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iphone - 如何在 iPhone 上使用 OpenAL 播放循环声音

转载 作者:搜寻专家 更新时间:2023-10-30 19:50:09 27 4
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我正在学习有关使用 OpenAL 播放声音的教程。现在一切正常,除了我不能让声音循环播放。我相信我已经使用 AL_LOOPING 作为源代码。现在它只能播放一次,当播放结束时,应用程序将被阻止(不响应我点击播放按钮)。关于代码有什么问题的任何想法?

// start up openAL
// init device and context
-(void)initOpenAL
{
// Initialization
mDevice = alcOpenDevice(NULL); // select the "preferred device"
if (mDevice) {
// use the device to make a context
mContext = alcCreateContext(mDevice, NULL);
// set my context to the currently active one
alcMakeContextCurrent(mContext);
}
}


// open the audio file
// returns a big audio ID struct
-(AudioFileID)openAudioFile:(NSString*)filePath
{
AudioFileID outAFID;
// use the NSURl instead of a cfurlref cuz it is easier
NSURL * afUrl = [NSURL fileURLWithPath:filePath];

// do some platform specific stuff..
#if TARGET_OS_IPHONE
OSStatus result = AudioFileOpenURL((CFURLRef)afUrl, kAudioFileReadPermission, 0, &outAFID);
#else
OSStatus result = AudioFileOpenURL((CFURLRef)afUrl, fsRdPerm, 0, &outAFID);
#endif
if (result != 0) NSLog(@"cannot openf file: %@",filePath);
return outAFID;
}


// find the audio portion of the file
// return the size in bytes
-(UInt32)audioFileSize:(AudioFileID)fileDescriptor
{
UInt64 outDataSize = 0;
UInt32 thePropSize = sizeof(UInt64);
OSStatus result = AudioFileGetProperty(fileDescriptor, kAudioFilePropertyAudioDataByteCount, &thePropSize, &outDataSize);
if(result != 0) NSLog(@"cannot find file size");
return (UInt32)outDataSize;
}

- (void)stopSound
{
alSourceStop(sourceID);
}

-(void)cleanUpOpenAL:(id)sender
{
// delete the sources
alDeleteSources(1, &sourceID);

// delete the buffers
alDeleteBuffers(1, &bufferID);

// destroy the context
alcDestroyContext(mContext);

// close the device
alcCloseDevice(mDevice);
}

-(IBAction)play:(id)sender
{
alSourcePlay(sourceID);
}


#pragma mark -
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];

[self initOpenAL];
// get the full path of the file
NSString* fileName = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"caf"];
// first, open the file
AudioFileID fileID = [self openAudioFile:fileName];

// find out how big the actual audio data is
UInt32 fileSize = [self audioFileSize:fileID];

// this is where the audio data will live for the moment
unsigned char * outData = malloc(fileSize);

// this where we actually get the bytes from the file and put them
// into the data buffer
OSStatus result = noErr;
result = AudioFileReadBytes(fileID, false, 0, &fileSize, outData);
AudioFileClose(fileID); //close the file

if (result != 0) NSLog(@"cannot load effect: %@", fileName);

//NSUInteger bufferID; // buffer is defined in head file
// grab a buffer ID from openAL
alGenBuffers(1, &bufferID);

// jam the audio data into the new buffer
alBufferData(bufferID, AL_FORMAT_STEREO16, outData, fileSize, 8000);


//NSUInteger sourceID; // source is defined in head file

// grab a source ID from openAL
alGenSources(1, &sourceID);

// attach the buffer to the source
alSourcei(sourceID, AL_BUFFER, bufferID);
// set some basic source prefs
alSourcef(sourceID, AL_PITCH, 1.0f);
alSourcef(sourceID, AL_GAIN, 1.0f);
alSourcei(sourceID, AL_LOOPING, AL_TRUE);

// clean up the buffer
if (outData)
{
free(outData);
outData = NULL;
}
}

最佳答案

您应该能够在调用 alBufferData() 后立即释放 outData。它排除了它作为罪魁祸首,你可以尝试静态扩展并自己管理内存。它是这样的:

alBufferDataStaticProcPtr alBufferDataStaticProc = (alBufferDataStaticProcPtr)alcGetProcAddress(0, (const ALCchar *)"alBufferDataStatic");
alBufferDataStaticProc(bufferID, bitChanFormat, audioData, audioDataSize, dataFormat.mSampleRate);

关于iphone - 如何在 iPhone 上使用 OpenAL 播放循环声音,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/1873817/

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