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c# - Unity3d Android 插件静态 AsyncTask 问题

转载 作者:搜寻专家 更新时间:2023-10-31 20:29:47 26 4
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我正在 Unity3d 引擎上开发适用于 Android 的应用程序。此应用程序必须通过网络套接字连接到我在 PC 上的服务器。我找到了一些适用于 Android 的 Unity3d 插件示例。基于它们,我在 C# 上为 Unity3d 和 Java 为 Android 编写了一些代码。我发现网络操作不能在 Android 应用程序的 UI 线程中运行。所以我必须使用 AsynTask 进行网络请求。我也尝试从 c# 脚本调用非静态方法,但它们不返回任何数据。只有静态调用从 Java 应用程序返回数据。所以我的 AsyncTask 类是静态的。但是,当我使用 AsyncTask 作业调用静态函数以通过网络获取数据时,我的应用程序崩溃了。我收到错误。你能帮我解决我的问题吗?我看到两种解决此问题的方法:1) 更改我的 Unity3d c# 代码以通过非静态方法调用获取数据。将 Java 代码中的所有方法更改为非静态。2) 更改我的 Java 代码以使用静态方法和静态 AsyncTask。

我的 C# 脚本 AndroidClientPlugin.cs:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;

public class AndroidClientPlugin : MonoBehaviour {
private float TEST;

private AndroidJavaClass cls_UnityPlayer;
private AndroidJavaObject obj_Activity;
private AndroidJavaClass cls_CompassActivity;
// Use this for initialization
void Start () {

AndroidJNI.AttachCurrentThread();
cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
obj_Activity = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
cls_CompassActivity = new AndroidJavaClass("com.lab.Android.AndroidClientPlugin");

cls_CompassActivity.SetStatic<String>("ServerAddressValue", "192.168.1.5");
cls_CompassActivity.SetStatic<String>("ServerPortValue", "8881");

}
void OnGUI() {
GUI.Label(new Rect(Screen.width / 2 -200, Screen.height / 2, 400,100), "x = " + TEST.ToString());
}
void Update()
{
if(cls_CompassActivity.CallStatic<bool>("GetData"))
{
TEST = cls_CompassActivity.CallStatic<float>("getPosX");
}
}
}

我的 Java 脚本 AndroidClientPlugin.java:

package com.lab.Android;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;

import android.os.AsyncTask;
import android.os.Bundle;
import android.os.Looper;
import android.os.StrictMode;
import android.util.Log;
import android.content.Context;
import android.content.Intent;
import android.app.Activity;

public class AndroidClientPlugin extends UnityPlayerActivity {

//Server address parameters
public static String ServerAddressValue;
public static String ServerPortValue;
//Tracker parameters
public static String vServerName;
public static String vSensorNumber;

private static SensorData vTaskResult;

public static cTask BackgroundTask;

@Override
protected void onCreate(Bundle icicle) {
super.onCreate(icicle);

//set thread strict mode off
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(policy);

vTaskResult = new SensorData();
ServerAddressValue = "192.168.1.5";
ServerPortValue = "8881";
vServerName = "Tracker0";
vSensorNumber = "0";
BackgroundTask = new cTask();
}

@Override
protected void onResume()
{
super.onResume();
}

@Override
protected void onStop()
{
super.onStop();
}

public static boolean GetData()
{
cTaskResult taskResult = new cTaskResult();
taskResult = BackgroundTask.DoAsyncTask(ServerAddressValue, ServerPortValue, vServerName, vSensorNumber);
vTaskResult = taskResult.ResultData;
return taskResult.DataIsReady;
}


public static class cTaskResult
{
public boolean DataIsReady;
public SensorData ResultData;
public cTaskResult()
{
DataIsReady = false;
ResultData = new SensorData();
}
}

public static class cTask
{
public cTask()
{
}
public cTaskResult DoAsyncTask(String serverAddress, String serverPort, String trackerName, String trackerSensorNumber)
{
cTaskResult Result = new cTaskResult();
GetDataTask Task;
Task = new GetDataTask();
Task.execute(serverAddress, serverPort, trackerName, trackerSensorNumber, Result);
try {
Result = Task.get(1, TimeUnit.SECONDS);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (ExecutionException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (TimeoutException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return Result;
}

public static class GetDataTask extends AsyncTask<Object, Void, cTaskResult>
{
@Override
protected void onPreExecute() {
super.onPreExecute();
}

@Override
protected cTaskResult doInBackground(Object... params) {
cTaskResult TMPData = new cTaskResult();
//doing network requests
//TMPData.DataIsReady = NetClient.getInstance().GetData((String)params[0], (String)params[1], (String)params[2], Integer.valueOf((String)params[3]), TMPData.ResultData);
//TMPData is a result of network operations
TMPData.DataIsReady = true;
TMPData.ResultData = new SensorData();

return TMPData;
}

@Override
protected void onPostExecute(cTaskResult result) {
super.onPostExecute(result);
}
}
}

public static float getPosX()
{
return vTaskResult.posX;
}
}

调试信息:

    09-11 12:56:05.514: E/CMarlinMediator(137): Error : MarlinMediator Failed to get TrustedTime
09-11 12:56:05.594: E/CMarlinMediator(137): Error : MarlinMediator Failed to get TrustedTime
09-11 12:56:12.184: E/Adreno200-EGL(7590): <qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE
09-11 12:56:12.184: E/Adreno200-EGL(7590): <qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE
09-11 12:56:12.184: E/Adreno200-EGL(7590): <qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE
09-11 12:56:14.304: E/AndroidRuntime(7590): FATAL EXCEPTION: GLThread 741
09-11 12:56:14.304: E/AndroidRuntime(7590): java.lang.ExceptionInInitializerError
09-11 12:56:14.304: E/AndroidRuntime(7590): at com.lab.Android.AndroidClientPlugin$cTask.DoAsyncTask(AndroidClientPlugin.java:128)
09-11 12:56:14.304: E/AndroidRuntime(7590): at com.lab.Android.AndroidClientPlugin.GetData(AndroidClientPlugin.java:79)
09-11 12:56:14.304: E/AndroidRuntime(7590): at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
09-11 12:56:14.304: E/AndroidRuntime(7590): at com.unity3d.player.UnityPlayer.onDrawFrame(Unknown Source)
09-11 12:56:14.304: E/AndroidRuntime(7590): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)
09-11 12:56:14.304: E/AndroidRuntime(7590): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)
09-11 12:56:14.304: E/AndroidRuntime(7590): Caused by: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
09-11 12:56:14.304: E/AndroidRuntime(7590): at android.os.Handler.<init>(Handler.java:121)
09-11 12:56:14.304: E/AndroidRuntime(7590): at android.os.AsyncTask$InternalHandler.<init>(AsyncTask.java:607)
09-11 12:56:14.304: E/AndroidRuntime(7590): at android.os.AsyncTask$InternalHandler.<init>(AsyncTask.java:607)
09-11 12:56:14.304: E/AndroidRuntime(7590): at android.os.AsyncTask.<clinit>(AsyncTask.java:190)
09-11 12:56:14.304: E/AndroidRuntime(7590): ... 6 more
09-11 12:56:15.194: E/CMarlinMediator(137): Error : MarlinMediator Failed to get TrustedTime
09-11 12:56:15.234: E/CMarlinMediator(137): Error : MarlinMediator Failed to get TrustedTime

最佳答案

首先,为什么在Update函数中调用android代码?因为它会在每一帧被调用。

也许你应该放置一些标志来指示 native 代码正在运行,并且不要调用它两次。

关于您的问题,据我所知,必须在 UI-Thread 中调用 AsyncTask 创建和任务运行。问题是:

  1. 您在 Unity 的 Update 方法中调用静态方法 AndroidClientPlugin.GetData。据我所知,这与android的UI-Thread不是同一个线程。因此,您在 Unity 自己的线程中调用了它,并且:
  2. 您在 Unity3d 的线程中创建并运行 AsyncTask,因此会出错。

我的解决办法是(你可以试试):

public static void GetData()
{
//this will be called on UIThread of Android
com.unity3d.player.UnityPlayer.currentActivity.runOnUiThread(new Runnable(){
public void run(){
cTaskResult taskResult = new cTaskResult();
taskResult = BackgroundTask.DoAsyncTask(ServerAddressValue, ServerPortValue, vServerName, vSensorNumber);
vTaskResult = taskResult.ResultData;
com.unity3d.player.UnityPlayer.currentActivity.SendMessage("YourGameObjectName", "YourMethodName", taskResult.DataIsReady);
//return taskResult.DataIsReady;
}
});

}

关于c# - Unity3d Android 插件静态 AsyncTask 问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12367438/

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