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ios - 如何存储自定义对象数组(目标)

转载 作者:搜寻专家 更新时间:2023-10-31 08:12:26 32 4
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如何存储我在 NSUserDefaults 中创建的 Goal 类型的对象数组? ( swift )

代码如下:

func saveGoalList ( newGoalList : [Goal] ){
let updatedGoalList = newGoalList;
NSUserDefaults.standardUserDefaults().setObject(updatedGoalList, forKey: "GoalList")
NSUserDefaults.standardUserDefaults().synchronize()
}

class GoalsViewController: MainPageContentViewController, UITableViewDelegate, UITableViewDataSource {
@IBOutlet var tableView: GoalsTableView!

var cell = GoalTableViewCell()

var goalsArray : Array<Goal> = [] //

override func viewDidLoad() {
super.viewDidLoad()
self.tableView.delegate = self
self.tableView.dataSource = self

if var storedGoalList: [Goal] = NSUserDefaults.standardUserDefaults().objectForKey("GoalList") as? [Goal]{
goalsArray = storedGoalList;
}
var goal = Goal(title: "Walk the Dog")
goalsArray.append(goal)
saveGoalList(goalsArray)

self.tableView?.reloadData()

tableView.estimatedRowHeight = 44.0
tableView.rowHeight = UITableViewAutomaticDimension

self.xpnotificationView.alpha = 0.0
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}

func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return goalsArray.count //to ensure there is always an extra cell to fill in.
}

func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell { //recreate the cell and try using it.

cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as GoalTableViewCell

cell.goalTextField.text = goalsArray[indexPath.row].title as String!
cell.checkmarkImageView.visible = goalsArray[indexPath.row].checkmarked as Bool!

if (cell.checkmarkImageView.visible == true) {
cell.blackLineView.alpha = 1.0
} else {
cell.blackLineView.alpha = 0.0
}

return cell
}

}

我知道只有某些数据类型适用于 NSUserDefaults。谁能帮助我了解如何做到这一点?

编辑:现在 Goal 继承自 NSObject。

最佳答案

我正在发布我使用 NSCoding 存储对象的学习项目的代码。功能齐全,随时可用。存储游戏变量等的数学游戏。

//********This class creates the object and properties to store********
import Foundation
class ButtonStates: NSObject {

var sign: String = "+"
var level: Int = 1
var problems: Int = 10
var time: Int = 30
var skipWrongAnswers = true

func encodeWithCoder(aCoder: NSCoder!) {
aCoder.encodeObject(sign, forKey: "sign")
aCoder.encodeInteger(level, forKey: "level")
aCoder.encodeInteger(problems, forKey: "problems")
aCoder.encodeInteger(time, forKey: "time")
aCoder.encodeBool(skipWrongAnswers, forKey: "skipWrongAnswers")
}

init(coder aDecoder: NSCoder!) {
sign = aDecoder.decodeObjectForKey("sign") as String
level = aDecoder.decodeIntegerForKey("level")
problems = aDecoder.decodeIntegerForKey("problems")
time = aDecoder.decodeIntegerForKey("time")
skipWrongAnswers = aDecoder.decodeBoolForKey("skipWrongAnswers")
}

override init() {
}
}




//********Here is the data archiving and retrieving class********
class ArchiveButtonStates:NSObject {

var documentDirectories:NSArray = []
var documentDirectory:String = ""
var path:String = ""

func ArchiveButtons(#buttonStates: ButtonStates) {
documentDirectories = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
documentDirectory = documentDirectories.objectAtIndex(0) as String
path = documentDirectory.stringByAppendingPathComponent("buttonStates.archive")

if NSKeyedArchiver.archiveRootObject(buttonStates, toFile: path) {
//println("Success writing to file!")
} else {
println("Unable to write to file!")
}
}

func RetrieveButtons() -> NSObject {
var dataToRetrieve = ButtonStates()
documentDirectories = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
documentDirectory = documentDirectories.objectAtIndex(0) as String
path = documentDirectory.stringByAppendingPathComponent("buttonStates.archive")
if let dataToRetrieve2 = NSKeyedUnarchiver.unarchiveObjectWithFile(path) as? ButtonStates {
dataToRetrieve = dataToRetrieve2 as ButtonStates
}
return(dataToRetrieve)
}
}


the following is in my ViewController where the game is played. Only showing the relevant code for retrieving and storing objects

class mathGame: UIViewController {

var buttonStates = ButtonStates()

override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
//set inital view

//retrieving a stored object & placing property into local class variables
buttonStates = ArchiveButtonStates().RetrieveButtons() as ButtonStates
gameData.sign = buttonStates.sign
gameData.level = buttonStates.level
gameData.problems = buttonStates.problems
gameData.time = buttonStates.time

}

override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)

//storing the object
ArchiveButtonStates().ArchiveButtons(buttonStates: buttonStates)
}
}

关于ios - 如何存储自定义对象数组(目标),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26172620/

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