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c++ - Windows 10 OpenGL 蓝屏, "Kernel Mode Trap"

转载 作者:搜寻专家 更新时间:2023-10-31 02:20:18 26 4
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因此,我正在 OpenGL 中构建一个默认上下文(没有扩展),出于某种原因,我的窗口一打开,我就出现“意外的内核模式陷阱”蓝屏死机

现在,这是非常默认的。因为我刚刚使用了启动 VS 2015 Community win32 应用程序,并逐字应用了 OpenGL 上下文代码。其中包括一个消息框,应该会显示我的 OpenGL 版本 (4.4)。然而,它打开时一片空白,关闭时,当它应该打开 OpenGL CS_DCOWN 窗口时,我出现蓝屏死机。

只是想知道是否有人知 Prop 体导致 BSOD 的命令是什么,或者我的做法是否错误?

我主要来自 Direct3D9 背景。

#include "stdafx.h"
#include "PureGL.h"
#include <gl\GL.h>

#pragma comment (lib, "opengl32.lib");

#define MAX_LOADSTRING 100

// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name

// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);

// TODO: Place code here.

// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_PUREGL, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);

// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}

HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_PUREGL));

MSG msg;

// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}

return (int) msg.wParam;
}

ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_PUREGL));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_PUREGL);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

return RegisterClassExW(&wcex);
}

BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable

HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);

if (!hWnd)
{
return FALSE;
}

ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

return TRUE;
}

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24,
8,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};

HDC ourWindowHandleToDeviceContext = GetDC(hWnd);

int letWindowsChooseThisPixelFormat;
letWindowsChooseThisPixelFormat = ChoosePixelFormat(ourWindowHandleToDeviceContext, &pfd);
SetPixelFormat(ourWindowHandleToDeviceContext, letWindowsChooseThisPixelFormat, &pfd);

HGLRC ourOpenGLRenderingContext = wglCreateContext(ourWindowHandleToDeviceContext);
wglMakeCurrent(ourWindowHandleToDeviceContext, ourOpenGLRenderingContext);

MessageBoxA(0, (char*)glGetString(GL_VERSION), "OPENGL VERSION", 0);

wglDeleteContext(ourOpenGLRenderingContext);
PostQuitMessage(0);

switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

已知问题的硬件详细信息 - AMD FX 6300、ASUS Radeon R9-285

最佳答案

据我所知,GetDC 应该会失败,因为仍然没有为此窗口创建客户区 - 第一个窗口消息是 WM_NC_CREATE,这还为时过早用于客户区操作。

您只能在 WM_CREATE 之后执行 D3D 代码。

关于c++ - Windows 10 OpenGL 蓝屏, "Kernel Mode Trap",我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32871873/

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