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c++ - glTexImage2D 在 OpenGL 3 及更高版本的 GLUT/FreeType 示例中失败

转载 作者:搜寻专家 更新时间:2023-10-31 00:18:14 26 4
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我正在使用此处的示例:http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Text_Rendering_01

问题是当我指定版本高于 3 的 OpenGL 上下文时,即:

glutInitContextVersion (3, 2); 

调用 glTexImage2D 会导致 GL_INVALID_ENUM(由 GLIntercept 报告)错误并且该示例的输出为空白。据我从 OpenGL 3.3 引用中得知,只有当类型不是有效类型常量或目标是无效目标时才会发生这种情况。

这是有问题的行:

glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);

此外,我尝试修改示例以调整位图大小,使其尺寸最接近 2 的幂,如 NeHe 教程 (http://nehe.gamedev.net/tutorial/freetype_fonts_in_opengl/24001/) 中所述,但我仍然遇到相同的错误。

我也试过使用 GLFW 实现这个例子,但遇到了同样的问题。

我在示例中使用了不同的着色器加载代码,但是如果我没有指定现代 OpenGL 版本,着色器编译/链接都很好,示例仍然有效。

如果它有助于我的环境是:Windows 7 64 位、Visual Studio 2010
带有 Catalyst 12.3 驱动程序的 AMD HD6950 显卡。

软件库有:
FreeGLUT 2.8.0
GLEW 1.7.0
FreeType 2.4.9
glm-0.9.3.0


作为引用,这里是 gliLog.txt - 我省略了日志末尾的大部分内容,因为它是一遍又一遍地重复出现的相同错误。

GL Intercept Log. Version : 0.5    Compile Date: Dec  3 2005    Run on: Fri Jun 22 15:42:05 2012

===================================================
Diagnostic: Unknown function wglCreateContextAttribsARB being logged.
GL ERROR - Function wglGetPixelFormat(0x200110ef) generated error GL_INVALID_ENUM
GL ERROR - Function glGetString(GL_VERSION) generated error GL_INVALID_ENUM
GL ERROR - Function glGetString(GL_EXTENSIONS) generated error GL_INVALID_ENUM
...
InterceptShaderGLSL::CreateObjectPost - Unknown object type 0x8dd9
InterceptShaderGLSL::DeleteObjectPost - Unable to find shader ID 2
GL ERROR - Function glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,27,35,0,GL_ALPHA,GL_UNSIGNED_BYTE,0x73ab670) generated error 0x0500
ImageSaveManager::Save2DImage - invalid width/height on image
InterceptImage::SaveTextureImage - Error saving image 1
GL ERROR - Function glDrawArrays(GL_TRIANGLE_STRIP,0,4) generated error 0x0502
GL ERROR - Function glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,20,35,0,GL_ALPHA,GL_UNSIGNED_BYTE,0x73ac300) generated error 0x0500
ImageSaveManager::Save2DImage - invalid width/height on image
InterceptImage::SaveTextureImage - Error saving image 0
GL ERROR - Function glDrawArrays(GL_TRIANGLE_STRIP,0,4) generated error 0x0502
GL ERROR - Function glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,23,28,0,GL_ALPHA,GL_UNSIGNED_BYTE,0x73ac580) generated error 0x0500
ImageSaveManager::Save2DImage - invalid width/height on image
InterceptImage::SaveTextureImage - Error saving image 0

这是示例代码

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glew.h>
#include <GL/freeglut.h>
/* Using GLM for our transformation matrix */
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
/* Using FreeType 2 for rendering fonts */
#include <ft2build.h>
#include FT_FREETYPE_H
#include "shader_utils.h"

#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glew32.lib")
#pragma comment(lib, "freeglut.lib")
#pragma comment(lib, "freetypeD.lib")

GLuint program;
GLint attribute_coord;
GLint uniform_tex;
GLint uniform_color;

struct point {
GLfloat x;
GLfloat y;
GLfloat s;
GLfloat t;
};

GLuint vbo;

FT_Library ft;
FT_Face face;

const char *fontfilename;

int init_resources()
{

/* Initialize the FreeType2 library */
if(FT_Init_FreeType(&ft)) {
fprintf(stderr, "Could not init freetype library\n");
return 0;
}

/* Load a font */
if(FT_New_Face(ft, fontfilename, 0, &face)) {
fprintf(stderr, "Could not open font %s\n", fontfilename);
return 0;
}

/* Compile and link the shader program */
GLint link_ok = GL_FALSE;

program = text::LoadShader("text.v.glsl", NULL, "text.f.glsl");

const char* attribute_name;
attribute_name = "coord";
attribute_coord = glGetAttribLocation(program, attribute_name);
if (attribute_coord == -1) {
fprintf(stderr, "Could not bind attribute %s\n", attribute_name);
return 0;
}

const char* uniform_name;
uniform_name = "tex";
uniform_tex = glGetUniformLocation(program, uniform_name);
if (uniform_tex == -1) {
fprintf(stderr, "Could not bind uniform %s\n", uniform_name);
return 0;
}

uniform_name = "color";
uniform_color = glGetUniformLocation(program, uniform_name);
if (uniform_color == -1) {
fprintf(stderr, "Could not bind uniform %s\n", uniform_name);
return 0;
}

// Create the vertex buffer object
glGenBuffers(1, &vbo);

return 1;
}

/**
* Render text using the currently loaded font and currently set font size.
* Rendering starts at coordinates (x, y), z is always 0.
* The pixel coordinates that the FreeType2 library uses are scaled by (sx, sy).
*/
void render_text(const char *text, float x, float y, float sx, float sy) {
const char *p;
FT_GlyphSlot g = face->glyph;

/* Create a texture that will be used to hold one "glyph" */
GLuint tex;
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glUniform1i(uniform_tex, 0);

/* We require 1 byte alignment when uploading texture data */
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

/* Clamping to edges is important to prevent artifacts when scaling */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

/* Linear filtering usually looks best for text */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

/* Set up the VBO for our vertex data */
glEnableVertexAttribArray(attribute_coord);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glVertexAttribPointer(attribute_coord, 4, GL_FLOAT, GL_FALSE, 0, 0);

/* Loop through all characters */
for(p = text; *p; p++) {
/* Try to load and render the character */
if(FT_Load_Char(face, *p, FT_LOAD_RENDER))
continue;

/* Upload the "bitmap", which contains an 8-bit grayscale image, as an alpha texture */
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);

/* Calculate the vertex and texture coordinates */
float x2 = x + g->bitmap_left * sx;
float y2 = -y - g->bitmap_top * sy;
float w = g->bitmap.width * sx;
float h = g->bitmap.rows * sy;

point box[4] = {
{x2, -y2 , 0, 0},
{x2 + w, -y2 , 1, 0},
{x2, -y2 - h, 0, 1},
{x2 + w, -y2 - h, 1, 1},
};

/* Draw the character on the screen */
glBufferData(GL_ARRAY_BUFFER, sizeof box, box, GL_DYNAMIC_DRAW);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

/* Advance the cursor to the start of the next character */
x += (g->advance.x >> 6) * sx;
y += (g->advance.y >> 6) * sy;
}

glDisableVertexAttribArray(attribute_coord);
glDeleteTextures(1, &tex);
}

void display()
{
float sx = 2.0 / glutGet(GLUT_WINDOW_WIDTH);
float sy = 2.0 / glutGet(GLUT_WINDOW_HEIGHT);

glUseProgram(program);

/* White background */
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);

/* Enable blending, necessary for our alpha texture */
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

GLfloat black[4] = {0, 0, 0, 1};
GLfloat red[4] = {1, 0, 0, 1};
GLfloat transparent_green[4] = {0, 1, 0, 0.5};

/* Set font size to 48 pixels, color to black */
FT_Set_Pixel_Sizes(face, 0, 48);
glUniform4fv(uniform_color, 1, black);

/* Effects of alignment */
render_text("The Quick Brown Fox Jumps Over The Lazy Dog", -1 + 8 * sx, 1 - 50 * sy, sx, sy);
render_text("The Misaligned Fox Jumps Over The Lazy Dog", -1 + 8.5 * sx, 1 - 100.5 * sy, sx, sy);

/* Scaling the texture versus changing the font size */
render_text("The Small Texture Scaled Fox Jumps Over The Lazy Dog", -1 + 8 * sx, 1 - 175 * sy, sx * 0.5, sy * 0.5);
FT_Set_Pixel_Sizes(face, 0, 24);
render_text("The Small Font Sized Fox Jumps Over The Lazy Dog", -1 + 8 * sx, 1 - 200 * sy, sx, sy);
FT_Set_Pixel_Sizes(face, 0, 48);
render_text("The Tiny Texture Scaled Fox Jumps Over The Lazy Dog", -1 + 8 * sx, 1 - 235 * sy, sx * 0.25, sy * 0.25);
FT_Set_Pixel_Sizes(face, 0, 12);
render_text("The Tiny Font Sized Fox Jumps Over The Lazy Dog", -1 + 8 * sx, 1 - 250 * sy, sx, sy);
FT_Set_Pixel_Sizes(face, 0, 48);

/* Colors and transparency */
render_text("The Solid Black Fox Jumps Over The Lazy Dog", -1 + 8 * sx, 1 - 430 * sy, sx, sy);

glUniform4fv(uniform_color, 1, red);
render_text("The Solid Red Fox Jumps Over The Lazy Dog", -1 + 8 * sx, 1 - 330 * sy, sx, sy);
render_text("The Solid Red Fox Jumps Over The Lazy Dog", -1 + 28 * sx, 1 - 450 * sy, sx, sy);

glUniform4fv(uniform_color, 1, transparent_green);
render_text("The Transparent Green Fox Jumps Over The Lazy Dog", -1 + 8 * sx, 1 - 380 * sy, sx, sy);
render_text("The Transparent Green Fox Jumps Over The Lazy Dog", -1 + 18 * sx, 1 - 440 * sy, sx, sy);

glutSwapBuffers();
}

void free_resources()
{
glDeleteProgram(program);
}

int main(int argc, char* argv[]) {
glutInitContextVersion (3, 2);
glutInitContextFlags (GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_ALPHA|GLUT_DOUBLE);
glutInitWindowSize(640, 480);
glutCreateWindow("Basic Text");

if(argc > 1)
fontfilename = argv[1];
else
fontfilename = "FreeSans.ttf";

GLenum glew_status = glewInit();
if (GLEW_OK != glew_status) {
fprintf(stderr, "Error: %s\n", glewGetErrorString(glew_status));
return 1;
}

if (!GLEW_VERSION_2_0) {
fprintf(stderr, "No support for OpenGL 2.0 found\n");
return 1;
}
if (init_resources()) {
glutDisplayFunc(display);
glutMainLoop();
}

free_resources();
return 0;
}

最佳答案

GL_ALPHA 不是有效的 image format在 GL 3.2 核心中,因此 the GL_INVALID_ENUM error .如果您想要单 channel 图像格式,则必须使用有效的单 channel 图像格式。即,一些来自 GL_RED 位深度。我会建议 GL_R8

这也意味着 pixel transfer format (倒数第三个参数)也必须是GL_RED

请注意,当您使用兼容性配置文件时,这些教程仅适用于 3.2+。它们不向前兼容,因为它们必须与 GL ES 兼容。

关于c++ - glTexImage2D 在 OpenGL 3 及更高版本的 GLUT/FreeType 示例中失败,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11150983/

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