gpt4 book ai didi

c++ - libSDL、CMake 和 Mac OS X Lion

转载 作者:太空狗 更新时间:2023-10-29 23:08:48 27 4
gpt4 key购买 nike

我正在尝试在我的 mac 上编译一个 cmake 项目,但它依赖于 SDL 框架。我安装了这个框架,然后在 cmake 之后向我报告找不到 libSDL 我自己设置了以下导出变量(按照 cmake 的建议):

export SDL_INCLUDE_DIR=/Library/Frameworks/SDL.framework/
export SDLIMAGE_LIBRARY=/Library/Frameworks/SDL_image.framework/
export SDLIMAGE_INCLUDE_DIR=/Library/Frameworks/SDL_image.framework/Headers

现在 cmake 完成了它的工作,但是当我运行 make 时,我收到以下消息:

Mats-MBP:build mats$ make
Linking CXX executable SDLExample
Undefined symbols for architecture i386:
"_main", referenced from:
start in crt1.10.6.o
(maybe you meant: _SDL_main)
ld: symbol(s) not found for architecture i386
collect2: ld returned 1 exit status
make[2]: *** [src/SDLExample] Error 1
make[1]: *** [src/CMakeFiles/SDLExample.dir/all] Error 2
make: *** [all] Error 2

我为 i386 和 x86_64 都得到了这个。我忘记了什么?

编辑:这些是文件内容:

Mats-MBP:build mats$ cat ../src/main.cpp 
/**
* @file main.cpp
*
* A simple example-program to help you out with using SDL for 2D graphics.
*
* @author przemek
*/

#include <iostream>
#include <stdexcept>
#include <SDL.h>
#include <SDL_image.h>

using namespace std;

int main(int argc, char* argv[]) {
try {
// Try to initialize SDL (for video)
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw runtime_error("Couldn't init SDL video!");
}
// Create a double-buffered screen surface:
SDL_Surface* screen = SDL_SetVideoMode(800, 600, 24, SDL_DOUBLEBUF/* | SDL_FULLSCREEN*/);
if (!screen) {
throw runtime_error("Couldn't set SDL video mode!");
}

// Use SDL_image library to load an image:
SDL_Surface* image = IMG_Load("image.png");
// SDL_Surface* image = IMG_Load("image.tga");
if (!image) {
throw runtime_error(SDL_GetError());
}

// "Pump" SDL events like keyboard presses and get the keystate:
SDL_PumpEvents();
Uint8* keyState = SDL_GetKeyState(0);

// loop until user presses escape:
while (!keyState[SDLK_ESCAPE]) {
// Display a game background:
SDL_Rect src, dst; // Source and destination rectangles
src.x = 0;
src.y = 0;
src.w = image->w;
src.h = image->h;
dst.x = 100;
dst.y = 50;
dst.w = image->w;
dst.h = image->h;
// Copy the image from 'image' to 'screen' surface
SDL_BlitSurface(image, &src, SDL_GetVideoSurface(), &dst);

// Flip surfaces (remember: double-buffering!) and clear the back buffer:
SDL_Flip(screen);
SDL_FillRect(screen, 0, 0);

// Get new keyboard state:
SDL_PumpEvents();
keyState = SDL_GetKeyState(0);
}

// Free the screen surface & quit SDL
SDL_FreeSurface(screen);
SDL_Quit();
} catch (runtime_error& e) {
cout << e.what() << endl;
SDL_Quit();
}

return 0;
}

最佳答案

我通过删除 .framework 并将我的导出变量取消设置到该框架来解决它,并且我使用源代码进行 ./configure、make、make install。我删除了所有 cmake 构建文件并重新创建了我的项目,一切都解决了。

(要在 OS X Lion 上编译 SDL,您需要 ./configure --disable-assembly)

关于c++ - libSDL、CMake 和 Mac OS X Lion,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8136857/

27 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com