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c++ - C++ 中具有可变参数签名的函数映射

转载 作者:搜寻专家 更新时间:2023-10-31 02:12:55 27 4
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来自

Martin Reddy's API Design for C++ - Chapter 3 (section 3.3.3 Extensible Factory Example)

我发现这种工厂模式的实现非常有效,它允许用户在运行时注册回调函数(本质上是派生类的构造函数),最终可以在创建该类型的对象时调用。代码如下所示,摘自教科书-

文件:rendererfactory.h

class RendererFactory
{
public:
typedef IRenderer *(*CreateCallback)();
static void RegisterRenderer(const std::string &type, CreateCallback cb);
static void UnregisterRenderer(const std::string &type);
static IRenderer *CreateRenderer(const std::string &type);
private:
typedef std::map<std::string, CreateCallback> CallbackMap;
static CallbackMap mRenderers;
};

文件:rendererfactory.cpp

#include "rendererfactory.h"

// instantiate the static variable in RendererFactory
RendererFactory::CallbackMap RendererFactory::mRenderers;

void RendererFactory::RegisterRenderer(const std::string &type, CreateCallback cb)
{
mRenderers[type] = cb;
}

void RendererFactory::UnregisterRenderer(const std::string &type)
{
mRenderers.erase(type);
}

IRenderer *RendererFactory::CreateRenderer(const std::string &type)
{
CallbackMap::iterator it = mRenderers.find(type);
if (it != mRenderers.end())
{
// call the creation callback to construct this derived type
return (it->second)();
}
return NULL;
}

class UserRenderer : public IRenderer
{
public:
~UserRenderer() {}
static IRenderer *Create() { return new UserRenderer(); }
};

文件:main.cpp

int main(int, char **)
{
// register a new renderer
RendererFactory::RegisterRenderer("user", UserRenderer::Create);

// create an instance of our new renderer
IRenderer *r = RendererFactory::CreateRenderer("user");

r->Render();

delete r;

return 0;
}

我对这段代码的限制是它假定是派生对象的构造函数,不带任何参数。例如,如果我有一个派生类 -

class UserRendererMultiArgs : public IRenderer
{
public:
UserRendererMultiArgs(int, int);
~UserRendererMultiArgs() {}
static IRenderer *Create() {
return new UserRendererMultiArgs(); //Incorrect : need to call UserRendererMultiArgs(int, int) ???
}
};

在由 RendererFactory 类维护的映射中,我将如何实现使用可变参数注册回调的相同结果?

我想过使用可变参数,但我不确定该怎么做?!

最佳答案

忽略工厂模式并使用问题的标题,这可能会做你想要的:

#include <map>
#include <memory>
#include <string>

struct IRenderer {};

class UserRendererMultiArgs : public IRenderer {
public:
UserRendererMultiArgs(int, int) {}
~UserRendererMultiArgs() {}
static IRenderer *Create(int i1, int i2) {
return new UserRendererMultiArgs(i1, i2);
}
};

template <class... Args>
struct MapHolder{
static std::map<std::string, IRenderer *(*)(Args...)> CallbackMap;
};

template <class... Args>
std::map<std::string, IRenderer *(*)(Args...)> MapHolder<Args...>::CallbackMap;

class RendererFactory {
public:
template <class... Args>
static void RegisterRenderer(std::string name, IRenderer *(*Callback)(Args...)) {
MapHolder<Args...>::CallbackMap[name] = Callback;
}

template <class... Args>
static IRenderer *Create(const std::string &name, Args &&... args) {
return MapHolder<Args...>::CallbackMap[name](std::forward<Args>(args)...);
}
};

int main() {
RendererFactory::RegisterRenderer("user", &UserRendererMultiArgs::Create);
std::unique_ptr<IRenderer> r{RendererFactory::Create("user", 42, 3)};
}

( demo to play with )

在 C++14 中,您有变量模板,不需要 MapHolder,但标签指定 C++11。

关于c++ - C++ 中具有可变参数签名的函数映射,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42044150/

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