gpt4 book ai didi

ios - Swift:检查存储在 NSMutableArray 值中的 JSON 值

转载 作者:搜寻专家 更新时间:2023-10-31 21:49:21 25 4
gpt4 key购买 nike

我无法检查用户是否已经看到 JSON 文件中的问题。

我有一个 NSArray (allEntries),其值中包含存储的 JSON。我这样创建:

let path = NSBundle.mainBundle().pathForResource("content", ofType: "json")
let jsonData : NSData = NSData(contentsOfFile: path!)!
allEntries = (try! NSJSONSerialization.JSONObjectWithData(jsonData, options: NSJSONReadingOptions.MutableContainers)) as! NSArray

如果我打印出值之一 allEntries[0],我得到:

{
answers = (
Chimney,
"Front door",
Window,
"Dog door"
);
difficulty = 1;
id = 2;
question = "How does Santa get into a house on Christmas eve?";
}

现在,稍后在我的代码中我只需要随机调用其中一个问题,所以我生成一个索引并将其传递给此函数:

func LoadQuestion(index : Int)
{
let entry : NSDictionary = allEntries.objectAtIndex(index) as! NSDictionary
let questionID : Int = entry.objectForKey("id") as! Int
let question : NSString = entry.objectForKey("question") as! NSString
let arr : NSMutableArray = entry.objectForKey("answers") as! NSMutableArray

....
}

加载问题时。我将该 ID 值添加到另一个名为 alreadyAsked

的数组中

起初我得到这个错误:

Could not cast value of type '__NSCFString' (0x865ee0) to 'NSNumber' (0x133781c).

在这一行:

let questionID : Int = entry.objectForKey("id") as! Int

所以我将 Int 更改为 NSString:

let questionID : NSString = entry.objectForKey("id") as! NSString

然后尝试像这样重铸:

let questionID = Int(questionIDRaw as! Int)

但后来我遇到了这个问题:

Definition conflicts with previous value

我需要发生的事情:

免责声明 我是菜鸟。到目前为止,我已经按照 Udemy 的教程进行操作,并设法让该应用程序正常运行。额外的检查是我正在尝试做的事情。

因此,我希望能够检查以确保当我提出一个随机问题时,该问题的 ID(在 json 中)不在 alreadyAsked 数组中。我该怎么做?

感谢所有帮助:)

编辑:

完全 Controller :

import UIKit
import AVFoundation // audio


class ViewController: UIViewController {

@IBOutlet weak var buttonA: UIButton!
@IBOutlet weak var buttonB: UIButton!
@IBOutlet weak var buttonC: UIButton!
@IBOutlet weak var buttonD: UIButton!


@IBOutlet weak var labelQuestion: UILabel!

@IBOutlet weak var labelScore: UILabel!

@IBOutlet weak var labelFeedback: UILabel!

@IBOutlet weak var buttonNext: UIButton!

@IBOutlet weak var BackgroundImageView: UIImageView!

var score :Int! = 0
var allEntries : NSArray!


var currentCorrectAnswerIndex : Int = 0

var audioPlayer = AVAudioPlayer()

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.

LoadAllQuestionsAndAnswers()

let randomNumber = Int(arc4random_uniform(UInt32(allEntries.count)))
LoadQuestion(randomNumber)
LoadScore()

AdjustInterface()
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}


func LoadScore()
{
let defaults = NSUserDefaults.standardUserDefaults()
score = defaults.integerForKey("score")
labelScore.text = "score: \(score)"
}


func SaveScore()
{
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setInteger(score, forKey: "score")
}


func LoadAllQuestionsAndAnswers()
{
let path = NSBundle.mainBundle().pathForResource("content", ofType: "json")
let jsonData : NSData = NSData(contentsOfFile: path!)!
allEntries = (try! NSJSONSerialization.JSONObjectWithData(jsonData, options: NSJSONReadingOptions.MutableContainers)) as! NSArray
//println(allEntries)

}


func LoadQuestion(index : Int)
{
let entry : NSDictionary = allEntries.objectAtIndex(index) as! NSDictionary
let question : NSString = entry.objectForKey("question") as! NSString
let arr : NSMutableArray = entry.objectForKey("answers") as! NSMutableArray

//println(question)
//println(arr)

labelQuestion.text = question as String

let indices : [Int] = [0,1,2,3]
let newSequence = shuffle(indices)
var i : Int = 0
for(i = 0; i < newSequence.count; i++)
{
let index = newSequence[i]
if(index == 0)
{
// we need to store the correct answer index
currentCorrectAnswerIndex = i

}

let answer = arr.objectAtIndex(index) as! NSString
switch(i)
{
case 0:
buttonA.setTitle(answer as String, forState: UIControlState.Normal)
break;

case 1:
buttonB.setTitle(answer as String, forState: UIControlState.Normal)
break;

case 2:
buttonC.setTitle(answer as String, forState: UIControlState.Normal)
break;

case 3:
buttonD.setTitle(answer as String, forState: UIControlState.Normal)
break;

default:
break;
}



}
buttonNext.hidden = true
// we will need to reset the buttons to reenable them
ResetAnswerButtons()

}

func shuffle<C: MutableCollectionType where C.Index == Int>(var list: C) -> C {
let total = list.count
for i in 0..<(total - 1) {
let j = Int(arc4random_uniform(UInt32(total - i))) + i
swap(&list[i], &list[j])
}
return list
}

func ResetAnswerButtons()
{
buttonA.alpha = 1.0
buttonB.alpha = 1.0
buttonC.alpha = 1.0
buttonD.alpha = 1.0
buttonA.enabled = true
buttonB.enabled = true
buttonC.enabled = true
buttonD.enabled = true
}


@IBAction func PressedButtonA(sender: UIButton) {
print("button A pressed")
buttonB.alpha = 0.3
buttonC.alpha = 0.3
buttonD.alpha = 0.3

buttonA.enabled = false
buttonB.enabled = false
buttonC.enabled = false
buttonD.enabled = false
CheckAnswer(0)
}

@IBAction func PressedButtonB(sender: UIButton) {
print("button B pressed")
buttonA.alpha = 0.3
buttonC.alpha = 0.3
buttonD.alpha = 0.3

buttonA.enabled = false
buttonB.enabled = false
buttonC.enabled = false
buttonD.enabled = false
CheckAnswer(1)
}

@IBAction func PressedButtonC(sender: UIButton) {
print("button C pressed")
buttonA.alpha = 0.3
buttonB.alpha = 0.3
buttonD.alpha = 0.3

buttonA.enabled = false
buttonB.enabled = false
buttonC.enabled = false
buttonD.enabled = false
CheckAnswer(2)
}

@IBAction func PressedButtonD(sender: UIButton) {
print("button D pressed")
buttonA.alpha = 0.3
buttonB.alpha = 0.3
buttonC.alpha = 0.3

buttonA.enabled = false
buttonB.enabled = false
buttonC.enabled = false
buttonD.enabled = false
CheckAnswer(3)
}

@IBAction func PressedButtonNext(sender: UIButton) {
print("button Next pressed")
let randomNumber = Int(arc4random_uniform(UInt32(allEntries.count)))
LoadQuestion(randomNumber)
// we need to play a sound effect for the next question coming
PlaySoundButton()

}

func CheckAnswer( answerNumber : Int)
{
if(answerNumber == currentCorrectAnswerIndex)
{
// we have the correct answer
labelFeedback.text = "Correct! +1"
labelFeedback.textColor = UIColor.greenColor()
score = score + 1
labelScore.text = "score: \(score)"
SaveScore()
// later we want to play a "correct" sound effect
PlaySoundCorrect()

}
else
{
// we have the wrong answer
labelFeedback.text = "Wrong answer"
labelFeedback.textColor = UIColor.redColor()
// we want to play a "incorrect" sound effect
PlaySoundWrong()
}

buttonNext.enabled = true
buttonNext.hidden = false
}

func PlaySoundCorrect()
{
let alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("correct", ofType: "mp3")!)

let error:NSError?
do {
audioPlayer = try AVAudioPlayer(contentsOfURL: alertSound)
} catch let error1 as NSError {
error = error1
print(error)
}
audioPlayer.prepareToPlay()
audioPlayer.play()


}

func PlaySoundWrong()
{
let alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("wrong", ofType: "wav")!)

var error:NSError?
do {
audioPlayer = try AVAudioPlayer(contentsOfURL: alertSound)
} catch let error1 as NSError {
error = error1
print(error)
}
audioPlayer.prepareToPlay()
audioPlayer.play()
}


func PlaySoundButton()
{
let alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("button", ofType: "wav")!)

let error:NSError?
do {
audioPlayer = try AVAudioPlayer(contentsOfURL: alertSound)
} catch let error1 as NSError {
error = error1
print(error)
}
audioPlayer.prepareToPlay()
audioPlayer.play()
}


func AdjustInterface()
{
let screenSize: CGRect = UIScreen.mainScreen().bounds
let screenWidth = screenSize.width
let screenHeight = screenSize.height

buttonA.center = CGPointMake(screenWidth / 2, buttonA.center.y)
buttonB.center = CGPointMake(screenWidth / 2, buttonB.center.y)
buttonC.center = CGPointMake(screenWidth / 2, buttonC.center.y)
buttonD.center = CGPointMake(screenWidth / 2, buttonD.center.y)
buttonNext.center = CGPointMake(screenWidth / 2, buttonNext.center.y)
labelQuestion.center = CGPointMake(screenWidth / 2, labelQuestion.center.y)

BackgroundImageView.frame = CGRectMake(0, 0, screenWidth, screenHeight)


}

}

在我开始尝试检查问题是否已被查看之前,这个 View Controller 是完整的。所以,澄清一下,在上面的 View Controller 中,我如何:

  • 从问题中的 JSON 条目中获取 ID
  • 将其存储在名为 alreadyAsked 的数组中
  • 检查加载的问题是否已经看过。如果是这样,请跳过并选择另一个
  • 如果所有的问题都被看到了,在控制台中显示 none left to view

最佳答案

  • 从问题中的 JSON 条目中获取 ID

有什么理由需要在 Int 中包含 ID 吗?如果不是,请将您的 questionID 保留为字符串。

let questionID = entry["id"] as! String

(如果是,你可以这样做,但我省略了这种情况。)

        let questionID = Int(entry["id"] as! String)!

(假设您的“content.json”从不包含意外值...)

  • 将其存储在一个名为 alreadyAsked 的数组中

将实例属性声明为:

    var alreadyAsked: Set<String> = []

并将 questionID 附加为:

        alreadyAsked.insert(questionID)

(我希望你知道你需要把这条线放在哪里。)

  • 检查加载的问题是否已经看过。如果是这样,请跳过并选择另一个

您可以在代码中到处检查它,但一个可能的地方是在 LoadQuestion(_:) 方法中。

您可能需要返回一个值,表明该问题已经被问过:

    func loadQuestion(index : Int) -> Bool

(您最好遵循一个简单的命名准则:仅对类型使用大驼峰式命名。这样可以提高共享时代码的可读性。我的意思是“共享”包括在问答网站。)

在你得到那个 questionID 之后,检查它:

        if alreadyAsked.contains(questionID) {
return false //already asked, so not again
}

您需要在 loadQuestion(_:) 的末尾放置 return true

您可能需要重复直到 loadQuestion(_:) 返回 true。

        var randomNumber: Int
repeat {
randomNumber = Int(arc4random_uniform(UInt32(allEntries.count)))
} while !loadQuestion(randomNumber)

(这不是有效的,但实际上(“看似”会更合适?)它有效。并信守 promise “如果是这样,跳过并选择另一个”)

  • 如果所有的问题都被看到了,在控制台中显示 none left to view

在进入上面的循环之前检查它:

        if allEntries.count > alreadyAsked.count {
var randomNumber: Int
repeat {
randomNumber = Int(arc4random_uniform(UInt32(allEntries.count)))
} while !loadQuestion(randomNumber)
loadScore()

adjustInterface()
} else {
//display in console none left to view
//...
}

您的代码有很多部分不安全或有问题,其中一些可能很关键。如果您自己无法解决问题,您可以发布另一个问题。

关于ios - Swift:检查存储在 NSMutableArray 值中的 JSON 值,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38884093/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com