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c++ - 常量冲突

转载 作者:搜寻专家 更新时间:2023-10-31 00:21:56 25 4
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我有以下类(class)

class node {
public:
node() { }
node(const node&);
node(luint inID) { ID = inID; }
~node() { neighbors.clear(); }

node& operator=(const node&);
void addNeighbor(luint);
void addNeighbor(const std::vector<luint>& );
void setID(luint inID) { ID = inID; }
luint getID() const { return ID; }
std::vector<luint> & getNeighbors() const { return neighbors; }
protected:
luint ID;
std::vector<luint> neighbors;
};
void node::addNeighbor(const std::vector<luint>& inID) {
for(int i = 0; i < inID.size(); i++)
neighbors.push_back( inID[i] );
}
// etc..

现在我得到的错误是

graph.h: In member function 'std::vector<long unsigned int, std::allocator<long unsigned int> >& node::getNeighbors() const': In file included from main.cpp:10:
graph.h:28: error: invalid initialization of reference of type 'std::vector<long unsigned int, std::allocator<long unsigned int> >&' from expression of type 'const std::vector<long unsigned int, std::allocator<long unsigned int> >'
make[2]: *** [build/Debug/GNU-MacOSX/main.o] Error 1
make[1]: *** [.build-conf] Error 2
make: *** [.build-impl] Error 2

另一方面,如果我在函数“getNeighbors()”的声明中删除“const”,我会得到错误

graph.cpp: In member function 'void graph::addNode(const node*)':
graph.cpp:36: error: request for member 'addNeighbor' in '((graph*)this)->graph::nodeMap. std::map<_Key, _Tp, _Compare, _Alloc>::operator[] [with _Key = long unsigned int, _Tp = node*, _Compare = std::less<long unsigned int>, _Alloc = std::allocator<std::pair<const long unsigned int, node*> >](((const long unsigned int&)((const long unsigned int*)(& inNode-> node::getID()))))', which is of non-class type 'node*'
graph.cpp:36: error: passing 'const node' as 'this' argument of 'std::vector<long unsigned int, std::allocator<long unsigned int> >& node::getNeighbors()' discards qualifiers
make[2]: *** [build/Debug/GNU-MacOSX/graph.o] Error 1

有谁知道如何解决这个问题?

提前谢谢你,


更新:

class node {
public:
node() { }
node(const node&);
node(luint inID) { ID = inID; }
~node() { neighbors.clear(); }

node& operator=(const node&);
void addNeighbor(luint);
void addNeighbor(const std::vector<luint>& );
void setID(luint inID) { ID = inID; }
luint getID() const { return ID; }
std::vector<luint> & getNeighbors() { return neighbors; }
std::vector<luint> const & getNeighbors() const { return neighbors; }
protected:
luint ID;
std::vector<luint> neighbors;
};

class graph {
public:
graph() { }
~graph() { }

void addNode(const node*);
void addNode(const node&);
protected:
std::map<luint, node*> nodeMap;
};

void node::addNeighbor(luint inID) {
neighbors.push_back(ID);
}

void node::addNeighbor(const std::vector<luint>& inID) {
for(int i = 0; i < inID.size(); i++)
neighbors.push_back( inID[i] );
}

void graph::addNode(const node* inNode) {
nodeMap[inNode->getID()] = new node(inNode->getID());
nodeMap[inNode->getID()].addNeighbor( inNode->getNeighbors() );
}

void graph::addNode(const node& inNode) {
nodeMap[inNode.getID()] = new node(inNode.getID());
}

编译错误:

graph.cpp: In member function 'void graph::addNode(const node*)':
graph.cpp:36: error: request for member 'addNeighbor' in '((graph*)this)->graph::nodeMap. std::map<_Key, _Tp, _Compare, _Alloc>::operator[] [with _Key = long unsigned int, _Tp = node*, _Compare = std::less<long unsigned int>, _Alloc = std::allocator<std::pair<const long unsigned int, node*> >](((const long unsigned int&)((const long unsigned int*)(& inNode-> node::getID()))))', which is of non-class type 'node*'
make[2]: *** [build/Debug/GNU-MacOSX/graph.o] Error 1
make[1]: *** [.build-conf] Error 2
make: *** [.build-impl] Error 2

最佳答案

如果我没看错的话应该是这样的:

std::vector<luint> const & getNeighbors() const { return neighbors; }

关于c++ - 常量冲突,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3932067/

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