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我写了一个 WindowExtension,它应该为窗口提供一个简单的翻译动画。但是这个Animation确实总是在到达目标坐标之前就停止了。谁能给我一个建议,为什么?
最好的问候克里斯
public static class WindowExtensions
{
public static void Translate(this Window element, double x, double y, TimeSpan duration)
{
NameScope.SetNameScope(element, new NameScope());
var xAnimation = new DoubleAnimationUsingKeyFrames {Duration = duration};
xAnimation.KeyFrames.Add(new EasingDoubleKeyFrame(element.Left, KeyTime.FromPercent(0)));
xAnimation.KeyFrames.Add(new EasingDoubleKeyFrame(x, KeyTime.FromPercent(1)));
var yAnimation = new DoubleAnimationUsingKeyFrames {Duration = duration};
yAnimation.KeyFrames.Add(new EasingDoubleKeyFrame(element.Top, KeyTime.FromPercent(0)));
yAnimation.KeyFrames.Add(new EasingDoubleKeyFrame(y, KeyTime.FromPercent(1)));
var storyboard = new Storyboard()
{
Children = { xAnimation, yAnimation }
};
Storyboard.SetTargetProperty(xAnimation, new PropertyPath("(Window.Left)"));
Storyboard.SetTargetProperty(yAnimation, new PropertyPath("(Window.Top)"));
storyboard.Duration = duration;
storyboard.FillBehavior = FillBehavior.Stop;
storyboard.Completed += (sender, args) =>
{
storyboard.SkipToFill();
storyboard.Remove(element);
};
storyboard.Begin(element);
}
}
它可以像这样在 WPF 窗口中进行简单测试:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
this.Translate(10,10, TimeSpan.FromMilliseconds(250));
}
}
最佳答案
WPF 窗口定位/使用它的 DPI 独立缩放调整大小对我来说一直是一个问题(特别是当你想要动画移动/大小变化平滑地尊重显示器 DPI 和多显示器设置时)
我确实编写了一个自定义帮助程序类来帮助设置窗口尺寸的动画,这也可能对您有所帮助。
主类(NativeWindowSizeManager
):
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
/// <summary>
/// C Enumerator to Represent Special Window Handles
/// </summary>
public enum SpecialWindowHandles {
kHwndTop = 0,
kHwndBottom = 1,
kHwndTopmost = -1,
kHwndNotopmost = -2
}
/// <summary>
/// C Enumerator to Set Window Position Flags
/// </summary>
public enum SetNativeWindowPosition {
kNoSize = 0x0001,
kNoMove = 0x0002,
kNoZOrder = 0x0004,
kNoRedraw = 0x0008,
kNoActivate = 0x0010,
kDrawFrame = 0x0020,
kFrameChanged = 0x0020,
kShowWindow = 0x0040,
kHideWindow = 0x0080,
kNoCopyBits = 0x0100,
kNoOwnerZOrder = 0x0200,
kNoReposition = 0x0200,
kNoSendChanging = 0x0400,
kDeferErase = 0x2000,
kAsyncWindowPos = 0x4000
}
/// <summary>
/// Class to perform Window Resize Animations
/// </summary>
public class NativeWindowSizeManager {
#region Member Variables
/// <summary>
/// Attached Dependency Property for Native Window Height
/// </summary>
public static readonly
DependencyProperty NativeWindowHeightProperty = DependencyProperty.RegisterAttached(
"NativeWindowHeight",
typeof(double),
typeof(Window),
new PropertyMetadata(OnNativeDimensionChanged));
/// <summary>
/// Attached Dependency Property for Native Window Width
/// </summary>
public static readonly
DependencyProperty NativeWindowWidthProperty = DependencyProperty.RegisterAttached(
"NativeWindowWidth",
typeof(double),
typeof(Window),
new PropertyMetadata(OnNativeDimensionChanged));
/// <summary>
/// Attached Dependency Property for Native Window Left
/// </summary>
public static readonly
DependencyProperty NativeWindowLeftProperty = DependencyProperty.RegisterAttached(
"NativeWindowLeft",
typeof(double),
typeof(Window),
new PropertyMetadata(OnNativeDimensionChanged));
/// <summary>
/// Attached Dependency Property for Native Window Top
/// </summary>
public static readonly
DependencyProperty NativeWindowTopProperty = DependencyProperty.RegisterAttached(
"NativeWindowTop",
typeof(double),
typeof(Window),
new PropertyMetadata(OnNativeDimensionChanged));
/// <summary>
/// Private member holding Dpi Factor
/// </summary>
private static double? _dpiFactor;
#endregion
#region Constructors
#endregion
#region Commands & Properties
#endregion
#region Methods
/// <summary>
/// Sets the native height.
/// </summary>
/// <param name="element">The element.</param>
/// <param name="value">The value.</param>
public static void SetNativeWindowHeight(UIElement element, double value) {
element.SetValue(NativeWindowHeightProperty, value);
}
/// <summary>
/// Gets the native height.
/// </summary>
/// <param name="element">The element.</param>
/// <returns>Native Height in pixels</returns>
public static double GetNativeWindowHeight(UIElement element) {
return (double)element.GetValue(NativeWindowHeightProperty);
}
/// <summary>
/// Sets the native width.
/// </summary>
/// <param name="element">The element.</param>
/// <param name="value">The value.</param>
public static void SetNativeWindowWidth(UIElement element, double value) {
element.SetValue(NativeWindowWidthProperty, value);
}
/// <summary>
/// Gets the native width.
/// </summary>
/// <param name="element">The element.</param>
/// <returns>Native Width in pixels</returns>
public static double GetNativeWindowWidth(UIElement element) {
return (double)element.GetValue(NativeWindowWidthProperty);
}
/// <summary>
/// Sets the native left.
/// </summary>
/// <param name="element">The element.</param>
/// <param name="value">The value.</param>
public static void SetNativeWindowLeft(UIElement element, double value) {
element.SetValue(NativeWindowLeftProperty, value);
}
/// <summary>
/// Gets the native left.
/// </summary>
/// <param name="element">The element.</param>
/// <returns>Native Left in pixels</returns>
public static double GetNativeWindowLeft(UIElement element) {
return (double)element.GetValue(NativeWindowLeftProperty);
}
/// <summary>
/// Sets the native top.
/// </summary>
/// <param name="element">The element.</param>
/// <param name="value">The value.</param>
public static void SetNativeWindowTop(UIElement element, double value) {
element.SetValue(NativeWindowTopProperty, value);
}
/// <summary>
/// Gets the native top.
/// </summary>
/// <param name="element">The element.</param>
/// <returns>Native Top in pixels</returns>
public static double GetNativeWindowTop(UIElement element) {
return (double)element.GetValue(NativeWindowTopProperty);
}
/// <summary>
/// Method to Get Dpi Factor
/// </summary>
/// <param name="window">Window Object</param>
/// <returns>Dpi Factor</returns>
public static double GetDpiFactor(Visual window) {
HwndSource windowHandleSource = PresentationSource.FromVisual(window) as HwndSource;
if (windowHandleSource != null && windowHandleSource.CompositionTarget != null) {
Matrix screenmatrix = windowHandleSource.CompositionTarget.TransformToDevice;
return screenmatrix.M11;
}
return 1;
}
/// <summary>
/// Method to Retrieve Dpi Factor for Window
/// </summary>
/// <param name="window">Requesting Window</param>
/// <param name="originalValue">Dpi Independent Unit</param>
/// <returns>Pixel Value</returns>
private static int ConvertToDpiDependentPixels(Visual window, double originalValue) {
if (_dpiFactor == null) {
_dpiFactor = GetDpiFactor(window);
}
return (int)(originalValue * _dpiFactor);
}
/// <summary>
/// Handler For all Attached Native Dimension property Changes
/// </summary>
/// <param name="obj">Dependency Object</param>
/// <param name="e">Property Arguments</param>
private static void OnNativeDimensionChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e) {
var window = obj as Window;
if (window == null)
return;
IntPtr handle = new WindowInteropHelper(window).Handle;
var rect = new Rect();
if (!GetWindowRect(handle, ref rect))
return;
rect.X = ConvertToDpiDependentPixels(window, window.Left);
rect.Y = ConvertToDpiDependentPixels(window, window.Top);
rect.Width = ConvertToDpiDependentPixels(window, window.ActualWidth);
rect.Height = ConvertToDpiDependentPixels(window, window.ActualHeight);
if (e.Property == NativeWindowHeightProperty) {
rect.Height = ConvertToDpiDependentPixels(window, (double)e.NewValue);
} else if (e.Property == NativeWindowWidthProperty) {
rect.Width = ConvertToDpiDependentPixels(window, (double)e.NewValue);
} else if (e.Property == NativeWindowLeftProperty) {
rect.X = ConvertToDpiDependentPixels(window, (double)e.NewValue);
} else if (e.Property == NativeWindowTopProperty) {
rect.Y = ConvertToDpiDependentPixels(window, (double)e.NewValue);
}
SetWindowPos(
handle,
new IntPtr((int)SpecialWindowHandles.kHwndTop),
rect.X,
rect.Y,
rect.Width,
rect.Height,
(uint)SetNativeWindowPosition.kShowWindow);
}
#endregion
#region Native Helpers
[DllImport("user32.dll", SetLastError = true)]
private static extern bool GetWindowRect(IntPtr windowHandle, ref Rect rect);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetWindowPos(
IntPtr windowHandle, IntPtr windowHandleInsertAfter, int x, int y, int cx, int cy, uint windowPositionFlag);
/// <summary>
/// C Structure To Represent Window Rectangle
/// </summary>
[SuppressMessage("Microsoft.StyleCop.CSharp.DocumentationRules", "SA1600:ElementsMustBeDocumented",
Justification = "This is an Implementation for C Struct")]
[StructLayout(LayoutKind.Sequential)]
public struct Rect {
public int X;
public int Y;
public int Width;
public int Height;
}
#endregion
}
现在,根据您在 Button.Click
处理程序中的要求,您可以拥有如下内容:
private void ButtonBase_OnClick(object sender, RoutedEventArgs e) {
var storyBoard = new Storyboard { Duration = new Duration(new TimeSpan(0, 0, 0, 0, 250)) };
// Top
var aniTop = new DoubleAnimationUsingKeyFrames { Duration = new Duration(new TimeSpan(0, 0, 0, 0, 250)) };
aniTop.KeyFrames.Add(new EasingDoubleKeyFrame(Top, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 0, 0, 00))));
aniTop.KeyFrames.Add(new EasingDoubleKeyFrame(10, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 0, 0, 250))));
Storyboard.SetTarget(aniTop, this);
Storyboard.SetTargetProperty(aniTop, new PropertyPath(NativeWindowSizeManager.NativeWindowTopProperty));
storyBoard.Children.Add(aniTop);
// Left
var aniLeft = new DoubleAnimationUsingKeyFrames { Duration = new Duration(new TimeSpan(0, 0, 0, 0, 250)) };
aniLeft.KeyFrames.Add(new EasingDoubleKeyFrame(Left, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 0, 0, 00))));
aniLeft.KeyFrames.Add(new EasingDoubleKeyFrame(10, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 0, 0, 250))));
Storyboard.SetTarget(aniLeft, this);
Storyboard.SetTargetProperty(aniLeft, new PropertyPath(NativeWindowSizeManager.NativeWindowLeftProperty));
storyBoard.Children.Add(aniLeft);
storyBoard.Begin();
}
在上述所有情况下,它应该每次都能正常工作。
NativeWindowSizeManager
也有一个 NativeWindowWidth
和 NativeWindowHeight
允许调整大小动画或像我的情况一样动画窗口调整大小同时以当前窗口屏幕为中心。
您可以为您的用例获取该项目的演示:Here
关于c# - 为什么我的 WPF 翻译动画在完成之前就停止了?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17166388/
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