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c++ - 子类按钮不会在每次重复点击时产生动画

转载 作者:搜寻专家 更新时间:2023-10-31 00:52:18 25 4
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我在 WindowProc 回调的 WM_CREATE 消息中创建了一个自定义子类按钮。以下是创建和子类化说明,以及用于控制按钮状态的结构:

static button_state btnstateBtnInstall;
hBtnInstall = CreateWindow(WC_BUTTON, L"Button", WS_CHILD | WS_VISIBLE, (window_width / 2) - (btn_install_width / 2), window_height - (window_height / 6) - (btn_install_height / 2), btn_install_width, btn_install_height, hwnd, (HMENU)HMENU_btn_install, NULL, NULL);
SetWindowSubclass(hBtnInstall, BtnInstallProc, 0, (DWORD_PTR)&btnstateBtnInstall);

结构定义如下:

struct button_state
{
bool pushed;
button_state() { pushed = false; }
};

子类过程编码如下:

LRESULT CALLBACK BtnInstallProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, UINT_PTR uIdSubClass, DWORD_PTR dwRefData)
{
button_state* state = (button_state*)dwRefData;

// Omitted part where I create brushes and font to be used for painting

switch (msg)
{
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
RECT rc = ps.rcPaint;

POINT pt;
GetCursorPos(&pt);
ScreenToClient(hwnd, &pt);
BOOL hover = PtInRect(&rc, pt);

if (state->pushed)
{
// Pushed
FillRect(hdc, &rc, hBrPushed);
}
else if (hover)
{
// Mouse over
FillRect(hdc, &rc, hBrHover);
}
else
{
// Normal
FillRect(hdc, &rc, hBrNormal);
}

SetBkMode(hdc, TRANSPARENT);
SetTextColor(hdc, RGB(255, 255, 255));
SelectFont(hdc, SegoeUI);
static LPCWSTR InstallBtnTxt = L"Install";
static int InstallBtnTxtLen = static_cast<int>(wcslen(InstallBtnTxt)); // Should be a safe cast, for small arrays like this one
DrawText(hdc, InstallBtnTxt, InstallBtnTxtLen, &rc, DT_SINGLELINE | DT_CENTER | DT_VCENTER);

EndPaint(hwnd, &ps);
return 0;
}

case WM_LBUTTONDOWN:
{
state->pushed = true;

break;
}

case WM_LBUTTONUP:
{
state->pushed = false;

break;
}

// Omitted part where I handle WM_DESTROY to do cleanup

}

return DefSubclassProc(hwnd, msg, wParam, lParam);
}

为了将我的按钮的行为与标准按钮的行为进行比较,我创建了另一个没有子类化且仅使​​用标准 BUTTON 类和 WS_VISIBLE | 的按钮。 WS_CHILD 属性。

正如您从附加的 gif 中看到的那样,当我重复点击一个标准类按钮时,每次点击都会产生动画,而当多次点击我创建的按钮时使用这段代码,它似乎并没有捕捉到每次点击,但(如您所见)大约有 50%

我错过了什么?为什么我的按钮没有标准类附带的按钮那么灵敏?

TL;DR:当慢慢点击我的子类按钮时,绘画是正确的。正如您从我的附图中看到的那样,重复点击它们时,我的按钮和标准按钮之间的区别很大。如何使我的控件与标准控件一样响应迅速?

enter image description here

最佳答案

当您快速点击时,一些 WM_LBUTTONDOWN 消息会被 WM_LBUTTONDBLCLK 取代(默认双击处理)。您需要像处理 WM_LBUTTONDOWN 消息一样处理它。

case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK: // <-- Added
{
state->pushed = true;

break;
}

关于c++ - 子类按钮不会在每次重复点击时产生动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52237663/

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