- c - 在位数组中找到第一个零
- linux - Unix 显示有关匹配两种模式之一的文件的信息
- 正则表达式替换多个文件
- linux - 隐藏来自 xtrace 的命令
我有以下代码:
public static IEngine CreateEngine()
{
UnityContainer container = Unity.LoadUnityContainer(DefaultStrategiesContainerName);
IEnumerable<IStrategy> strategies = container.ResolveAll<IStrategy>();
ITraderProvider provider = container.Resolve<ITraderProvider>();
return new Engine(provider, new List<IStrategy>(strategies));
}
和配置:
<unity> <typeAliases>
<typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity" />
<typeAlias alias="weakRef" type="Microsoft.Practices.Unity.ExternallyControlledLifetimeManager, Microsoft.Practices.Unity" />
<typeAlias alias="Strategy" type="ADTrader.Core.Contracts.IStrategy, ADTrader.Core" />
<typeAlias alias="Trader" type="ADTrader.Core.Contracts.ITraderProvider, ADTrader.Core" /> </typeAliases> <containers>
<container name="strategies">
<types>
<type type="Strategy" mapTo="ADTrader.Strategies.ThreeTurningStrategy, ADTrader.Strategies" name="1" />
<type type="Trader" mapTo="ADTrader.MbTradingProvider.MBTradingProvider, ADTrader.MbTradingProvider" />
</types>
</container> </containers></unity>
我收到以下异常:
Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed, type = "ADTrader.Core.Contracts.ITraderProvider", name = "". Exception message is: The current build operation (build key Build Key[ADTrader.MbTradingProvider.MBTradingProvider, null]) failed: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. (Strategy type BuildPlanStrategy, index 3) ---> Microsoft.Practices.ObjectBuilder2.BuildFailedException: The current build operation (build key Build Key[ADTrader.MbTradingProvider.MBTradingProvider, null]) failed: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. (Strategy type BuildPlanStrategy, index 3) ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at MBTCOMLib.MbtComMgrClass.EnableSplash(Boolean bEnable) at ADTrader.MbTradingProvider.MBTradingProvider..ctor() at BuildUp_ADTrader.MbTradingProvider.MBTradingProvider(IBuilderContext ) at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) --- End of inner exception stack trace --- at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.Builder.BuildUp(IReadWriteLocator locator, ILifetimeContainer lifetime, IPolicyList policies, IStrategyChain strategies, Object buildKey, Object existing) at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name) --- End of inner exception stack trace ---
at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name) at Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name) at Microsoft.Practices.Unity.UnityContainerBase.ResolveT at ADTrader.Engine.EngineFactory.CreateEngine()
有什么想法吗?
最佳答案
MbTradingProvider.MBTradingProvider
的构造函数调用 COM 对象(根据名称假设)MBTCOMLib.MbtComMgrClass.EnableSplash
的方法。该方法有一个bug,导致写入错误的内存地址。
关于c# - Unity.ResolutionFailedException - 依赖项解析失败,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3630795/
我正在使用 Patterns and Practices 的 Unity 将依赖项注入(inject)我的对象,并且遇到了一个奇怪的(无论如何对我来说)问题。这是我的类定义: public class
我有以下代码: public static IEngine CreateEngine() { UnityContainer container = Unity.LoadUni
我想知道,是否有可能要求 Unity“在解析时不包装任何用户异常”? 真的,为什么 Unity 对 ResolutionFailedException 进行包装?它正在改变“构建服务契约(Contra
我使用的是 ServiceLocator我正在使用 Unity public ServiceLocator(IUserStore userStore, IProdcutsStore productsS
安装我的 WPF 应用程序后,我尝试运行该应用程序,它崩溃并在事件查看器中记录以下错误。有人有想法吗? '-----------------------------------------------
我的 WebApp 是 WebForms 页面和 MVC 4 页面的组合。 使用 Unity,我遇到以下异常。 异常类型: Microsoft.Practices.Unity.ResolutionFa
当我尝试在 MVC Web 应用程序中使用 Unity 解析 SignalR 集线器时,遇到了一个非常烦人的 ResolutionFailedException 错误。我的代码如下所示。 我的 Boo
我是一名优秀的程序员,十分优秀!