gpt4 book ai didi

c# - 有没有更好的方法来使用 MVVM 模式更新 WPF 中 VisualCollection 主机中的 DrawingVisual?

转载 作者:太空狗 更新时间:2023-10-29 20:34:17 25 4
gpt4 key购买 nike

我正在 WPF 中开发一个项目,该项目每秒更新 View 高达 30 次。据我所知,我正在使用 MVVM 模式,并且对目前的结果相当满意。但是我想知道是否有更有效的方法来更新我的主机容器中 VisualCollection 中的 DrawingVisuals。在我的 View 模型中的每个属性更改中,我都在查找、删除然后为该 View 模型重新添加一个新的 DrawingVisual。对于不断移动的对象,我觉得应该有更好的方法,例如将 DrawingVisuals 本身直接绑定(bind)到 View 模型的属性,但那会是什么样子呢?随着模拟中模型数量的增加,我需要确保我有一个简化的更新工作流程。我开始关注这里的示例:http://msdn.microsoft.com/en-us/library/ms742254.aspx

我故意避免 DependencyProperties 并将 UserControls 绑定(bind)到每个 View 模型,因为我需要一个非常高效的绘图 Canvas (因此使用下面的 QuickCanvas)。因此,除了设计主 UI 和连接按钮和命令外,我几乎不需要 XAML。请询问是否有什么不清楚的地方,或者我遗漏了一些重要的东西。谢谢!

视觉宿主容器( View ):

public partial class QuickCanvas : FrameworkElement
{
private readonly VisualCollection _visuals;
private readonly Dictionary<Guid, DrawingVisual> _visualDictionary;

public static readonly DependencyProperty ItemsSourceProperty =
DependencyProperty.Register("ItemsSource", typeof(ObservableNotifiableCollection<IVisualModel>),
typeof(QuickCanvas),
new PropertyMetadata(OnItemsSourceChanged));

public QuickCanvas()
{
InitializeComponent();
_visuals = new VisualCollection(this);
_visualDictionary = new Dictionary<Guid, DrawingVisual>();
}

public ObservableNotifiableCollection<IVisualModel> ItemsSource
{
set { SetValue(ItemsSourceProperty, value); }
get { return (ObservableNotifiableCollection<IVisualModel>)GetValue(ItemsSourceProperty); }
}

protected override void OnPropertyChanged(DependencyPropertyChangedEventArgs e)
{
base.OnPropertyChanged(e);
if (e.Property.Name == "Width" || e.Property.Name == "Height" || e.Property.Name == "Center")
{
UpdateVisualChildren();
}
}

private void UpdateVisualChildren()
{
if (ItemsSource == null || _visuals.Count == 0) return;

foreach (var model in ItemsSource)
{
var visual = FindVisualForModel(model);
if (visual != null)
{
UpdateVisualFromModel(visual, model);
}
}
}

private void UpdateVisualPairFromModel(DrawingVisual visual, IVisualModel model)
{
visual.Transform = ApplyVisualTransform(visual.Transform, model);
}

private static void OnItemsSourceChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args)
{
(obj as QuickCanvas).OnItemsSourceChanged(args);
}

private void OnItemsSourceChanged(DependencyPropertyChangedEventArgs args)
{
_visuals.Clear();

if (args.OldValue != null)
{
var models = args.OldValue as ObservableNotifiableCollection<IVisualModel>;
models.CollectionCleared -= OnCollectionCleared;
models.CollectionChanged -= OnCollectionChanged;
models.ItemPropertyChanged -= OnItemPropertyChanged;
}

if (args.NewValue != null)
{
var models = args.NewValue as ObservableNotifiableCollection<IVisualModel>;
models.CollectionCleared += OnCollectionCleared;
models.CollectionChanged += OnCollectionChanged;
models.ItemPropertyChanged += OnItemPropertyChanged;

CreateVisualChildren(models);
}
}

private void OnCollectionCleared(object sender, EventArgs args)
{
_visuals.Clear();
_visualDictionary.Clear();
}

private void OnCollectionChanged(object sender, NotifyCollectionChangedEventArgs args)
{
if (args.OldItems != null)
RemoveVisualChildren(args.OldItems);

if (args.NewItems != null)
CreateVisualChildren(args.NewItems);
}

private void OnItemPropertyChanged(object sender, ItemPropertyChangedEventArgs args)
{
var model = args.Item as IVisualModel;
if (model == null)
throw new ArgumentException("args.Item was expected to be of type IVisualModel but was not.");
//TODO is there a better way to update without having to add/remove visuals?
var visual = FindVisualForModel(model);
_visuals.Remove(visual);
visual = CreateVisualFromModel(model);
_visuals.Add(visual);
_visualDictionary[model.Id] = visual;**
}

private DrawingVisual FindVisualForModel(IVisualModel model)
{
return _visualDictionary[model.Id];
}

private void CreateVisualChildren(IEnumerable models)
{
foreach (IVisualModel model in models)
{
var visual = CreateVisualFromModel(model);
_visuals.Add(visual);
_visuals.Add(visual);
_visualDictionary.Add(model.Id, visual);
}
}

private DrawingVisual CreateVisualFromModel(IVisualModel model)
{
var visual = model.GetVisual();
UpdateVisualFromModel(visual, model);
return visual;
}

private void RemoveVisualChildren(IEnumerable models)
{
foreach (IVisualModel model in models)
{
var visual = FindVisualForModel(model);
if (visual != null)
{
_visuals.Remove(visual);
_visualDictionary.Remove(model.Id);
}
}
}

protected override int VisualChildrenCount
{
get
{
return _visuals.Count;
}
}

protected override Visual GetVisualChild(int index)
{
if (index < 0 || index >= _visuals.Count)
throw new ArgumentOutOfRangeException("index");

return _visuals[index];
}
}

IVisualModel 实现:

public class VehicleViewModel : IVisualModel
{
private readonly Vehicle _vehicle;
private readonly IVisualFactory<VehicleViewmodel> _visualFactory;
private readonly IMessageBus _messageBus;

public VehicleViewmodel(Vehicle vehicle, IVisualFactory<VehicleViewmodel> visualFactory, IMessageBus messageBus)
{
_vehicle = vehicle;
_visualFactory = visualFactory;
_messageBus = messageBus;
_messageBus.Subscribe<VehicleMovedMessage>(VehicleMoveHandler, Dispatcher.CurrentDispatcher);
Id = Guid.NewGuid();
}

public void Dispose()
{
_messageBus.Unsubscribe<VehicleMovedMessage>(VehicleMoveHandler);
}

private void VehicleMoveHandler(VehicleMovedMessage message)
{
if (message.Vehicle.Equals(_vehicle))
OnPropertyChanged("");
}

public Guid Id { get; private set; }
public Point Anchor { get { return _vehicle.Position; } }
public double Rotation { get { return _vehicle.Orientation; } }

public DrawingVisual GetVisual()
{
return _visualFactory.Create(this);
}

public double Width { get { return _vehicle.VehicleType.Width; } }
public double Length { get { return _vehicle.VehicleType.Length; } }

public event PropertyChangedEventHandler PropertyChanged;

protected virtual void OnPropertyChanged(string propertyName)
{
var handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
}

一个 IVisualFactory 实现:

public class VehicleVisualFactory : IVisualFactory<VehicleViewModel>
{
private readonly IDictionary<string, Pen> _pens;
private readonly IDictionary<string, Brush> _brushes;

public VehicleVisualFactory(IDictionary<string, Pen> pens, IDictionary<string, Brush> brushes)
{
_pens = pens;
_brushes = brushes;
}

public DrawingVisual Create(VehicleViewmodel viewModel)
{
var result = new DrawingVisual();
using (var context = result.RenderOpen())
{
context.DrawRectangle(_brushes["VehicleGreen"], _pens["VehicleDarkGreen"],
new Rect(-viewModel.Width / 2, -viewModel.Length / 2, viewModel.Width, viewModel.Length));
}
return result;
}
}

最佳答案

我在阅读您的帖子时发现您的方法非常有趣且巧妙。我已经对 wpf 和“实时”问题进行了一些实验,以下是我可以从自己的经验中得到的一些东西:

  • 我不会建议您对 View 模型使用完整的绑定(bind) View ,尤其是在车辆数量不同的情况下的车辆属性。确实,绑定(bind)机制非常非常快......只有在初始化之后。初始化确实很慢。因此,如果您倾向于使用这种机制,我建议您使用池来尽可能避免绑定(bind)分配。关于你的外观问题……我想所有与绑定(bind)相关的事情都会在你的车辆工厂中用 c# ( http://msdn.microsoft.com/en-us/library/ms742863.aspx ) 执行?

  • 我的第二点是半线索半问题:您是否考虑过使用 MVVM 之外的另一种架构模式?我可以在您的代码中看到您已经实现了很多与 View / View 模型同步相关的事情。 MVVM 是一种结构,由于 ViewModel 原理,它可以轻松地将高度交互的 View 与数据层连接和分离。游戏架构通常不倾向于将相同的关注点与表单应用程序分开,主要是因为性能、可扩展性和模块化问题不是相同的挑战。这就是为什么我想知道如果您的目标是获得最佳性能 -> 意味着一层应用程序和代理中的多层,那么经典的 getInputs/think/draw vehicule 对象是否不是一个好方法。

希望对您有所帮助。如果有些观点您不理解或者您只是不同意,请不要犹豫。请告知我们,我对您将做出的选择非常感兴趣!

关于c# - 有没有更好的方法来使用 MVVM 模式更新 WPF 中 VisualCollection 主机中的 DrawingVisual?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14802509/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com