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c++ - 多重采样背景不显示

转载 作者:太空狗 更新时间:2023-10-29 22:55:27 25 4
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我试图用恒星背景来说明海王星和普罗透斯围绕海王星的轨道。我决定通过对一组白点(星星)作为背景进行多重采样来绘制模板背景。有人可以解释为什么我的数组没有显示吗?

*背景在 Init() 中创建的 Display() 中调用。

完整代码在这里:

int triton = 0;
int proteus = 0;

void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_SMOOTH);

// Material Specs
GLfloat mat_specular[] = { 0.8, 0.8, 0.9, 0.1 };
GLfloat mat_shininess[] = { 40.0 };
GLfloat lightDiffuse[] = { 1.0, 1.0, 1.0, 0.8 };
GLfloat lmodel_ambient[] = { 0.1, 0.2, 0.7, 0.0 };

// Light 0 Initialized.
GLfloat light0[] = { 1.0, 1.0, 1.0, 0.9 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };


// Mat Specs Implmentations.
glMaterialfv(GL_FRONT, GL_DIFFUSE, lightDiffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);

// Light 0 implementation
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0);
glLightfv(GL_LIGHT0, GL_SPECULAR, light0);


// Ambient surrounding light on object.
//glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);

// Enable Lighting and Depth
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);


// Background (Stars: In Progress)
glNewList(1, GL_COMPILE);
glBegin(GL_POINTS);
glColor3f(1.0, 1.0, 1.0);
for (int i = 0; i < 1000; i++)
{
for (int j = 0; j < 1000; j++)
{
if (((i + j) % 2) == 0)
{
glVertex2f(2*i, 2*j);
}
}
}
glEnd();
glEndList();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);

glPushMatrix();
glEnable(GL_COLOR_MATERIAL);
// Neptune
glColor3f(0.1, 0.1, 0.3);
glutSolidSphere(2.0, 100, 100);

// Triton
glPushMatrix();
glColor3f(0.9, 0.7, 0.8);
glRotatef((GLfloat)triton, 1.0, 1.0, 1.0);
glTranslatef(2.5, 0.0, 0.0);
glRotatef((GLfloat)triton, 1.0, 0.0, 0.0);
glutSolidSphere(0.35, 100, 100);
glPopMatrix();

// Proteus
glPushMatrix();
glColor3f(1.0, 1.0, 1.0);
glRotatef((GLfloat)proteus, 0.7, -0.4, 1.0);
glTranslatef(3.5, 0.0, 0.0);
glRotatef((GLfloat)proteus, 1.0, 0.0, 0.0);
glutSolidSphere(0.1, 100, 100);
glPopMatrix();

// Stars Background
glEnable(GL_MULTISAMPLE);
glPushMatrix();
glCallList(1); // Not Coding
glPopMatrix();

glDisable(GL_COLOR_MATERIAL);
glPopMatrix();
glFlush();
glutSwapBuffers();

}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0, (GLfloat)w / (GLfloat)h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -5.0);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
// Triton + Proteus Orbit.
case 'a':
triton = (triton - 2) % 360;
proteus = (proteus - 5) % 360;
glutPostRedisplay();
break;
case 'd':
triton = (triton + 2) % 360;
proteus = (proteus + 5) % 360;
glutPostRedisplay();
break;
case ',':
glTranslatef(- 0.3, 0.0, 0.0);
glutPostRedisplay();
break;

case '.':
glTranslatef(0.3, 0.0, 0.0);
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGB | GLUT_MULTISAMPLE);
glutInitWindowSize(1000, 1000);
glutInitWindowPosition(100, 100);
glutCreateWindow("Neptune and Space");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}

最佳答案

你画开始,然后透视投影矩阵和 View 矩阵静止设置。 “星星”不在视口(viewport)上。

使用大约 1/500 的比例将点放入裁剪空间:

glVertex2f(2*i / 500.0f, 2*j  / 500.0f);

或者在绘制星星之前设置正交投影:

// Stars Background

glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();

glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
gluOrtho2D( 0, 1000, 0, 1000 );

glCallList(1);

glPopMatrix();

glMatrixMode( GL_MODELVIEW );
glPopMatrix();

关于c++ - 多重采样背景不显示,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52142373/

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