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C++:创建指针的拷贝

转载 作者:太空狗 更新时间:2023-10-29 21:47:54 25 4
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我需要制作一份 GameMaster* thisMaster 的拷贝,这样我就可以在执行操作的同时仍然保持“干净”的拷贝。然而,我现在的做法是,当我对 copy 进行更改时,它也会更改 thisMaster

void Move::possibleMoves(GameMaster* thisMaster)
{
GameMaster* copy = new GameMaster(*thisMaster);
}

我该如何解决这个问题?

编辑:我创建了一个复制构造函数,但仍然有同样的问题。

GameMaster::GameMaster(const GameMaster& gm)
{
for(int i=0;i<GAMETILES;i++)
{
gameTiles[i]=gm.gameTiles[i];
}
players=gm.players;
vertLines=gm.vertLines;
horLines=gm.horLines;
turn = gm.turn;
masterBoard=gm.masterBoard;
lastLegal=gm.lastLegal;
lastScore=gm.lastScore;
}

这是 GameMaster 的完整类定义:

Class GameMaster
{
public:
GameMaster(void);
GameMaster(const GameMaster& gm);
~GameMaster(void);
//functions

private:
std::vector <Player*> players;
std::vector <Line> vertLines;
std::vector <Line> horLines;
Tile gameTiles [GAMETILES];
std::vector <std::string>colors;
std::vector <std::string>shapes;
int turn;
Board masterBoard;
bool lastLegal;
int lastScore;
};

对于复制构造函数,我仍然遇到 Board 更改值的问题。它是否也需要复制构造函数?

最佳答案

Class GameMaster
{
public:
GameMaster(void);
GameMaster(const GameMaster& gm);
~GameMaster(void);
//functions

private:
std::vector <Player*> players; // You should make a deep copy because of pointers
std::vector <Line> vertLines; // Shallow copy is OK if Line doesn't have pointers in it
std::vector <Line> horLines; // see above
Tile gameTiles [GAMETILES]; // One by one assignment is OK
std::vector <std::string>colors; // Shallow copy is OK
std::vector <std::string>shapes; // Shallow copy is OK
int turn; // assignment is OK
Board masterBoard; // same questions for GameMaster still exists for copying this
bool lastLegal; // assignment is OK
int lastScore; // assignment is OK
};

这是 Shallow vs Deep copy 的链接

关于C++:创建指针的拷贝,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12103749/

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