gpt4 book ai didi

ios - MKMapKit 可拖动注释和绘制多边形

转载 作者:搜寻专家 更新时间:2023-10-31 22:20:48 25 4
gpt4 key购买 nike

我目前正在尝试让用户向 map 添加图钉,然后 map 将绘制一个连接这些图钉的多边形。但是我想扩展它以允许用户能够拖动图钉并且多边形将相应地更新。 MKMapView 根据它们在数组中的排列(如果我没记错的话)从坐标数组中绘制多边形。我现在面临的问题是如何在用户重新定位引脚后更新多边形。

var touchCoordinatesWithOrder: [(coordinate: CLLocationCoordinate2D, order: Int)] = []
var counter = 0

func addLongPressGesture() {
let longPressRecogniser = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPress))
longPressRecogniser.minimumPressDuration = 1.0
mapView.addGestureRecognizer(longPressRecogniser)

}

func handleLongPress(gestureRecognizer: UIGestureRecognizer) {
if gestureRecognizer.state != .Began {
return
}

let touchPoint = gestureRecognizer.locationInView(self.mapView)
let touchMapCoordinate = mapView.convertPoint(touchPoint, toCoordinateFromView: mapView)

let annotation = MKPointAnnotation()
annotation.coordinate = touchMapCoordinate
mapView.addAnnotation(annotation)

touchCoordinatesWithOrder.append((coordinate: touchMapCoordinate, order: counter))
counter += 1

}


@IBAction func drawAction(sender: AnyObject) {
if touchCoordinatesWithOrder.count <= 2 {
print("Not enough coordinates")
return
}

var coords = [CLLocationCoordinate2D]()
for i in 0..<touchCoordinatesWithOrder.count {
coords.append(touchCoordinatesWithOrder[i].coordinate)
}

let polygon = MKPolygon(coordinates: &coords, count: coords.count)
mapView.addOverlay(polygon)
counter = 0
}

func mapView(mapView: MKMapView, annotationView view: MKAnnotationView, didChangeDragState newState: MKAnnotationViewDragState, fromOldState oldState: MKAnnotationViewDragState) {
// if the user repositioned pin number2 then how to I update my array?
}

func mapView(mapView: MKMapView, rendererForOverlay overlay: MKOverlay) -> MKOverlayRenderer {
if overlay is MKPolygon {
let polygonView = MKPolygonRenderer(overlay: overlay)
polygonView.strokeColor = UIColor.blackColor()
polygonView.lineWidth = 0.5
return polygonView
}
return MKPolylineRenderer()
}

最佳答案

要使引脚可拖动,您需要在 MKAnnotationView 上设置 draggable = true。实现 viewForAnnotation 并出队或创建注释,然后设置 draggable = true。确保设置了 MKMapView 委托(delegate),否则将不会调用任何委托(delegate)方法。

您可能还会发现将注释存储在数组中比仅存储坐标更容易。 map View 保留对数组中注释的引用,因此当点在 map 中移动时,注释会自动更新。

您的问题没有说明您是否需要绘制一条路径围绕这些点,或者通过这些点。如果要绘制围绕点的叠加层,则还需要计算坐标的凸包。代码示例执行此操作,尽管它很容易删除。

例子:

class MapAnnotationsOverlayViewController: UIViewController, MKMapViewDelegate {

@IBOutlet var mapView: MKMapView!

// Array of annotations - modified when the points are changed.
var annotations = [MKPointAnnotation]()

// Current polygon displayed in the overlay.
var polygon: MKPolygon?

override func viewDidLoad() {
super.viewDidLoad()
mapView.delegate = self
addLongPressGesture()
}

func addLongPressGesture() {
let longPressRecogniser = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPress))
longPressRecogniser.minimumPressDuration = 0.25
mapView.addGestureRecognizer(longPressRecogniser)

}

func handleLongPress(gestureRecognizer: UIGestureRecognizer) {

guard gestureRecognizer.state == .Began else {
return
}

let touchPoint = gestureRecognizer.locationInView(self.mapView)
let touchMapCoordinate = mapView.convertPoint(touchPoint, toCoordinateFromView: mapView)


let annotation = MKPointAnnotation()

// The annotation must have a title in order for it to be selectable.
// Without a title the annotation is not selectable, and therefore not draggable.
annotation.title = "Point \(annotations.count)"
annotation.coordinate = touchMapCoordinate
mapView.addAnnotation(annotation)

// Add the new annotation to the list.
annotations.append(annotation)

// Redraw the overlay.
updateOverlay()
}

@IBAction func drawAction(sender: AnyObject) {
updateOverlay()
}

func mapView(mapView: MKMapView, viewForAnnotation annotation: MKAnnotation) -> MKAnnotationView? {

var view = mapView.dequeueReusableAnnotationViewWithIdentifier("pin")

if let view = view {
view.annotation = annotation
}
else {
view = MKPinAnnotationView(annotation: annotation, reuseIdentifier: "pin")

// Allow the pin to be repositioned.
view?.draggable = true
}

return view
}

func mapView(mapView: MKMapView, annotationView view: MKAnnotationView, didChangeDragState newState: MKAnnotationViewDragState, fromOldState oldState: MKAnnotationViewDragState) {

// The map view retains a reference to the same annotations in the array.
// The annotation in the array is automatically updated when the pin is moved.

updateOverlay()
}

func updateOverlay() {

// Remove existing overlay.
if let polygon = self.polygon {
mapView.removeOverlay(polygon)
}

self.polygon = nil

if annotations.count < 3 {
print("Not enough coordinates")
return
}

// Create coordinates for new overlay.
let coordinates = annotations.map({ $0.coordinate })

// Sort the coordinates to create a path surrounding the points.
// Remove this if you only want to draw lines between the points.
var hull = sortConvex(coordinates)

let polygon = MKPolygon(coordinates: &hull, count: hull.count)
mapView.addOverlay(polygon)

self.polygon = polygon
}

func mapView(mapView: MKMapView, rendererForOverlay overlay: MKOverlay) -> MKOverlayRenderer {
if overlay is MKPolygon {
let polygonView = MKPolygonRenderer(overlay: overlay)
polygonView.strokeColor = UIColor.blackColor()
polygonView.lineWidth = 0.5
return polygonView
}
return MKPolylineRenderer()
}
}

这是凸包排序算法(改编自 Gist on GitHub )。

func sortConvex(input: [CLLocationCoordinate2D]) -> [CLLocationCoordinate2D] {

// X = longitude
// Y = latitude

// 2D cross product of OA and OB vectors, i.e. z-component of their 3D cross product.
// Returns a positive value, if OAB makes a counter-clockwise turn,
// negative for clockwise turn, and zero if the points are collinear.
func cross(P: CLLocationCoordinate2D, _ A: CLLocationCoordinate2D, _ B: CLLocationCoordinate2D) -> Double {
let part1 = (A.longitude - P.longitude) * (B.latitude - P.latitude)
let part2 = (A.latitude - P.latitude) * (B.longitude - P.longitude)
return part1 - part2;
}

// Sort points lexicographically
let points = input.sort() {
$0.longitude == $1.longitude ? $0.latitude < $1.latitude : $0.longitude < $1.longitude
}

// Build the lower hull
var lower: [CLLocationCoordinate2D] = []
for p in points {
while lower.count >= 2 && cross(lower[lower.count-2], lower[lower.count-1], p) <= 0 {
lower.removeLast()
}
lower.append(p)
}

// Build upper hull
var upper: [CLLocationCoordinate2D] = []
for p in points.reverse() {
while upper.count >= 2 && cross(upper[upper.count-2], upper[upper.count-1], p) <= 0 {
upper.removeLast()
}
upper.append(p)
}

// Last point of upper list is omitted because it is repeated at the
// beginning of the lower list.
upper.removeLast()

// Concatenation of the lower and upper hulls gives the convex hull.
return (upper + lower)
}

这是凸包排序的样子(围绕点绘制的路径):

Convex hull surrounding points

这是没有排序的样子(按顺序从一个点到另一个点绘制的路径):

Point-to-point path

关于ios - MKMapKit 可拖动注释和绘制多边形,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38344993/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com