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ios - 相机没有跟随 Scenekit 中的飞机

转载 作者:搜寻专家 更新时间:2023-10-30 23:08:21 25 4
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我有一架正在飞行的飞机,我正在跟踪它,我还显示了飞机所遵循的路径。我正在绘制圆柱体作为绘制路径的线。它是在两点之间画一条线。我有一个最初设置为 (0,200,200) 的 cameraNode。那时我可以看到飞机。但是当我开始飞行时。它走出屏幕。我想要两件事:

  1. 只跟随飞机(路径无关紧要)。
  2. 显示整个路径和飞机。

我尝试找到最小广告最大 x、y 和 z 并取平均值,但它不起作用。如果你看到下面的 gif,它放大得太大,飞机已经移出屏幕

这是我设置相机的方式:

- (void)setUpCamera {
SCNScene *workingScene = [self getWorkingScene];
_cameraNode = [[SCNNode alloc] init];
_cameraNode.camera = [SCNCamera camera];
_cameraNode.camera.zFar = 500;
_cameraNode.position = SCNVector3Make(0, 60, 50);
[workingScene.rootNode addChildNode:_cameraNode];

SCNNode *frontCameraNode = [SCNNode node];
frontCameraNode.position = SCNVector3Make(0, 100, 50);
frontCameraNode.camera = [SCNCamera camera];
frontCameraNode.camera.xFov = 75;
frontCameraNode.camera.zFar = 500;
[_assetActivity addChildNode:frontCameraNode]; //_assetActivity is the aircraft node.

}

以下是我如何更改不起作用的相机位置:

- (void)showRealTimeFlightPath {


DAL3DPoint *point = [self.aircraftLocation convertCooridnateTo3DPoint];
DAL3DPoint *previousPoint = [self.previousAircraftLocation convertCooridnateTo3DPoint];
self.minCoordinate = [self.minCoordinate findMinPoint:self.minCoordinate currentPoint:point];
self.maxCoordinate = [self.minCoordinate findMaxPoint:self.maxCoordinate currentPoint:point];
DAL3DPoint *averagePoint = [[DAL3DPoint alloc] init];
averagePoint = [averagePoint averageBetweenCoordiantes:self.minCoordinate maxPoint:self.maxCoordinate];

SCNVector3 positions[] = {
SCNVector3Make(point.x,point.y,point.z) ,
SCNVector3Make(previousPoint.x,previousPoint.y,previousPoint.z)
};
SCNScene *workingScene = [self getWorkingScene];
DALLineNode *lineNodeA = [[DALLineNode alloc] init];
[lineNodeA init:workingScene.rootNode v1:positions[0] v2:positions[1] radius:0.1 radSegementCount:6 lineColor:[UIColor greenColor]] ;
[workingScene.rootNode addChildNode:lineNodeA];
self.previousAircraftLocation = [self.aircraftLocation mutableCopy];
self.cameraNode.position = SCNVector3Make(averagePoint.x, averagePoint.y, z);
self.pointOfView = self.cameraNode;

欢迎使用 swift 或 objective c 中的代码。

谢谢!!

最佳答案

您描述的第一个行为最容易通过链接注视约束和距离约束来实现,两者都以飞机为目标。

let lookAtConstraint = SCNLookAtConstraint(target: aircraft)

let distanceConstraint = SCNDistanceConstraint(target: aircraft)
distanceConstraint.minimumDistance = 10 // set to whatever minimum distance between the camera and aircraft you'd like
distanceConstraint.maximumDistance = 10 // set to whatever maximum distance between the camera and aircraft you'd like

camera.constraints = [lookAtConstraint, distanceConstraint]

对于 iOS 10 及更早版本,您可以使用 SCNTransformConstraint 实现距离约束。这是一个基本的(虽然有点难看😛)实现,它使用线性插值来更新节点的位置。

func normalize(_ value: Float, in range: ClosedRange<Float>) -> Float {
return (value - range.lowerBound) / (range.upperBound - range.lowerBound)
}

func interpolate(from start: Float, to end: Float, alpha: Float) -> Float {
return (1 - alpha) * start + alpha * end
}

let target = airplane

let minimumDistance: Float = 10
let maximumDistance: Float = 15

let distanceConstraint = SCNTransformConstraint(inWorldSpace: false) { (node, transform) -> SCNMatrix4 in
let distance = abs(sqrt(pow(target.position.x - node.position.x, 2) + pow(target.position.y - node.position.y, 2) + pow(target.position.z - node.position.z, 2)))

let normalizedDistance: Float

switch distance {
case ...minimumDistance:
normalizedDistance = self.normalize(minimumDistance, in: 0 ... distance)
case maximumDistance...:
normalizedDistance = self.normalize(maximumDistance, in: 0 ... distance)
default:
return transform
}

node.position.x = self.interpolate(from: target.position.x, to: node.position.x, alpha: normalizedDistance)
node.position.y = self.interpolate(from: target.position.y, to: node.position.y, alpha: normalizedDistance)
node.position.z = self.interpolate(from: target.position.z, to: node.position.z, alpha: normalizedDistance)

return transform
}

第二个行为可以通过确定飞机的边界框及其在相机局部坐标空间中的所有路径段来实现,然后更新相机与该边界框中心的距离以框定所有这些节点在视口(viewport)。 frameNodes(_:) 是实现此功能的便捷方法,在 iOS 11 中引入并定义在 SCNCameraController 上。我建议尽可能使用它,除非您想自己深入研究三角函数。您可以使用场景 View 的默认相机 Controller 或创建一个临时实例,以适合您的应用程序的需要为准。

关于ios - 相机没有跟随 Scenekit 中的飞机,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45447924/

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