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c# - Akka.net 动态添加子项

转载 作者:太空狗 更新时间:2023-10-30 00:23:59 32 4
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有一个已配置的 ActorSystem参与者按如下方式组织:

/user
/processes
/process1
/process2
/process3

为了生成这个方案,我使用了下一个 C# 代码:

// in entry point
IActorRef processesCoordinatorActorRef = ActorSystem.ActorOf(Props.Create<ProcessesCoordinatorActor>(), "processes");

// in ProcessesCoordinatorActor.cs:
IActorRef processOneActorRef = Context.ActorOf(Props.Create<ProccessActor>(), "process1");
IActorRef processTwoActorRef = Context.ActorOf(Props.Create<ProccessActor>(), "process2");
IActorRef processThreeActorRef = Context.ActorOf(Props.Create<ProccessActor>(), "process3");

我的问题是我想给 process1 添加一个 child Actor , process2process3来自入口点代码(在 ProcessActor 之外)。但现在我的双手被束缚了,因为IActorRef对我隐藏了某些 Actor 实例。

如何解决?

最佳答案

必须在父 actor 的 Context 中创建子 actor。如果您想从外部触发这种情况,只需向父级发送一条消息并让它创建子 actor(例如 CreateChildActor)。没有办法在一个地方创建一个 Actor ,然后将其“收养”为另一个 Actor 的 child 。

通常(并且不知道您实际尝试做什么),我的直觉是从顶层/入口点代码向下创建 actors 不是您向下的好方向。您应该让层次结构中的父角色完成创建和 supervising children 的工作。 .

如果您不得不从入口点触发此过程,您可以使用 ActorSelection 将您的 CreateChildActor 发送到层次结构中的任何位置和/或将其解析为 IActorRef.

这是一个代码示例,展示了如何执行此操作,并让子进程在准备就绪后通知协调器 (also here as a Fiddle):

using System;
using System.Threading;
using Akka.Actor;

namespace ProcessActors
{
class Program
{
/// <summary>
/// Top-level process coordinator actor.
/// </summary>
public class ProcessesCoordinatorActor : ReceiveActor
{
public ProcessesCoordinatorActor()
{
Receive<CreateChildActor>(createRequest =>
{
Console.WriteLine("{0} creating child actor: {1}", Self.Path, createRequest.ChildName);

var child = Context.ActorOf(createRequest.ChildProps, createRequest.ChildName);
if (createRequest.ActorToNotify != null)
createRequest.ActorToNotify.Tell(new ReadyForWork(child));
});

Receive<ReadyForWork>(ready =>
{
Console.WriteLine("Coordinator sees worker ready: {0}", ready.Worker.Path);
});

ReceiveAny(o =>
{
Console.WriteLine("{0} received {1}", Self.Path, o);
});

}
}

/// <summary>
/// Actor for a given process.
/// </summary>
public class ProcessActor : ReceiveActor
{
public ProcessActor()
{
Receive<CreateChildActor>(createRequest =>
{
Console.WriteLine("{0} creating child actor: {1}", Self.Path, createRequest.ChildName);

var child = Context.ActorOf(createRequest.ChildProps, createRequest.ChildName);
if (createRequest.ActorToNotify != null)
createRequest.ActorToNotify.Tell(new ReadyForWork(child));
});

ReceiveAny(o =>
{
Console.WriteLine("{0} received {1}", Self.Path, o);
});
}
}

/// <summary>
/// Sub-process.
/// </summary>
public class SubprocessActor : ReceiveActor
{
public SubprocessActor()
{
ReceiveAny(o =>
{
Console.WriteLine("{0} received {1}", Self.Path, o);
});
}
}

public static void Main(string[] args)
{
using (var system = ActorSystem.Create("MyActorSystem"))
{

Console.WriteLine("Starting up.");

var coordinator = system.ActorOf(Props.Create(() => new ProcessesCoordinatorActor()), "processes");
var processProps = Props.Create(() => new ProcessActor());

// create process actors
coordinator.Tell(new CreateNewProcess("process1", processProps));
coordinator.Tell(new CreateNewProcess("process2", processProps));
coordinator.Tell(new CreateNewProcess("process3", processProps));

var subprocessProps = Props.Create(() => new SubprocessActor());

// tiny sleep to let everything boot
Thread.Sleep(TimeSpan.FromMilliseconds(50));

// get handle to an actor somewhere down in the hierarchy
var process1 = system.ActorSelection("/user/processes/process1").ResolveOne(TimeSpan.FromSeconds(1)).Result;

// create subprocess of process1 and notify the coordinator of new subprocess actor
process1.Tell(new CreateNewSubprocess("subprocess1", subprocessProps, coordinator));

Console.ReadLine();
}
}

#region Messages
/// <summary>
/// Command to create ChildProps actor and notify another actor about it.
/// </summary>
public class CreateChildActor
{
public CreateChildActor(string childName, Props childProps, IActorRef actorToNotify)
{
ChildName = childName;
ActorToNotify = actorToNotify;
ChildProps = childProps;
}

public CreateChildActor(string childName, Props childProps)
: this(childName, childProps, null)
{
}

public Props ChildProps { get; private set; }
public string ChildName { get; private set; }
public IActorRef ActorToNotify { get; private set; }
}

public class CreateNewProcess : CreateChildActor
{
public CreateNewProcess(string childName, Props childProps, IActorRef actorToNotify)
: base(childName, childProps, actorToNotify)
{
}

public CreateNewProcess(string childName, Props childProps)
: this(childName, childProps, null)
{
}
}

public class CreateNewSubprocess : CreateChildActor
{
public CreateNewSubprocess(string childName, Props childProps, IActorRef actorToNotify)
: base(childName, childProps, actorToNotify)
{
}

public CreateNewSubprocess(string childName, Props childProps)
: this(childName, childProps, null)
{
}
}

/// <summary>
/// Report to another actor when ready.
/// </summary>
public class ReadyForWork
{
public ReadyForWork(IActorRef worker)
{
Worker = worker;
}

public IActorRef Worker { get; private set; }
}

#endregion

}
}

关于c# - Akka.net 动态添加子项,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31600035/

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