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c++ - 为什么原生 C++ 与 C++ 互操作性表现不佳?

转载 作者:太空狗 更新时间:2023-10-29 20:42:21 24 4
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我在下面发布了一些代码来测试从原生 c++c#c++/cli 调用方法的性能(以毫秒为单位) 使用 Visual Studio 2010。我有一个单独的 native c++ 项目,它被编译成 dll。当我从 C++ 调用 C++ 时,我得到的预期结果比托管对象快得多(大约 4 倍)。但是,当我从 c++/cli 调用 c++ 时,性能降低了 10 倍。

这是从 c++/cli 调用 native c++ 时的预期行为吗?我的印象是不应该有显着差异,但这个简单的测试却表明情况并非如此。这可能是 c++ 和 c++/cli 编译器之间的优化差异吗?

更新

我对 cpp 进行了一些更新,这样我就不会在紧密循环中调用方法(正如 Reed Copsey 指出的那样),结果表明性能差异微不足道或很小。当然,这取决于互操作的执行方式。

.h

#ifndef CPPOBJECT_H
#define CPPOBJECT_H

#ifdef CPLUSPLUSOBJECT_EXPORTING
#define CLASS_DECLSPEC __declspec(dllexport)
#else
#define CLASS_DECLSPEC __declspec(dllimport)
#endif

class CLASS_DECLSPEC CPlusPlusObject
{
public:
CPlusPlusObject(){}
~CPlusPlusObject(){}

void sayHello();
double getSqrt(double n);
// Update
double wasteSomeTimeWithSqrt(double n);
};

#endif

.cpp

#include "CPlusPlusObject.h"
#include <iostream>

void CPlusPlusObject::sayHello(){std::cout << "Hello";}
double CPlusPlusObject::getSqrt(double n) {return std::sqrt(n);}
double CPlusPlusObject::wasteSomeTimeWithSqrt(double n)
{
double result = 0;
for (int x = 0; x < 10000000; x++)
{
result += std::sqrt(n);
}
return result;
}

c++/cli

const unsigned set = 100;
const unsigned repetitions = 1000000;
double cppcliTocpp()
{
double n = 0;
System::Diagnostics::Stopwatch^ stopWatch = gcnew System::Diagnostics::Stopwatch();

stopWatch->Start();
while (stopWatch->ElapsedMilliseconds < 1200){n+=0.001;}
stopWatch->Reset();

for (int x = 0; x < set; x++)
{
stopWatch->Start();
CPlusPlusObject cplusplusObject;
n += cplusplusObject.wasteSomeTimeWithSqrt(123.456);
/*for (int i = 0; i < repetitions; i++)
{
n += cplusplusObject.getSqrt(123.456);
}*/
stopWatch->Stop();
System::Console::WriteLine("c++/cli call to native c++ took " + stopWatch->ElapsedMilliseconds + "ms.");
stopWatch->Reset();
}
return n;
}

double cppcliTocSharp()
{
double n = 0;
System::Diagnostics::Stopwatch^ stopWatch = gcnew System::Diagnostics::Stopwatch();

stopWatch->Start();
while (stopWatch->ElapsedMilliseconds < 1200){n+=0.001;}
stopWatch->Reset();

for (int x = 0; x < set; x++)
{
stopWatch->Start();
CSharp::CSharpObject^ cSharpObject = gcnew CSharp::CSharpObject();
for (int i = 0; i < repetitions; i++)
{
n += cSharpObject->GetSqrt(123.456);
}
stopWatch->Stop();
System::Console::WriteLine("c++/cli call to c# took " + stopWatch->ElapsedMilliseconds + "ms.");
stopWatch->Reset();
}
return n;
}

double cppcli()
{
double n = 0;
System::Diagnostics::Stopwatch^ stopWatch = gcnew System::Diagnostics::Stopwatch();

stopWatch->Start();
while (stopWatch->ElapsedMilliseconds < 1200){n+=0.001;}
stopWatch->Reset();

for (int x = 0; x < set; x++)
{
stopWatch->Start();
CPlusPlusCliObject cPlusPlusCliObject;
for (int i = 0; i < repetitions; i++)
{
n += cPlusPlusCliObject.getSqrt(123.456);
}
stopWatch->Stop();
System::Console::WriteLine("c++/cli took " + stopWatch->ElapsedMilliseconds + "ms.");
stopWatch->Reset();
}
return n;
}

int main()
{
double n = 0;
n += cppcliTocpp();
n += cppcliTocSharp();
n += cppcli();
System::Console::WriteLine(n);
System::Console::ReadKey();
}

最佳答案

However, when I call into c++ from c++/cli, the performance is 10x slower.

桥接 CLR 和 native 代码需要编码(marshal)处理。从 C++/CLI 转到 native 方法调用时,每个方法调用中总会有一些开销。

开销(在这种情况下)看起来如此之大的唯​​一原因是您在一个紧凑的循环中调用了一个非常快速的方法。如果您要对类进行批处理,或者调用运行时间明显更长的方法,您会发现开销非常小。

关于c++ - 为什么原生 C++ 与 C++ 互操作性表现不佳?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18966418/

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