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ios - AVPlayerLooper 每次迭代后黑色闪烁

转载 作者:搜寻专家 更新时间:2023-10-30 22:18:20 24 4
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我正在使用 Apple 的示例代码在 UICollectionViewCell 背景上播放视频。

我正在使用 AVPlayerLooper,因为它是同一视频的迭代。

我这里的问题是,当视频播放到最后时,出现轻微的黑屏闪烁,可能是视频寻零时间,我不确定。

代码如下:

Apple 协议(protocol)

protocol Looper {

init(videoURL: URL, loopCount: Int)

func start(in layer: CALayer)

func stop()
}

Apple 提供的 Player Looper 类

// Code from Apple
class PlayerLooper: NSObject, Looper {
// MARK: Types

private struct ObserverContexts {
static var isLooping = 0

static var isLoopingKey = "isLooping"

static var loopCount = 0

static var loopCountKey = "loopCount"

static var playerItemDurationKey = "duration"
}

// MARK: Properties

private var player: AVQueuePlayer?

private var playerLayer: AVPlayerLayer?

private var playerLooper: AVPlayerLooper?

private var isObserving = false

private let numberOfTimesToPlay: Int

private let videoURL: URL

// MARK: Looper

required init(videoURL: URL, loopCount: Int) {
self.videoURL = videoURL
self.numberOfTimesToPlay = loopCount

super.init()
}

func start(in parentLayer: CALayer) {
player = AVQueuePlayer()
player?.isMuted = true
playerLayer = AVPlayerLayer(player: player)

guard let playerLayer = playerLayer else { fatalError("Error creating player layer") }
playerLayer.frame = parentLayer.bounds
parentLayer.addSublayer(playerLayer)

let playerItem = AVPlayerItem(url: videoURL)
playerItem.asset.loadValuesAsynchronously(forKeys: [ObserverContexts.playerItemDurationKey], completionHandler: {()->Void in
/*
The asset invokes its completion handler on an arbitrary queue when
loading is complete. Because we want to access our AVPlayerLooper
in our ensuing set-up, we must dispatch our handler to the main queue.
*/
DispatchQueue.main.async(execute: {
guard let player = self.player else { return }

var durationError: NSError? = nil
let durationStatus = playerItem.asset.statusOfValue(forKey: ObserverContexts.playerItemDurationKey, error: &durationError)
guard durationStatus == .loaded else { fatalError("Failed to load duration property with error: \(String(describing: durationError))") }

self.playerLooper = AVPlayerLooper(player: player, templateItem: playerItem)
self.startObserving()
player.play()
})
})
}

func stop() {
player?.pause()
stopObserving()

playerLooper?.disableLooping()
playerLooper = nil

playerLayer?.removeFromSuperlayer()
playerLayer = nil

player = nil
}

// MARK: Convenience

private func startObserving() {
guard let playerLooper = playerLooper, !isObserving else { return }

playerLooper.addObserver(self, forKeyPath: ObserverContexts.isLoopingKey, options: .new, context: &ObserverContexts.isLooping)
playerLooper.addObserver(self, forKeyPath: ObserverContexts.loopCountKey, options: .new, context: &ObserverContexts.loopCount)

isObserving = true
}

private func stopObserving() {
guard let playerLooper = playerLooper, isObserving else { return }

playerLooper.removeObserver(self, forKeyPath: ObserverContexts.isLoopingKey, context: &ObserverContexts.isLooping)
playerLooper.removeObserver(self, forKeyPath: ObserverContexts.loopCountKey, context: &ObserverContexts.loopCount)

isObserving = false
}

// MARK: KVO

override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if context == &ObserverContexts.isLooping {
if let loopingStatus = change?[.newKey] as? Bool, !loopingStatus {
print("Looping ended due to an error")
}
}
else if context == &ObserverContexts.loopCount {
guard let playerLooper = playerLooper else { return }

if numberOfTimesToPlay > 0 && playerLooper.loopCount >= numberOfTimesToPlay - 1 {
print("Exceeded loop limit of \(numberOfTimesToPlay) and disabling looping");
stopObserving()
playerLooper.disableLooping()
}
}
else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
}
}
}

我的 Collection View cell looper初始化

var looper: Looper? {
didSet {
configLooper()
}
}
func configLooper() {
looper?.start(in: layer)

}

我的单元格初始化 Collection View 委托(delegate)

override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellId, for: indexPath) as! FirstLaunchCollectionViewCell
let videoURL = Bundle.main.url(forResource: "video3", withExtension: "MOV")
cell.looper = PlayerLooper(videoURL: videoURL!, loopCount: -1)
return cell
}

loopCount 设置为-1 所以视频播放无限次。

我试过使用较小的视频文件,但它在每次迭代结束时仍然显示黑框。

有没有人知道可能导致这种情况的原因,或者有更好的方法吗?苹果源代码可以找到here

最佳答案

您可以采用的另一种方法是为视频完成添加一个观察者,如下所示:

NotificationCenter.default.addObserver(forName: AVPlayerItemDidPlayToEndTime, object: self.player.currentItem, queue: nil, using: { (_) in
DispatchQueue.main.async {
self.player.seek(to: kCMTimeZero)
self.player.play()
}
})

关于ios - AVPlayerLooper 每次迭代后黑色闪烁,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47026583/

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