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ios - 交互式 UIView 翻转过渡

转载 作者:搜寻专家 更新时间:2023-10-31 22:24:35 24 4
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我有一张卡片的正面和背面。我像这样为两者之间的过渡设置动画:

private func flipToBack() {
UIView.transition(from: frontContainer, to: backContainer, duration: 0.5, options: [.transitionFlipFromRight, .showHideTransitionViews], completion: nil)
}

private func flipToFront() {
UIView.transition(from: backContainer, to: frontContainer, duration: 0.5, options: [.transitionFlipFromLeft, .showHideTransitionViews], completion: nil)
}

这非常有效。但是,我想让这个动画具有交互性,这样如果用户在卡片上水平平移,翻转动画就会按比例前进。通常,我会用 UIViewPropertyAnimator 来制作这种交互式动画。 ,但我不知道在不从头开始构建翻转动画的情况下我会在动画师中为什么属性设置动画。

是否可以使用 UIViewPropertyAnimator,或者是否有其他替代方法可以使翻转互动?

最佳答案

最后我自己写了。代码很长,所以这里有一个链接 the full program在 GitHub 上。以下是关键部分:

所有内容都封装在一个InteractiveFlipAnimator 对象中,该对象采用前 View (v1) 和后 View (v2)。每个 View 还有一个黑色的覆盖物,当 View 转向透视图时,它起到阴影的作用,以增加变暗的效果。

这是平移函数:

/// Add a `UIPanGestureRecognizer` to the main view that contains the card and pass it onto this function.
@objc func pan(_ gesture: UIPanGestureRecognizer) {
guard let view = gesture.view else { return }
if isAnimating { return }

let translation = gesture.translation(in: view)
let x = translation.x
let angle = startAngle + CGFloat.pi * x / view.frame.width

// If the angle is outside [-pi, 0], then do not rotate the view and count it as touchesEnded. This works because the full width is the screen width.
if angle < -CGFloat.pi || angle > 0 {
if gesture.state != .began && gesture.state != .changed {
finishedPanning(angle: angle, velocity: gesture.velocity(in: view))
}
return
}

var transform = CATransform3DIdentity
// Perspective transform
transform.m34 = 1 / -500
// y rotation transform
transform = CATransform3DRotate(transform, angle, 0, 1, 0)
self.v1.layer.transform = transform
self.v2.layer.transform = transform

// Set the shadow
if startAngle == 0 {
self.v1Cover.alpha = 1 - abs(x / view.frame.width)
self.v2Cover.alpha = abs(x / view.frame.width)
} else {
self.v1Cover.alpha = abs(x / view.frame.width)
self.v2Cover.alpha = 1 - abs(x / view.frame.width)
}

// Set which view is on top. This flip happens when it looks like the two views make a vertical line.
if abs(angle) < CGFloat.pi / 2 {
// Flipping point
v1.layer.zPosition = 0
v2.layer.zPosition = 1
} else {
v1.layer.zPosition = 1
v2.layer.zPosition = 0
}

// Save state
if gesture.state != .began && gesture.state != .changed {
finishedPanning(angle: angle, velocity: gesture.velocity(in: view))
}
}

完成平移的代码非常相似,但也更长。要查看所有内容,请访问上面的 GitHub 链接。

关于ios - 交互式 UIView 翻转过渡,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53023193/

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