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我在下面发布了一些代码来测试从原生 c++ 和 c# 从 c++/cli 调用方法的性能(以毫秒为单位) 使用 Visual Studio 2010。我有一个单独的 native c++ 项目,它被编译成 dll。当我从 C++ 调用 C++ 时,我得到的预期结果比托管对象快得多(大约 4 倍)。但是,当我从 c++/cli 调用 c++ 时,性能降低了 10 倍。
这是从 c++/cli 调用 native c++ 时的预期行为吗?我的印象是不应该有显着差异,但这个简单的测试却表明情况并非如此。这可能是 c++ 和 c++/cli 编译器之间的优化差异吗?
更新
我对 cpp 进行了一些更新,这样我就不会在紧密循环中调用方法(正如 Reed Copsey 指出的那样),结果表明性能差异微不足道或很小。当然,这取决于互操作的执行方式。
.h
#ifndef CPPOBJECT_H
#define CPPOBJECT_H
#ifdef CPLUSPLUSOBJECT_EXPORTING
#define CLASS_DECLSPEC __declspec(dllexport)
#else
#define CLASS_DECLSPEC __declspec(dllimport)
#endif
class CLASS_DECLSPEC CPlusPlusObject
{
public:
CPlusPlusObject(){}
~CPlusPlusObject(){}
void sayHello();
double getSqrt(double n);
// Update
double wasteSomeTimeWithSqrt(double n);
};
#endif
.cpp
#include "CPlusPlusObject.h"
#include <iostream>
void CPlusPlusObject::sayHello(){std::cout << "Hello";}
double CPlusPlusObject::getSqrt(double n) {return std::sqrt(n);}
double CPlusPlusObject::wasteSomeTimeWithSqrt(double n)
{
double result = 0;
for (int x = 0; x < 10000000; x++)
{
result += std::sqrt(n);
}
return result;
}
c++/cli
const unsigned set = 100;
const unsigned repetitions = 1000000;
double cppcliTocpp()
{
double n = 0;
System::Diagnostics::Stopwatch^ stopWatch = gcnew System::Diagnostics::Stopwatch();
stopWatch->Start();
while (stopWatch->ElapsedMilliseconds < 1200){n+=0.001;}
stopWatch->Reset();
for (int x = 0; x < set; x++)
{
stopWatch->Start();
CPlusPlusObject cplusplusObject;
n += cplusplusObject.wasteSomeTimeWithSqrt(123.456);
/*for (int i = 0; i < repetitions; i++)
{
n += cplusplusObject.getSqrt(123.456);
}*/
stopWatch->Stop();
System::Console::WriteLine("c++/cli call to native c++ took " + stopWatch->ElapsedMilliseconds + "ms.");
stopWatch->Reset();
}
return n;
}
double cppcliTocSharp()
{
double n = 0;
System::Diagnostics::Stopwatch^ stopWatch = gcnew System::Diagnostics::Stopwatch();
stopWatch->Start();
while (stopWatch->ElapsedMilliseconds < 1200){n+=0.001;}
stopWatch->Reset();
for (int x = 0; x < set; x++)
{
stopWatch->Start();
CSharp::CSharpObject^ cSharpObject = gcnew CSharp::CSharpObject();
for (int i = 0; i < repetitions; i++)
{
n += cSharpObject->GetSqrt(123.456);
}
stopWatch->Stop();
System::Console::WriteLine("c++/cli call to c# took " + stopWatch->ElapsedMilliseconds + "ms.");
stopWatch->Reset();
}
return n;
}
double cppcli()
{
double n = 0;
System::Diagnostics::Stopwatch^ stopWatch = gcnew System::Diagnostics::Stopwatch();
stopWatch->Start();
while (stopWatch->ElapsedMilliseconds < 1200){n+=0.001;}
stopWatch->Reset();
for (int x = 0; x < set; x++)
{
stopWatch->Start();
CPlusPlusCliObject cPlusPlusCliObject;
for (int i = 0; i < repetitions; i++)
{
n += cPlusPlusCliObject.getSqrt(123.456);
}
stopWatch->Stop();
System::Console::WriteLine("c++/cli took " + stopWatch->ElapsedMilliseconds + "ms.");
stopWatch->Reset();
}
return n;
}
int main()
{
double n = 0;
n += cppcliTocpp();
n += cppcliTocSharp();
n += cppcli();
System::Console::WriteLine(n);
System::Console::ReadKey();
}
最佳答案
However, when I call into c++ from c++/cli, the performance is 10x slower.
桥接 CLR 和 native 代码需要编码(marshal)处理。从 C++/CLI 转到 native 方法调用时,每个方法调用中总会有一些开销。
开销(在这种情况下)看起来如此之大的唯一原因是您在一个紧凑的循环中调用了一个非常快速的方法。如果您要对类进行批处理,或者调用运行时间明显更长的方法,您会发现开销非常小。
关于c++ - 为什么原生 C++ 与 C++ 互操作性表现不佳?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18966418/
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