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python - Pygame:谁能帮我实现双跳?

转载 作者:太空狗 更新时间:2023-10-30 00:11:16 24 4
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我知道已经有其他关于此的帖子,但我的运动系统与我发现的那些有一点不同,所以后来我问了这个问题。

我的移动系统基于名为 Move(up,left,right,down) 的命名元组然后是这个:

def update(self, move, blocks):
# check if we can jump
if move.up and self.on_ground:
self.yvel -= self.jump_speed
# simple left/right movement
if move.left:
self.xvel = -self.move_speed
if move.right:
self.xvel = self.move_speed

# if in the air, fall down
if not self.on_ground:
self.yvel += 0.3
# but not too fast
if self.yvel > max_gravity: self.yvel = max_gravity

# if no left/right movement, x speed is 0, of course
if not (move.left or move.right):
self.xvel = 0

# move horizontal, and check for horizontal collisions
self.rect.left += self.xvel
self.collide(self.xvel, 0, blocks)

# move vertically, and check for vertical collisions
self.rect.top += self.yvel
self.on_ground = False
self.collide(0, self.yvel, blocks)

def collide(self, xvel, yvel, blocks):
# all blocks that we collide with
for block in [blocks[i] for i in self.rect.collidelistall(blocks)]:

# if xvel is > 0, we know our right side bumped
# into the left side of a block etc.
if xvel > 0:
self.rect.right = block.rect.left;self.xvel=0
if xvel < 0:
self.rect.left = block.rect.right;self.xvel=0

# if yvel > 0, we are falling, so if a collision happpens
# we know we hit the ground (remember, we seperated checking for
# horizontal and vertical collision, so if yvel != 0, xvel is 0)
if yvel > 0:
self.rect.bottom = block.rect.top
self.on_ground = True
self.yvel = 0
# if yvel < 0 and a collision occurs, we bumped our head
# on a block above us
if yvel < 0: self.rect.top = block.rect.bottom;self.yvel=0

我尝试将第五个变量添加到名为 upUp 的元组中,当调用它时它会触发另一个跳转,无论 on_ground 是否为真。

为了触发它,我在事件循环中使用了这个:

if e.type==KEYUP:
if dj==0:
dj=-1
if dj=-1:
dj='true'
Move(K_w,K_a,K_d,K_s,dj)

但这根本行不通!有人有什么建议吗?

最佳答案

您必须保持某种状态以跟踪您所处的跳跃“阶段”。

这些“阶段”是:

  • 在地面上
  • 做跳跃(按下跳跃按钮)
  • 跳跃并在半空中(释放跳跃按钮)
  • 双跳(再次按下跳跃按钮)

所以你应该能够做这样的事情:

def update(self, move, blocks):
if self.on_ground:
self.jump_state = 'on_ground'

if move.up and self.on_ground:
# jump!
self.yvel -= self.jump_speed
self.jump_state = 'jumped'

if self.jump_state = 'jumped' and not move.up and not self.on_ground:
self.jump_state = 'ready_for_double_jump'

if self.jump_state = 'ready_for_double_jump' and move.up:
# jump!
self.yvel -= self.jump_speed
self.jump_state = 'double_jumped'

...

你会明白的。

关于python - Pygame:谁能帮我实现双跳?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20610845/

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