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c++ - Boost::geometry 如何将多边形添加到 multi_polygon

转载 作者:搜寻专家 更新时间:2023-10-31 01:37:46 24 4
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我想通过在循环中向其添加 boost::geometry::model::polygon 来创建一个 boost::geometry::model::multi_polygon .我查看了 boost 的示例和文档,但不清楚如何操作。这是我的代码

typedef boost::geometry::model::d2::point_xy<double> point_xy;
typedef boost::geometry::model::polygon<point_xy> polygon_type;
typedef boost::geometry::model::multi_polygon<polygon_type> multi_polygon_type;

// Calculate centroid
multi_polygon_type polygons;

Q_FOREACH( QGraphicsItem* graphicsItem, allItemsInScene )
{
// Make a polygon for each graphics item
polygon_type poly;

// Find bounding box surrounding item and create boost compatible points from it
QRectF boundingBox = graphicsItem->boundingRect();

std::vector< point_xy > pointList; // Store points in vector so we can assign them to a polygon

point_xy topLeft( boundingBox.topLeft().x(), boundingBox.topLeft().y() );
pointList.push_back( topLeft );

point_xy topRight( boundingBox.topRight().x(), boundingBox.topRight().y() );
pointList.push_back( topRight );

point_xy bottomRight( boundingBox.bottomRight().x(), boundingBox.bottomRight().y() );
pointList.push_back( bottomRight );

point_xy bottomLeft( boundingBox.bottomLeft().x(), boundingBox.bottomLeft().y() );
pointList.push_back( bottomLeft );

// assign points to polygon
boost::geometry::assign_points( poly, pointList );

// Add polygon to multi-polygon
boost::geometry::append( polygons, poly ); // DOESN'T WORK
}

最佳答案

多边形概念的默认模型只是一个多边形 vector

因此,您可以使用 push_backemplace_backinsert 等。Assign 可能也很有趣。您甚至可以使用 transform(..,..,..,back_inserter(polygons))。有创意:)

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#include <boost/geometry.hpp>
#include <boost/geometry/geometries/multi_polygon.hpp>
#include <boost/geometry/geometries/point_xy.hpp>

typedef boost::geometry::model::d2::point_xy<double> point_xy;
typedef boost::geometry::model::polygon<point_xy> polygon_type;
typedef boost::geometry::model::multi_polygon<polygon_type> multi_polygon_type;

struct QPoint {
double x() const { return 3; }
double y() const { return 4; }
};

struct QRectF {
QPoint bottomLeft() const { return { }; }
QPoint topLeft() const { return { }; }
QPoint topRight() const { return { }; }
QPoint bottomRight() const { return { }; }
};
struct QGraphicsItem {
QRectF boundingRect() const { return { }; };
};

int main() {

std::vector<QGraphicsItem*> allItemsInScene;
// Calculate centroid
multi_polygon_type polygons;

for(QGraphicsItem* graphicsItem : allItemsInScene)
{
// Make a polygon for each graphics item
polygon_type poly;

// Find bounding box surrounding item and create boost compatible points from it
QRectF boundingBox = graphicsItem->boundingRect();

std::vector< point_xy > pointList; // Store points in vector so we can assign them to a polygon

point_xy topLeft( boundingBox.topLeft().x(), boundingBox.topLeft().y() );
pointList.push_back( topLeft );

point_xy topRight( boundingBox.topRight().x(), boundingBox.topRight().y() );
pointList.push_back( topRight );

point_xy bottomRight( boundingBox.bottomRight().x(), boundingBox.bottomRight().y() );
pointList.push_back( bottomRight );

point_xy bottomLeft( boundingBox.bottomLeft().x(), boundingBox.bottomLeft().y() );
pointList.push_back( bottomLeft );

// assign points to polygon
boost::geometry::assign_points( poly, pointList );

// Add polygon to multi-polygon
polygons.push_back(poly);
}

}

关于c++ - Boost::geometry 如何将多边形添加到 multi_polygon,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33699974/

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