gpt4 book ai didi

ios - 如何使对象(SKSprite 节点)在单击时消失

转载 作者:搜寻专家 更新时间:2023-10-31 21:47:38 25 4
gpt4 key购买 nike

我希望当我点击对象时节点消失。该对象在屏幕上四处移动,当前在您单击屏幕上的任意位置时会被删除。但是,我希望仅在单击该对象时才将其删除。

代码如下:

import SpriteKit
import GameplayKit

struct Physics {
static let Enemy: UInt32 = 0x1 << 1
let BorderCategory : UInt32 = 0x1 << 2
let BottomCategory : UInt32 = 0x1 << 3
let BallCategory : UInt32 = 0x1 << 4

}

class GameScene: SKScene {

var Enemy = SKSpriteNode()
var gameStarted = Bool()
var gameState = "running"
var destX : CGFloat = 0.0
var destY : CGFloat = 0.0
var score = 0

override func didMove(to view: SKView) {
let borderBody = SKPhysicsBody(edgeLoopFrom: self.frame)
borderBody.friction = 0
self.physicsBody = borderBody
Enemy.name = "Enemys"

Enemy = SKSpriteNode(imageNamed: "red2")
Enemy.size = CGSize(width: 60, height: 70)
Enemy.position = (CGPoint(x: self.frame.width / 6 - Enemy.frame.width, y: self.frame.height / 10))

Enemy.physicsBody = SKPhysicsBody(circleOfRadius: Enemy.frame.height / 2)
Enemy.physicsBody?.categoryBitMask = Physics.Enemy
//Enemy.physicsBody?.categoryBitMask = Physics.Ground | Physics.wall
//Enemy.physicsBody?.contactTestBitMask = Physics.Ground | Physics.wall
Enemy.physicsBody?.affectedByGravity = false
Enemy.physicsBody?.isDynamic = true
Enemy.physicsBody?.restitution = 1
Enemy.physicsBody?.friction = 0
Enemy.physicsBody?.angularDamping = 0
Enemy.physicsBody?.linearDamping = 0


self.addChild(Enemy)
let force = SKAction.applyForce(CGVector(dx: 300, dy: 300) , duration: 0.1)
Enemy.run(force)
}


override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first as UITouch!
let touchLocation = touch?.location(in: self)
let targetNode = atPoint(touchLocation!) as! SKSpriteNode
if(targetNode.name == "Enemys"){
Enemy.removeFromParent()
}

}

最佳答案

我个人发现处理这个问题的最简单方法是子类化 SKSpriteNode 并深入研究它是 UIResponder 的后代这一事实.

class AlienSprite: SKSpriteNode {
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.removeFromParent()
}
}

您还需要设置 isUserInteractionEnabled = true在某处的实例上。

关于ios - 如何使对象(SKSprite 节点)在单击时消失,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37966744/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com