gpt4 book ai didi

c++ - g++ Double Free 或腐败...但是如何?

转载 作者:太空狗 更新时间:2023-10-29 23:31:38 25 4
gpt4 key购买 nike

我的代码似乎有问题,想知道你们是否可以帮助我找到问题...我已经尝试使用 gdb 和 valgrind,后者“更有用”,但我仍然无法修复我的错误.

下面是我的类(class)代码(这是我的缩小版本,但问题的主要本质仍然存在):

/* vector .h */

template<typename _TYPE_, Int _SIZE_>
class Vec
{
public:
Vec(void);
Vec(const Vec<_TYPE_,_SIZE_>& vec);
virtual ~Vec(void);

Boolean operator==(const Vec<_TYPE_,_SIZE_>& vec ) const;
Boolean operator!=(const Vec<_TYPE_,_SIZE_>& vec ) const;
Boolean operator< (const Vec<_TYPE_,_SIZE_>& vec ) const;
Boolean operator> (const Vec<_TYPE_,_SIZE_>& vec ) const;
Boolean operator<=(const Vec<_TYPE_,_SIZE_>& vec ) const;
Boolean operator>=(const Vec<_TYPE_,_SIZE_>& vec ) const;

const _TYPE_& operator[](const Int index) const;
_TYPE_& operator[](const Int index);

Vec<_TYPE_,_SIZE_> operator+ (const Vec<_TYPE_,_SIZE_>& vec) const;
Vec<_TYPE_,_SIZE_> operator- (const Vec<_TYPE_,_SIZE_>& vec) const;
Vec<_TYPE_,_SIZE_> operator* (const _TYPE_ val ) const;

_TYPE_ operator* (const Vec<_TYPE_,_SIZE_>& vec) const;

Vec<_TYPE_,_SIZE_>& operator+=(const Vec<_TYPE_,_SIZE_>& vec);
Vec<_TYPE_,_SIZE_>& operator-=(const Vec<_TYPE_,_SIZE_>& vec);
Vec<_TYPE_,_SIZE_>& operator*=(const _TYPE_ val );

private:
_TYPE_* __data;
};

template<typename _TYPE_, Int _SIZE_>
Vec<_TYPE_,_SIZE_>::Vec(void)
{
me.__data = new _TYPE_[_SIZE_];

for(Int i = 0; i < _SIZE_; i++)
me.__data[i] = 0;
}

template<typename _TYPE_, Int _SIZE_>
Vec<_TYPE_,_SIZE_>::Vec(const Vec<_TYPE_,_SIZE_>& vec)
{
me.__data = new _TYPE_[_SIZE_];

for(Int i = 0; i < _SIZE_; i++)
me.__data[i] = vec[i];
}

template<typename _TYPE_, Int _SIZE_>
Vec<_TYPE_,_SIZE_>::~Vec(void)
{
printf("~Vec<%p>...", (void*)this);

if(me.__data != NOTHING)
delete[] me.__data;
}

/*******************************************************************************
* COMPARISON OPERATORS.
*******************************************************************************/

template<typename _TYPE_, Int _SIZE_>
Boolean Vec<_TYPE_,_SIZE_>::operator==(const Vec<_TYPE_,_SIZE_>& vec) const
{
if(this == &vec)
return true;

for(Int i = 0; i < _SIZE_; i++)
if(me.__data[i] != vec[i])
return false;

return true;
}

template<typename _TYPE_, Int _SIZE_>
Boolean Vec<_TYPE_,_SIZE_>::operator!=(const Vec<_TYPE_,_SIZE_>& vec) const
{
return !(me == vec);
}

template<typename _TYPE_, Int _SIZE_>
Boolean Vec<_TYPE_,_SIZE_>::operator< (const Vec<_TYPE_,_SIZE_>& vec ) const
{
if(this == &vec)
return false;

for(Int i = 0; i < _SIZE_; i++)
if(me.__data[i] >= vec[i])
return false;

return true;
}

template<typename _TYPE_, Int _SIZE_>
Boolean Vec<_TYPE_,_SIZE_>::operator> (const Vec<_TYPE_,_SIZE_>& vec ) const
{
if(this == &vec)
return false;

for(Int i = 0; i < _SIZE_; i++)
if(me.__data[i] <= vec[i])
return false;

return true;
}

template<typename _TYPE_, Int _SIZE_>
Boolean Vec<_TYPE_,_SIZE_>::operator<=(const Vec<_TYPE_,_SIZE_>& vec ) const
{
return !(me > vec);
}

template<typename _TYPE_, Int _SIZE_>
Boolean Vec<_TYPE_,_SIZE_>::operator>=(const Vec<_TYPE_,_SIZE_>& vec ) const
{
return !(me < vec);
}

/*******************************************************************************
* ELEMENT ACCESSORS.
*******************************************************************************/

template<typename _TYPE_, Int _SIZE_>
const _TYPE_& Vec<_TYPE_,_SIZE_>::operator[](const Int index) const
{
return me.__data[index];
}

template<typename _TYPE_, Int _SIZE_>
_TYPE_& Vec<_TYPE_,_SIZE_>::operator[](const Int index)
{
return me.__data[index];
}


/*******************************************************************************
* ARITHMATICAL OPERATORS.
*******************************************************************************/

template<typename _TYPE_, Int _SIZE_>
Vec<_TYPE_,_SIZE_> Vec<_TYPE_,_SIZE_>::operator+ (const Vec<_TYPE_,_SIZE_>& vec) const
{
Vec<_TYPE_,_SIZE_> tmp;

for(Int i = 0; i < _SIZE_; i++)
tmp[i] = me.__data[i] + vec[i];

return tmp;
}

template<typename _TYPE_, Int _SIZE_>
Vec<_TYPE_,_SIZE_> Vec<_TYPE_,_SIZE_>::operator- (const Vec<_TYPE_,_SIZE_>& vec) const
{
Vec<_TYPE_,_SIZE_> tmp;

for(Int i = 0; i < _SIZE_; i++)
tmp[i] = me.__data[i] - vec[i];

return tmp;
}

template<typename _TYPE_, Int _SIZE_>
Vec<_TYPE_,_SIZE_> Vec<_TYPE_,_SIZE_>::operator* (const _TYPE_ val ) const
{
Vec<_TYPE_,_SIZE_> tmp;

for(Int i = 0; i < _SIZE_; i++)
tmp[i] = me.__data[i] * val;

return tmp;
}

template<typename _TYPE_, Int _SIZE_>
_TYPE_ Vec<_TYPE_,_SIZE_>::operator* (const Vec<_TYPE_,_SIZE_>& vec) const
{
_TYPE_ tmp = 0;

for(Int i = 0; i < _SIZE_; i++)
tmp += me.__data[i] * vec[i];

return tmp;
}

template<typename _TYPE_, Int _SIZE_>
Vec<_TYPE_,_SIZE_>& Vec<_TYPE_,_SIZE_>::operator+=(const Vec<_TYPE_,_SIZE_>& vec)
{
for(Int i = 0; i < _SIZE_; i++)
me.__data[i] = me.__data[i] + vec[i];

return me;
}

template<typename _TYPE_, Int _SIZE_>
Vec<_TYPE_,_SIZE_>& Vec<_TYPE_,_SIZE_>::operator-=(const Vec<_TYPE_,_SIZE_>& vec)
{
for(Int i = 0; i < _SIZE_; i++)
me.__data[i] = me.__data[i] - vec[i];

return me;
}

template<typename _TYPE_, Int _SIZE_>
Vec<_TYPE_,_SIZE_>& Vec<_TYPE_,_SIZE_>::operator*=(const _TYPE_ val )
{
for(Int i = 0; i < _SIZE_; i++)
me.__data[i] = me.__data[i] * val;

return me;
}

/*******************************************************************************
********************************************************************************
** 3D Vector Class.
********************************************************************************
*******************************************************************************/

template<typename _TYPE_>
class Vec3 : public Vec<_TYPE_,3>
{
public:
Vec3(_TYPE_ x = 0, _TYPE_ y = 0, _TYPE_ z = 0);
Vec3(const Vec<_TYPE_,3>& vec);
~Vec3(void);
};

#define Vec3_f Vec3<Float>

template<typename _TYPE_>
Vec3<_TYPE_>::Vec3(_TYPE_ x, _TYPE_ y, _TYPE_ z)
{
me[XYZ::X] = x;
me[XYZ::Y] = y;
me[XYZ::Z] = z;
}

template<typename _TYPE_>
Vec3<_TYPE_>::Vec3(const Vec<_TYPE_,3>& vec)
{
me[XYZ::X] = vec[XYZ::X];
me[XYZ::Y] = vec[XYZ::Y];
me[XYZ::Z] = vec[XYZ::Z];
}

template<typename _TYPE_>
Vec3<_TYPE_>::~Vec3(void)
{

}

/* 物理状态.h */

class PhysicalState
{
public:
PhysicalState(Vec3_f pos = Vec3_f(1,1,1), Vec3_f rot = Vec3_f(2,2,2), Vec3_f scale = Vec3_f(3,3,3));
PhysicalState(const PhysicalState& phys);
~PhysicalState(void);

PhysicalState& operator=(const PhysicalState& phys);

//Private:
Vec3_f position;
Vec3_f rotation;
Vec3_f scale;
};

/* 物理状态.cpp */

PhysicalState::PhysicalState(Vec3_f pos, Vec3_f rot, Vec3_f scale)
{
me.position = pos;
me.rotation = rot;
me.scale = scale;
}

PhysicalState::PhysicalState(const PhysicalState& phys)
{
me.position = phys.position;
me.rotation = phys.rotation;
me.scale = phys.scale;
}

PhysicalState::~PhysicalState(void)
{

}

PhysicalState& PhysicalState::operator=(const PhysicalState& phys)
{
if(this != &phys)
{
me.position = phys.position;
me.rotation = phys.rotation;
me.scale = phys.scale;
}

return me;
}

/* 测试.cpp */

int main(void)
{
PhysicalState ps;

return 0;
}

对长度感到抱歉。这是 valgrind 的输出:

darkdivine@darkdivine-laptop:~/Development/Projects/Engines/DarkDivine$ LD_LIBRARY_PATH=./Bin/Debug/ valgrind
--track-origins=yes --leak-check=full ./Bin/Debug/Test
==18549== Memcheck, a memory error detector
==18549== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al.
==18549== Using Valgrind-3.6.0.SVN-Debian and LibVEX; rerun with -h for copyright info
==18549== Command: ./Bin/Debug/Test
==18549==
==18549== Invalid free() / delete / delete[]
==18549== at 0x40244D3: operator delete[](void*) (vg_replace_malloc.c:409)
==18549== by 0x804905A: DarkDivine::Vec<float, 3>::~Vec() (Vector.h:91)
==18549== by 0x8048FE3: DarkDivine::Vec3<float>::~Vec3() (Vector.h:282)
==18549== by 0x4036B69: DarkDivine::PhysicalState::~PhysicalState() (PhysicalState.cpp:23)
==18549== by 0x8048E77: main (Test.cpp:15)
==18549== Address 0x4740128 is 0 bytes inside a block of size 12 free'd
==18549== at 0x40244D3: operator delete[](void*) (vg_replace_malloc.c:409)
==18549== by 0x804905A: DarkDivine::Vec<float, 3>::~Vec() (Vector.h:91)
==18549== by 0x8048FE3: DarkDivine::Vec3<float>::~Vec3() (Vector.h:282)
==18549== by 0x8048E3B: main (Test.cpp:13)
==18549==
==18549== Invalid free() / delete / delete[]
==18549== at 0x40244D3: operator delete[](void*) (vg_replace_malloc.c:409)
==18549== by 0x804905A: DarkDivine::Vec<float, 3>::~Vec() (Vector.h:91)
==18549== by 0x8048FE3: DarkDivine::Vec3<float>::~Vec3() (Vector.h:282)
==18549== by 0x4036B77: DarkDivine::PhysicalState::~PhysicalState() (PhysicalState.cpp:23)
==18549== by 0x8048E77: main (Test.cpp:15)
==18549== Address 0x4740168 is 0 bytes inside a block of size 12 free'd
==18549== at 0x40244D3: operator delete[](void*) (vg_replace_malloc.c:409)
==18549== by 0x804905A: DarkDivine::Vec<float, 3>::~Vec() (Vector.h:91)
==18549== by 0x8048FE3: DarkDivine::Vec3<float>::~Vec3() (Vector.h:282)
==18549== by 0x8048E04: main (Test.cpp:13)
==18549==
==18549== Invalid free() / delete / delete[]
==18549== at 0x40244D3: operator delete[](void*) (vg_replace_malloc.c:409)
==18549== by 0x804905A: DarkDivine::Vec<float, 3>::~Vec() (Vector.h:91)
==18549== by 0x8048FE3: DarkDivine::Vec3<float>::~Vec3() (Vector.h:282)
==18549== by 0x4036B9C: DarkDivine::PhysicalState::~PhysicalState() (PhysicalState.cpp:23)
==18549== by 0x8048E77: main (Test.cpp:15)
==18549== Address 0x47401a8 is 0 bytes inside a block of size 12 free'd
==18549== at 0x40244D3: operator delete[](void*) (vg_replace_malloc.c:409)
==18549== by 0x804905A: DarkDivine::Vec<float, 3>::~Vec() (Vector.h:91)
==18549== by 0x8048FE3: DarkDivine::Vec3<float>::~Vec3() (Vector.h:282)
==18549== by 0x8048DE2: main (Test.cpp:13)
==18549==
==18549==
==18549== HEAP SUMMARY:
==18549== in use at exit: 36 bytes in 3 blocks
==18549== total heap usage: 10 allocs, 10 frees, 120 bytes allocated
==18549==
==18549== 12 bytes in 1 blocks are definitely lost in loss record 1 of 3
==18549== at 0x402532E: operator new[](unsigned int) (vg_replace_malloc.c:299)
==18549== by 0x804923C: DarkDivine::Vec<float, 3>::Vec() (Vector.h:72)
==18549== by 0x8048F76: DarkDivine::Vec3<float>::Vec3(float, float, float) (Vector.h:265)
==18549== by 0x40367F1: DarkDivine::PhysicalState::PhysicalState(DarkDivine::Vec3<float>, DarkDivine::Vec3<float>, DarkDivine::Vec3<float>) (PhysicalState.cpp:6)
==18549== by 0x8048DD7: main (Test.cpp:13)
==18549==
==18549== 12 bytes in 1 blocks are definitely lost in loss record 2 of 3
==18549== at 0x402532E: operator new[](unsigned int) (vg_replace_malloc.c:299)
==18549== by 0x804923C: DarkDivine::Vec<float, 3>::Vec() (Vector.h:72)
==18549== by 0x8048F76: DarkDivine::Vec3<float>::Vec3(float, float, float) (Vector.h:265)
==18549== by 0x403681A: DarkDivine::PhysicalState::PhysicalState(DarkDivine::Vec3<float>, DarkDivine::Vec3<float>, DarkDivine::Vec3<float>) (PhysicalState.cpp:6)
==18549== by 0x8048DD7: main (Test.cpp:13)
==18549==
==18549== 12 bytes in 1 blocks are definitely lost in loss record 3 of 3
==18549== at 0x402532E: operator new[](unsigned int) (vg_replace_malloc.c:299)
==18549== by 0x804923C: DarkDivine::Vec<float, 3>::Vec() (Vector.h:72)
==18549== by 0x8048F76: DarkDivine::Vec3<float>::Vec3(float, float, float) (Vector.h:265)
==18549== by 0x4036843: DarkDivine::PhysicalState::PhysicalState(DarkDivine::Vec3<float>, DarkDivine::Vec3<float>, DarkDivine::Vec3<float>) (PhysicalState.cpp:6)
==18549== by 0x8048DD7: main (Test.cpp:13)
==18549==
==18549== LEAK SUMMARY:
==18549== definitely lost: 36 bytes in 3 blocks
==18549== indirectly lost: 0 bytes in 0 blocks
==18549== possibly lost: 0 bytes in 0 blocks
==18549== still reachable: 0 bytes in 0 blocks
==18549== suppressed: 0 bytes in 0 blocks
==18549==
==18549== For counts of detected and suppressed errors, rerun with: -v
==18549== ERROR SUMMARY: 6 errors from 6 contexts (suppressed: 63 from 6)

提前感谢任何可以帮助我的人,这让我发疯了!!广东省。

附言:我=(*这个); 什么都没有 = 0;

最佳答案

您的 vector 类有一个指针成员,但没有定义赋值运算符。赋值发生在 PhysicalState 的构造函数中,您可以在其中按值传递 Vectors。

使用 std::vector 或 boost::array。请。

关于c++ - g++ Double Free 或腐败...但是如何?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3153966/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com