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c++ - VS2015 x64 三角库

转载 作者:搜寻专家 更新时间:2023-10-31 01:31:56 25 4
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三角形库可以在 VS2015 x64 上运行吗?

我在 Linux 上工作,并致力于将 VS2015 x64 转换为 Windows,但由于 poolalloc 函数中的内存问题,我遇到了错误。

但我不明白问题出在哪里。

void OptimizeMatches(MatrixXf& feat, MatrixXf& feat_ref, MatrixXi& match_idx, MatrixXf& match_dist, std::vector<Matrix3f>& trans_mat, std::vector<Matrix3f>& inv_mat, std::vector<Matrix3f>& trans_mat_ref, std::vector<Matrix3f>& inv_mat_ref,
MatrixXf* belief_ptr, MatrixXi* label_ptr, std::vector<match_list>* match_ptr, std::vector<triangle_segment>* triangle_ptr ) {

int num_nodes = (int)feat.cols();
int num_matches = (int)match_idx.rows();

// build graph using delaunay triangulation
std::vector<support_pt> p_support;
p_support.resize(num_nodes);
for(int i = 0; i < num_nodes; i++){
p_support[i].x = feat(0,i);
p_support[i].y = feat(1,i);
}
std::vector<triangle_segment>& T = *triangle_ptr;
computeDelaunayTriangulation(p_support, &T);

............

}

在 trangle.cpp 用户函数中

void computeDelaunayTriangulation (vector<support_pt> p_support, vector<triangle_segment>* tri_ptr){
// input/output structure for triangulation
struct triangulateio in, out;
int k;

// inputs
in.numberofpoints = p_support.size();
in.pointlist = (float*)malloc(in.numberofpoints*2*sizeof(float));
k=0;
for (int i=0; i< p_support.size(); i++){
in.pointlist[k++] = p_support[i].x;
in.pointlist[k++] = p_support[i].y;
}

in.numberofpointattributes = 0;
in.pointattributelist = NULL;
in.pointmarkerlist = NULL;
in.numberofsegments = 0;
in.numberofholes = 0;
in.numberofregions = 0;
in.regionlist = NULL;

// outputs
out.pointlist = NULL;
out.pointattributelist = NULL;
out.pointmarkerlist = NULL;
out.trianglelist = NULL;
out.triangleattributelist = NULL;
out.neighborlist = NULL;
out.segmentlist = NULL;
out.segmentmarkerlist = NULL;
out.edgelist = NULL;
out.edgemarkerlist = NULL;


// do triangulation (z=zero-based, n=neighbors, Q=quiet, B=no boundary markers)
char parameters[] = "zQB";
//printf("triangulate\n");
triangulate(parameters, &in, &out, NULL);

.....
}

triangle.cpp 中的三角形主函数

void triangulate(char *triswitches, struct triangulateio *in,
struct triangulateio *out, struct triangulateio *vorout)
{
struct mesh m;
struct behavior b;
float *holearray; /* Array of holes. */
float *regionarray; /* Array of regional attributes and area constraints. */

triangleinit(&m);
parsecommandline(1, &triswitches, &b);
m.steinerleft = b.steiner;

transfernodes(&m, &b, in->pointlist, in->pointattributelist,
in->pointmarkerlist, in->numberofpoints,
in->numberofpointattributes);
.....
}

在这个函数的最后,poolalloc 函数为顶点循环分配了一个内存地址。此内存地址无效,发生访问冲突。

void transfernodes(struct mesh *m, struct behavior *b, float *pointlist,
float *pointattriblist, int *pointmarkerlist,
int numberofpoints, int numberofpointattribs)
{
vertex vertexloop;
float x, y;
int i, j;
int coordindex;
int attribindex;

m->invertices = numberofpoints;
m->mesh_dim = 2;
m->nextras = numberofpointattribs;
m->readnodefile = 0;
if (m->invertices < 3) {
printf("Error: Input must have at least three input vertices.\n");
triexit(1);
}
if (m->nextras == 0) {
b->weighted = 0;
}

initializevertexpool(m, b);

/* Read the vertices. */
coordindex = 0;
attribindex = 0;
for (i = 0; i < m->invertices; i++) {
vertexloop = (vertex) poolalloc(&m->vertices);
//vertexloop = (vertex) &m->vertices;
/* Read the vertex coordinates. */
x = vertexloop[0] = pointlist[coordindex++];
y = vertexloop[1] = pointlist[coordindex++];


....
}

这是 poolalloc 函数

int *poolalloc(struct memorypool *pool)
{
int *newitem;
int **newblock;
unsigned long alignptr;

/* First check the linked list of dead items. If the list is not */
/* empty, allocate an item from the list rather than a fresh one. */
if (pool->deaditemstack != (int *)NULL) {
newitem = pool->deaditemstack; /* Take first item in list. */
pool->deaditemstack = *(int **)pool->deaditemstack;
}
else {
/* Check if there are any free items left in the current block. */
if (pool->unallocateditems == 0) {
/* Check if another block must be allocated. */
if (*(pool->nowblock) == (int *)NULL) {
/* Allocate a new block of items, pointed to by the previous block. */
newblock = (int **)trimalloc(pool->itemsperblock * pool->itembytes +
(int) sizeof(int *) +
pool->alignbytes);
*(pool->nowblock) = (int *)newblock;
/* The next block pointer is NULL. */
*newblock = (int *)NULL;
}

/* Move to the new block. */
pool->nowblock = (int **) *(pool->nowblock);
/* Find the first item in the block. */
/* Increment by the size of (int *). */
alignptr = (unsigned long) (pool->nowblock + 1);
/* Align the item on an `alignbytes'-byte boundary. */
pool->nextitem = (int *)
(alignptr + (unsigned long) pool->alignbytes -
(alignptr % (unsigned long) pool->alignbytes));
/* There are lots of unallocated items left in this block. */
pool->unallocateditems = pool->itemsperblock;
}

/* Allocate a new item. */
newitem = pool->nextitem;
/* Advance `nextitem' pointer to next free item in block. */
pool->nextitem = (int *)((char *)pool->nextitem + pool->itembytes);
pool->unallocateditems--;
pool->maxitems++;
}
pool->items++;
return newitem;
}

最佳答案

好的,我已经解决了同样的问题。

triangle.c 中的代码假定 sizeof(long) 等于 8,并使用 unsigned long 作为指针类型。但是 sizeof(long) 在 VS 中等于 4,所以 unsigned long 不能是 x64 中指针的类型。

我只是将 triangle.c 中的所有“long”替换为“__int64”,代码就可以工作了。

关于c++ - VS2015 x64 三角库,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44558793/

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