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c# - Windows Phone 8.1 WinRT 内存泄漏与 ObservableCollection

转载 作者:太空狗 更新时间:2023-10-29 21:22:17 27 4
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我正在处理大量显示在 MapControl 上的对象 (POI) .我正在使用 MVVM Light 帮助自己遵守 MVVM 方法的规则。

因为我有义务在 map 上显示每个对象,所以我必须使用 MapItemsControl集合,而不是 MapElements一。此集合绑定(bind)到 ObservableCollection<PushpinViewModel>对应的 Pushpins 中的对象 ( ViewModel ) .一切都按预期工作,到目前为止,当我想刷新时 Pushpins .问题是内存泄漏。但首先,一些代码来可视化问题:

XAML:

<maps:MapControl x:Name="Map"
x:Uid="MapControl">
<maps:MapItemsControl ItemsSource="{Binding Pushpins}">
<maps:MapItemsControl.ItemTemplate>
<DataTemplate>
<Image Source="{Binding Image}"/>
</DataTemplate>
</maps:MapItemsControl.ItemTemplate>
</maps:MapItemsControl>

主视图模型:

public class MainViewModel : ViewModelBase
{
public RelayCommand AddCommand { get; set; }
public RelayCommand ClearCommand { get; set; }
public RelayCommand CollectCommand { get; set; }

public ObservableCollection<PushpinViewModel> Pushpins { get; set; }

/* Ctor, initialization of Pushpins and stuff like that */

private void Collect()
{
GC.Collect(2);
GC.WaitForPendingFinalizers();
GC.Collect(2);
PrintCurrentMemory();
}

private void Clear()
{
Pushpins.Clear();
PrintCurrentMemory();
}

private void Add()
{
for (int i = 0; i < 1000; i++)
{
Pushpins.Add(new PushpinViewModel());
}
PrintCurrentMemory();
}

private void PrintCurrentMemory()
{
Logger.Log(String.Format("Total Memory: {0}", GC.GetTotalMemory(true) / 1024.0));
}
}

图钉 View 模型:

public class PushpinViewModel: ViewModelBase
{
public string Image { get { return "/Assets/SomeImage.png"; } }

~PushpinViewModel()
{
Logger.Log("This finalizer never gets called!");
}
}

现在,考虑以下场景。我添加到 Pushpins收藏 1000 PushpinViewModel元素。它们被渲染,内存被分配,一切都很好。现在我想清除集合,并添加另一个(在实际场景中不同)1000 个元素。所以,我调用Clear()方法。但是.. 没有任何反应! Pushpins被清除,但是 PushpinViewModel的终结器没有被调用!然后我再次添加 1000 个元素,我的内存使用量翻了一番。你可以猜到接下来会发生什么。当我重复这个 Clear() - Add()我的应用崩溃了 3-5 次。

那么,问题是什么?清楚ObservableCollection持有对 PushpinViewModel 的引用Clear() 之后的对象已经对其执行过,所以它们不能被垃圾收集。当然,强制 GC 执行垃圾收集并没有帮助(有时甚至会使情况变得更糟)。

这困扰了我 2 天,我尝试了很多不同的方案来尝试解决这个问题,但老实说,没有任何帮助。只有一件事一文不值 - 我不记得确切的场景,但当我分配 Pushpins = null 时,然后做了更多的事情,VehiceViewModel的被摧毁了。但这对我不起作用,因为我还记得我在 Clear() 之后在 map 上可视化这些图钉时遇到了问题。 .

您知道什么会导致此内存泄漏吗?我怎么能强制OC的成员要消灭?也许有某种替代品 OC ?在此先感谢您的帮助!

编辑:

我用 XAML Map Control 做了一些测试 - https://xamlmapcontrol.codeplex.com/ ,结果令人惊讶。添加了 >1000 个元素的整体 map 性能比原生 map 性能差 MapControl ,但是,如果我调用Add() x1000,然后 Clear() , 然后 Add() x1000,PushpinViewModel的终结者正在被调用!内存被释放,应用程序不会崩溃。所以微软的MapControl肯定有问题...

最佳答案

好的,这是我模拟 MapItemsControl 所做的行为。请注意,这是未经测试的——它在我的应用程序中有效,但实际上还没有在其他任何地方尝试过。而且我从未测试过 RemoveItems 函数,因为我的应用程序只是将项目添加到 ObservableCollection 并清除它们;它从不增量删除项目。

另请注意,它使用绑定(bind)到的项目的哈希码标记 XAML 图钉;如果集合发生变化,这就是它识别要从 map 中删除哪些图钉的方式。这可能不适用于您的情况,但它似乎很有效。

用法:

注意:NumberedCircle 是一个用户控件,它只是一个在其中显示数字的红色圆圈;替换为您想要用作图钉的任何 XAML 控件。 Destinations 是我的 ObservableCollection 对象,这些对象具有 Number 属性(显示在图钉内)和 Point 属性(图钉位置)。

<map:MapControl>
<i:Interaction.Behaviors>
<behaviors:PushpinCollectionBehavior ItemsSource="{Binding Path=Destinations}">
<behaviors:PushpinCollectionBehavior.ItemTemplate>
<DataTemplate>
<controls:NumberedCircle Number="{Binding Path=Number}" map:MapControl.Location="{Binding Path=Point}" />
</DataTemplate>
</behaviors:PushpinCollectionBehavior.ItemTemplate>
</behaviors:PushpinCollectionBehavior>
</i:Interaction.Behaviors>
</map:MapControl>

代码:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using Microsoft.Xaml.Interactivity;

using Windows.Devices.Geolocation;
using Windows.Foundation;
using Windows.Storage.Streams;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls.Maps;

namespace Foo.Behaviors
{
/// <summary>
/// Behavior to draw pushpins on a map. This effectively replaces MapItemsControl, which is flaky as hell.
/// </summary>
public class PushpinCollectionBehavior : DependencyObject, IBehavior
{
#region IBehavior

public DependencyObject AssociatedObject { get; private set; }

public void Attach(Windows.UI.Xaml.DependencyObject associatedObject)
{
var mapControl = associatedObject as MapControl;

if (mapControl == null)
throw new ArgumentException("PushpinCollectionBehavior can be attached only to MapControl");

AssociatedObject = associatedObject;

mapControl.Unloaded += MapControlUnloaded;
}

public void Detach()
{
var mapControl = AssociatedObject as MapControl;

if (mapControl != null)
mapControl.Unloaded -= MapControlUnloaded;
}

#endregion

#region Dependency Properties

/// <summary>
/// The dependency property of the item that contains the pushpin locations.
/// </summary>
public static readonly DependencyProperty ItemsSourceProperty =
DependencyProperty.Register("ItemsSource", typeof(object), typeof(PushpinCollectionBehavior), new PropertyMetadata(null, OnItemsSourcePropertyChanged));

/// <summary>
/// The item that contains the pushpin locations.
/// </summary>
public object ItemsSource
{
get { return GetValue(ItemsSourceProperty); }
set { SetValue(ItemsSourceProperty, value); }
}

/// <summary>
/// Adds, moves, or removes the pushpin when the item source changes.
/// </summary>
private static void OnItemsSourcePropertyChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
{
var behavior = dependencyObject as PushpinCollectionBehavior;
var mapControl = behavior.AssociatedObject as MapControl;

// add the items

if (behavior.ItemsSource is IList)
behavior.AddItems(behavior.ItemsSource as IList);
else
throw new Exception("PushpinCollectionBehavior needs an IList as the items source.");

// subscribe to changes in the collection

if (behavior.ItemsSource is INotifyCollectionChanged)
{
var items = behavior.ItemsSource as INotifyCollectionChanged;
items.CollectionChanged += behavior.CollectionChanged;
}
}

// <summary>
/// The dependency property of the pushpin template.
/// </summary>
public static readonly DependencyProperty ItemTemplateProperty =
DependencyProperty.Register("ItemTemplate", typeof(DataTemplate), typeof(PushpinCollectionBehavior), new PropertyMetadata(null));

/// <summary>
/// The pushpin template.
/// </summary>
public DataTemplate ItemTemplate
{
get { return (DataTemplate)GetValue(ItemTemplateProperty); }
set { SetValue(ItemTemplateProperty, value); }
}

#endregion

#region Events

/// <summary>
/// Adds or removes the items on the map.
/// </summary>
private void CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
AddItems(e.NewItems);
break;

case NotifyCollectionChangedAction.Remove:
RemoveItems(e.OldItems);
break;

case NotifyCollectionChangedAction.Reset:
ClearItems();
break;
}
}

/// <summary>
/// Removes the CollectionChanged event handler from the ItemsSource when the map is unloaded.
/// </summary>
void MapControlUnloaded(object sender, RoutedEventArgs e)
{
var items = ItemsSource as INotifyCollectionChanged;

if (items != null)
items.CollectionChanged -= CollectionChanged;
}

#endregion

#region Private Functions

/// <summary>
/// Adds items to the map.
/// </summary>
private void AddItems(IList items)
{
var mapControl = AssociatedObject as MapControl;

foreach (var item in items)
{
var templateInstance = ItemTemplate.LoadContent() as FrameworkElement;

var hashCode = item.GetHashCode();

templateInstance.Tag = hashCode;
templateInstance.DataContext = item;

mapControl.Children.Add(templateInstance);

Tags.Add(hashCode);
}
}

/// <summary>
/// Removes items from the map.
/// </summary>
private void RemoveItems(IList items)
{
var mapControl = AssociatedObject as MapControl;

foreach (var item in items)
{
var hashCode = item.GetHashCode();

foreach (var child in mapControl.Children.Where(c => c is FrameworkElement))
{
var frameworkElement = child as FrameworkElement;

if (hashCode.Equals(frameworkElement.Tag))
{
mapControl.Children.Remove(frameworkElement);
continue;
}
}

Tags.Remove(hashCode);
}
}

/// <summary>
/// Clears items from the map.
/// </summary>
private void ClearItems()
{
var mapControl = AssociatedObject as MapControl;

foreach (var tag in Tags)
{
foreach (var child in mapControl.Children.Where(c => c is FrameworkElement))
{
var frameworkElement = child as FrameworkElement;

if (tag.Equals(frameworkElement.Tag))
{
mapControl.Children.Remove(frameworkElement);
continue;
}
}
}

Tags.Clear();
}

#endregion

#region Private Properties

/// <summary>
/// The object tags of the items this behavior has placed on the map.
/// </summary>
private List<int> Tags
{
get
{
if (_tags == null)
_tags = new List<int>();

return _tags;
}
}
private List<int> _tags;

#endregion
}
}

关于c# - Windows Phone 8.1 WinRT 内存泄漏与 ObservableCollection,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26192706/

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