动等),但是如果用户向与分配给该特定节点的方向不同的方向滑动,它结束了游戏。

我对滑动手势非常不熟悉,所以我没有代码,但非常感谢帮助。

我如何生成我的节点:

   func array() {
let colorCount = 5
let index=Int(arc4random_uniform(UInt32(colorCount)))
let colors = SKSpriteNode(imageNamed: "Color\(index+1)")
colors.size = CGSizeMake(130, 130)
colors.position = CGPointMake(size.width / 2, 650)
addChild(colors)
colors.runAction(
SKAction.moveByX(0, y: -1600,
duration: NSTimeInterval(8.5)))
}

只要落到场景底部以下,它们就会从场景中移除。

最佳答案

您可以像这样添加手势识别器:

class GameScene: SKScene {

override func didMoveToView(view: SKView) {

/* Setup your scene here */

let swipeRight:UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: Selector("swipedRight:"))
swipeRight.direction = .Right
view.addGestureRecognizer(swipeRight)
}

func swipedRight(sender:UISwipeGestureRecognizer){
print("swiped right")
}
}

对其他方向做同样的事情。因此,当您生成一个节点时,您可以设置一个变量来存储当前节点的类型(或颜色),并基于该变量检查用户是否向正确的方向滑动。

提示:

请记住,如果每次加载场景时都添加手势识别器,则可能会遇到内存问题。这可能会发生,因为识别器被添加到 View 而不是场景,所以无论场景是否被释放,识别器都会保持事件状态。阅读更多 here .

编辑:

这是一个可行的示例,它与您当前的实现略有不同,但总的来说,它做的事情是一样的。您可以复制并粘贴以查看其工作原理。它应该让您了解可以在哪些方向上解决问题,例如:

  • 如何跟踪当前节点的颜色
  • 如何创建 SKSpriteNode 的子类
  • 如何在节点离开屏幕时移除节点
  • 可能还有更多(比如如何在分数增加时自动更新标签)

    enum Color:UInt32 {

    case Red // 0 - texture should be Color0@2x.png
    case Blue // 1 - texture should be Color1@2x.png
    //case Green // 2 - texture should be Color2@2x.png
    //case Yellow // 3 - texture should be Color3@2x.png
    case NumberOfColors
    }

    class Circle:SKSpriteNode {

    let textureColor:Color

    //Initialize a circle with color and size
    init(textureColor:Color, size:CGSize){

    self.textureColor = textureColor
    super.init(texture: SKTexture(imageNamed: "Color\(textureColor.rawValue)"), color:.clearColor(), size: size)
    }

    required init?(coder aDecoder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
    }

    }

    class GameScene: SKScene {

    let label = SKLabelNode(fontNamed: "ArialMT")

    var score: Int = 0 {
    didSet {
    label.text = "Score: \(score)"
    }
    }

    var currentCircle:Circle?

    func spawnRandomCircle() {

    //Randomize a circle. If you fail to randomize index correctly, default circle will be blue.
    let index = arc4random_uniform(Color.NumberOfColors.rawValue)
    let circle = Circle(textureColor: Color(rawValue: index) ?? Color.Blue, size: CGSize(width: 50, height: 50))
    circle.position = CGPointMake(size.width / 2, 650)
    addChild(circle)

    //Move circle (and remove it, if end-up offscreen)
    let move = SKAction.moveByX(0, y: -1600, duration: NSTimeInterval(8.5))
    let moveAndRemove = SKAction.sequence([move, SKAction.removeFromParent()])
    circle.runAction(moveAndRemove, withKey: "moving")

    //Update currentCircle
    currentCircle = circle
    }

    override func didMoveToView(view: SKView) {

    //Setup score label
    addChild(label)
    label.position = CGPoint(x: frame.minX+50, y: frame.maxY-50) //Put a score label in top left corner
    label.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Left
    label.text = String(score)

    //Create gesture recognizers
    let swipeUp:UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: Selector("swipedUp:"))
    swipeUp.direction = .Up
    view.addGestureRecognizer(swipeUp)

    let swipeDown:UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: Selector("swipedDown:"))
    swipeDown.direction = .Down
    view.addGestureRecognizer(swipeDown)

    //Spawn first circle
    spawnRandomCircle()
    }

    //This method accepts the Color associated with a certian swipe direction
    //eg. if Swipe Up is detected, Red color will be passed ...
    func validateSwipe(color:Color){

    if let circle = currentCircle {

    circle.removeFromParent()
    if circle.textureColor == color {++score} else {--score}
    spawnRandomCircle()
    }

    }

    func swipedUp(sender:UISwipeGestureRecognizer){
    validateSwipe(Color.Red) //Red circle - Swipe Up
    }
    func swipedDown(sender:UISwipeGestureRecognizer){
    validateSwipe(Color.Blue) //Blue circle - Swipe Down
    }
    }

这可以通过许多不同的方式完成,如果您有任何问题,请随时提出...

关于swift - 如何检测用户何时在特定节点上向特定方向滑动?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35398258/

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com