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c++ - 无法绘制多边形?

转载 作者:搜寻专家 更新时间:2023-10-31 02:20:24 24 4
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这是一个绘制星星的类,它是 Bjarne Stroustrup 的 C++ 编程:原理与实践 第 13 章练习 19 的一部分。

Class Star uses penta-, hexa-, hepta- and octa-gram as basis together with a property (rotational symmetry) that stars with multiple vertices (10, 12, 14, 18, etc) have, to draw n-grams1:

Chapter13Exercise19.cpp

#include "GUI.h"
#include "Simple_window.h"
#include <iostream>
#include "Chapter13Exercise19.h"

int main(){
// window parameters
int winWidth = 800;
int winHeight = 600;
Point centerPoint((x_max() - winWidth) / 2, (y_max() - winHeight) / 2);
Simple_window* siw = new Simple_window(centerPoint, winWidth,
winHeight, "Chapter 13 Exercise 19");

try{
Point center(siw->x_max()/2, siw->y_max()/2);
int radius = 150;
// Currenly: sides > 5, sides =! 13, 17, 19 and multiples
int sides = 16;

Graph_lib::Star st(center, radius, sides);
siw->attach(st);
siw->wait_for_button();
}catch(exception& e){
cerr << e.what() << endl;
getchar();
}catch(const std::invalid_argument& e){
cerr << e.what() << endl;
getchar();
}catch(...){
cerr <<"Defaul exception!"<< endl;
getchar();
}

}

Chapter13Exercise19.h

#ifndef _Chapter13Exercise19_H_
#define _Chapter13Exercise19_H_
#define PI 3.14159265359

namespace Graph_lib{
class Star: public Lines{
public:
Star(Point c, int r, int n);
private:
int vertexNumber;
Point center;
int radius;
vector<Point>starCoordinates;
// parameters kept as function recursive
void rotateCoordinate(Point& axisOfRotation, Point& initial,
double angRads, int numberOfRotations);
void generatePoly();
void makeStar();
};
#include "Chapter13Exercise19Def.cpp"
} // end of namespace Graph_lib

#endif

Chapter13Exercise19Def.cpp

// Class Members implementation
Star::Star(Point c, int r, int n)
: vertexNumber(n), center(c), radius(r)
{
if(n < 5) throw std::invalid_argument("Not enough verteces!");
generatePoly();
makeStar();
}

void Star::rotateCoordinate(Point& axisOfRotation, Point& initial,
double angRads, int numberOfRotations){
if(numberOfRotations <= 0) return;
else{
double x = cos(angRads) * (initial.x - axisOfRotation.x)
- sin(angRads) * (initial.y - axisOfRotation.y) + axisOfRotation.x;
double y = sin(angRads) * (initial.x - axisOfRotation.x)
+ cos(angRads) * (initial.y - axisOfRotation.y) + axisOfRotation.y;
starCoordinates.push_back(Point(x, y));
rotateCoordinate(axisOfRotation, Point(x,y), angRads, --numberOfRotations);
}
}

void Star::generatePoly(){
double angRads = (PI / 180.) * (360. / vertexNumber);
Point initial(center.x, center.y - radius);
rotateCoordinate(center, initial, angRads, vertexNumber);
}

void Star::makeStar(){
// every if statement covers Star with n and multiples of n vertexes
// the inner for loops execute one iteration for the fundamental stars
// and n iterations for the multiples (rotational symmetry)
if (vertexNumber % 5 == 0){
for (size_t it = 0; it < starCoordinates.size() / 5; ++it){
Lines::add(starCoordinates[it+3], starCoordinates[it]);
Lines::add(starCoordinates[it], starCoordinates[it+2]);
Lines::add(starCoordinates[it+2], starCoordinates[it+4]);
Lines::add(starCoordinates[it+4], starCoordinates[it+1]);
Lines::add(starCoordinates[it+1], starCoordinates[it+3]);
}
}else if (vertexNumber % 3 == 0){
for (size_t it = 0; it < starCoordinates.size() / 3; ++it){
Lines::add(starCoordinates[it], starCoordinates[it+2]);
Lines::add(starCoordinates[it+2], starCoordinates[it+4]);
Lines::add(starCoordinates[it+4], starCoordinates[it]);
}
}else if (vertexNumber % 7 == 0){
for (size_t it = 0; it < starCoordinates.size() / 7; ++it){
Lines::add(starCoordinates[it], starCoordinates[it+3]);
Lines::add(starCoordinates[it+3], starCoordinates[it+6]);
Lines::add(starCoordinates[it+6], starCoordinates[it+2]);
Lines::add(starCoordinates[it+2], starCoordinates[it+5]);
Lines::add(starCoordinates[it+5], starCoordinates[it+1]);
Lines::add(starCoordinates[it+1], starCoordinates[it+4]);
Lines::add(starCoordinates[it+4], starCoordinates[it]);
}
}else if (vertexNumber % 8 == 0){
for (size_t it = 0; it < starCoordinates.size() / 8; ++it){
Lines::add(starCoordinates[it], starCoordinates[it+5]);
Lines::add(starCoordinates[it+5], starCoordinates[it+2]);
Lines::add(starCoordinates[it+2], starCoordinates[it+7]);
Lines::add(starCoordinates[it+7], starCoordinates[it+4]);
Lines::add(starCoordinates[it+4], starCoordinates[it+1]);
Lines::add(starCoordinates[it+1], starCoordinates[it+6]);
Lines::add(starCoordinates[it+6], starCoordinates[it+3]);
Lines::add(starCoordinates[it+3], starCoordinates[it]);
}
} else throw std::invalid_argument("Star vertexes'number not supported!");
}

结果:

虽然所有基本的多边形(5、6、7、8 个顶点)看起来都像它们应该的那样,但在多边形的顶点为:10、12、14 等的情况下,我得到了这些部分完成的图。

我知道问题来自 Chapter13Exercise19Def.cpp 中的函数 makeStar(),但我无法弄清楚问题出在哪里。

问题:

  1. 为什么画出来的是半画,函数makeStar()的实现有什么问题?

  2. 是否有其他算法可以完成类似的工作?


1。目前是 5、6、7 和 8 的倍数。

可以找到所有用于编译的附加文件:here . FLTK 可以找到 here .

最佳答案

我真的不能玩你的代码,因为它依赖于你正在使用的可视化库,但我知道问题出在哪里,而且我非常有信心我知道解决方案。

rotateCoordinate 递归函数生成点 vector ,沿多边形的边界圆均匀分布,按顺时针方向排列。

然后,当您构建定义(绘制...)多边形的线时,您使用的是点,但不是用于更正索引。例如,假设您有一个多边形 {16/2}(2 个六角星),您有 0-15 个索引点,但是生成线条的 for 循环最多会达到索引8(it = 1,索引 [it + 7]),这显然是错误的。

你应该做的是用你的多边形中多边形的数量乘以你的常量数(你添加到 it 的数),所以在 {16/2} 的情况下2.

试试这个代码:

void Star::makeStar(){
// every if statement covers Star with n and multiples of n vertexes
// the inner for loops execute one iteration for the fundamental stars
// and n iterations for the multiples (rotational symmetry)
if (vertexNumber % 5 == 0){
for (size_t it = 0, polygons = starCoordinates.size() / 5; it < polygons; ++it){
Lines::add(starCoordinates[it + polygons * 3], starCoordinates[it]);
Lines::add(starCoordinates[it], starCoordinates[it + polygons * 2]);
Lines::add(starCoordinates[it + polygons * 2], starCoordinates[it + polygons * 4]);
Lines::add(starCoordinates[it + polygons * 4], starCoordinates[it + polygons * 1]);
Lines::add(starCoordinates[it + polygons * 1], starCoordinates[it + polygons * 3]);
}
}else if (vertexNumber % 6 == 0){ // for polygons multiples of 6
size_t polygons = starCoordinates.size() / 6;
for (size_t it = 0, ; it < starCoordinates() / 3; ++it){
// generated by two triangles
Lines::add(starCoordinates[it], starCoordinates[it + polygons * 2]);
Lines::add(starCoordinates[it + polygons * 2], starCoordinates[it + polygons * 4]);
Lines::add(starCoordinates[it + polygons * 4], starCoordinates[it]);
}
}else if (vertexNumber % 7 == 0){
for (size_t it = 0, polygons = starCoordinates.size() / 7; it < polygons; ++it){
Lines::add(starCoordinates[it], starCoordinates[it + polygons * 3]);
Lines::add(starCoordinates[it + polygons * 3], starCoordinates[it + polygons * 6]);
Lines::add(starCoordinates[it + polygons * 6], starCoordinates[it + polygons * 2]);
Lines::add(starCoordinates[it + polygons * 2], starCoordinates[it + polygons * 5]);
Lines::add(starCoordinates[it + polygons * 5], starCoordinates[it + polygons * 1]);
Lines::add(starCoordinates[it + polygons * 1], starCoordinates[it + polygons * 4]);
Lines::add(starCoordinates[it + polygons * 4], starCoordinates[it]);
}
}else if (vertexNumber % 8 == 0){
for (size_t it = 0, polygons = starCoordinates.size() / 8; it < polygons; ++it){
Lines::add(starCoordinates[it], starCoordinates[it + polygons * 5]);
Lines::add(starCoordinates[it + polygons * 5], starCoordinates[it + polygons * 2]);
Lines::add(starCoordinates[it + polygons * 2], starCoordinates[it + polygons * 7]);
Lines::add(starCoordinates[it + polygons * 7], starCoordinates[it + polygons * 4]);
Lines::add(starCoordinates[it + polygons * 4], starCoordinates[it + polygons * 1]);
Lines::add(starCoordinates[it + polygons * 1], starCoordinates[it + polygons * 6]);
Lines::add(starCoordinates[it + polygons * 6], starCoordinates[it + polygons * 3]);
Lines::add(starCoordinates[it + polygons * 3], starCoordinates[it]);
}
} else throw std::invalid_argument("Star vertexes'number not supported!");
}

关于c++ - 无法绘制多边形?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32769330/

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