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c# - 如何实现异步命令

转载 作者:太空狗 更新时间:2023-10-29 20:12:25 26 4
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虽然我以某种方式理解了使用 c# 进行异步编程,但仍然不明白为什么使用 void 进行异步不是更好的解决方案,然后当我想改进我的 Xamarin Forms 代码时,我发现许多 MVVM 框架使用 AsyncCommand 来避免使用 async 进行 void “不同于事件”,如下所示:

public class AsyncCommand : Command {
public AsyncCommand(Func<Task> execute) : base(() => execute()) { }
public AsyncCommand(Func<object, Task> execute) : base((arg) => execute(arg)) { }
}

但我不知道为什么 async if 命令本身不是异步的,以及如何使用带有操作的异步命令并运行这样的任务:

public AsyncCommand(Action execute) : this(() => Task.Run(execute))
public AsyncCommand(Action<object> execute) : this((arg) => Task.Run(() => execute(arg)))

最佳答案

这是我为此 NuGet 包创建的 AsyncCommand 的实现:AsyncAwaitBestPractices.MVVM .

此实现的灵感来自 @John Thiriet's博文,"Going Async With AsyncCommand" .

using System;
using System.Threading.Tasks;
using System.Windows.Input;

namespace AsyncAwaitBestPractices.MVVM
{
/// <summary>
/// An implmentation of IAsyncCommand. Allows Commands to safely be used asynchronously with Task.
/// </summary>
public sealed class AsyncCommand<T> : IAsyncCommand<T>
{
#region Constant Fields
readonly Func<T, Task> _execute;
readonly Func<object, bool> _canExecute;
readonly Action<Exception> _onException;
readonly bool _continueOnCapturedContext;
readonly WeakEventManager _weakEventManager = new WeakEventManager();
#endregion

#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="T:TaskExtensions.MVVM.AsyncCommand`1"/> class.
/// </summary>
/// <param name="execute">The Function executed when Execute or ExecuteAysnc is called. This does not check canExecute before executing and will execute even if canExecute is false</param>
/// <param name="canExecute">The Function that verifies whether or not AsyncCommand should execute.</param>
/// <param name="onException">If an exception is thrown in the Task, <c>onException</c> will execute. If onException is null, the exception will be re-thrown</param>
/// <param name="continueOnCapturedContext">If set to <c>true</c> continue on captured context; this will ensure that the Synchronization Context returns to the calling thread. If set to <c>false</c> continue on a different context; this will allow the Synchronization Context to continue on a different thread</param>
public AsyncCommand(Func<T, Task> execute,
Func<object, bool> canExecute = null,
Action<Exception> onException = null,
bool continueOnCapturedContext = true)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute), $"{nameof(execute)} cannot be null");
_canExecute = canExecute ?? (_ => true);
_onException = onException;
_continueOnCapturedContext = continueOnCapturedContext;
}
#endregion

#region Events
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute
/// </summary>
public event EventHandler CanExecuteChanged
{
add => _weakEventManager.AddEventHandler(value);
remove => _weakEventManager.RemoveEventHandler(value);
}
#endregion

#region Methods
/// <summary>
/// Determines whether the command can execute in its current state
/// </summary>
/// <returns><c>true</c>, if this command can be executed; otherwise, <c>false</c>.</returns>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public bool CanExecute(object parameter) => _canExecute(parameter);

/// <summary>
/// Raises the CanExecuteChanged event.
/// </summary>
public void RaiseCanExecuteChanged() => _weakEventManager.HandleEvent(this, EventArgs.Empty, nameof(CanExecuteChanged));

/// <summary>
/// Executes the Command as a Task
/// </summary>
/// <returns>The executed Task</returns>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public Task ExecuteAsync(T parameter) => _execute(parameter);

void ICommand.Execute(object parameter)
{
if (parameter is T validParameter)
ExecuteAsync(validParameter).SafeFireAndForget(_continueOnCapturedContext, _onException);
else if (parameter is null && !typeof(T).IsValueType)
ExecuteAsync((T)parameter).SafeFireAndForget(_continueOnCapturedContext, _onException);
else
throw new InvalidCommandParameterException(typeof(T), parameter.GetType());
}
#endregion
}

/// <summary>
/// An implmentation of IAsyncCommand. Allows Commands to safely be used asynchronously with Task.
/// </summary>
public sealed class AsyncCommand : IAsyncCommand
{
#region Constant Fields
readonly Func<Task> _execute;
readonly Func<object, bool> _canExecute;
readonly Action<Exception> _onException;
readonly bool _continueOnCapturedContext;
readonly WeakEventManager _weakEventManager = new WeakEventManager();
#endregion

#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="T:TaskExtensions.MVVM.AsyncCommand`1"/> class.
/// </summary>
/// <param name="execute">The Function executed when Execute or ExecuteAysnc is called. This does not check canExecute before executing and will execute even if canExecute is false</param>
/// <param name="canExecute">The Function that verifies whether or not AsyncCommand should execute.</param>
/// <param name="onException">If an exception is thrown in the Task, <c>onException</c> will execute. If onException is null, the exception will be re-thrown</param>
/// <param name="continueOnCapturedContext">If set to <c>true</c> continue on captured context; this will ensure that the Synchronization Context returns to the calling thread. If set to <c>false</c> continue on a different context; this will allow the Synchronization Context to continue on a different thread</param>
public AsyncCommand(Func<Task> execute,
Func<object, bool> canExecute = null,
Action<Exception> onException = null,
bool continueOnCapturedContext = true)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute), $"{nameof(execute)} cannot be null");
_canExecute = canExecute ?? (_ => true);
_onException = onException;
_continueOnCapturedContext = continueOnCapturedContext;
}
#endregion

#region Events
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute
/// </summary>
public event EventHandler CanExecuteChanged
{
add => _weakEventManager.AddEventHandler(value);
remove => _weakEventManager.RemoveEventHandler(value);
}
#endregion

#region Methods
/// <summary>
/// Determines whether the command can execute in its current state
/// </summary>
/// <returns><c>true</c>, if this command can be executed; otherwise, <c>false</c>.</returns>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public bool CanExecute(object parameter) => _canExecute(parameter);

/// <summary>
/// Raises the CanExecuteChanged event.
/// </summary>
public void RaiseCanExecuteChanged() => _weakEventManager.HandleEvent(this, EventArgs.Empty, nameof(CanExecuteChanged));

/// <summary>
/// Executes the Command as a Task
/// </summary>
/// <returns>The executed Task</returns>
public Task ExecuteAsync() => _execute();

void ICommand.Execute(object parameter) => _execute().SafeFireAndForget(_continueOnCapturedContext, _onException);
#endregion
}

/// <summary>
/// Extension methods for System.Threading.Tasks.Task
/// </summary>
public static class TaskExtensions
{
/// <summary>
/// Safely execute the Task without waiting for it to complete before moving to the next line of code; commonly known as "Fire And Forget". Inspired by John Thiriet's blog post, "Removing Async Void": https://johnthiriet.com/removing-async-void/.
/// </summary>
/// <param name="task">Task.</param>
/// <param name="continueOnCapturedContext">If set to <c>true</c> continue on captured context; this will ensure that the Synchronization Context returns to the calling thread. If set to <c>false</c> continue on a different context; this will allow the Synchronization Context to continue on a different thread</param>
/// <param name="onException">If an exception is thrown in the Task, <c>onException</c> will execute. If onException is null, the exception will be re-thrown</param>
#pragma warning disable RECS0165 // Asynchronous methods should return a Task instead of void
public static async void SafeFireAndForget(this System.Threading.Tasks.Task task, bool continueOnCapturedContext = true, System.Action<System.Exception> onException = null)
#pragma warning restore RECS0165 // Asynchronous methods should return a Task instead of void
{
try
{
await task.ConfigureAwait(continueOnCapturedContext);
}
catch (System.Exception ex) when (onException != null)
{
onException?.Invoke(ex);
}
}
}

/// <summary>
/// Weak event manager that allows for garbage collection when the EventHandler is still subscribed
/// </summary>
public class WeakEventManager
{
readonly Dictionary<string, List<Subscription>> _eventHandlers = new Dictionary<string, List<Subscription>>();

/// <summary>
/// Adds the event handler
/// </summary>
/// <param name="handler">Handler</param>
/// <param name="eventName">Event name</param>
public void AddEventHandler(Delegate handler, [CallerMemberName] string eventName = "")
{
if (IsNullOrWhiteSpace(eventName))
throw new ArgumentNullException(nameof(eventName));

if (handler is null)
throw new ArgumentNullException(nameof(handler));

EventManagerService.AddEventHandler(eventName, handler.Target, handler.GetMethodInfo(), _eventHandlers);
}

/// <summary>
/// Removes the event handler.
/// </summary>
/// <param name="handler">Handler</param>
/// <param name="eventName">Event name</param>
public void RemoveEventHandler(Delegate handler, [CallerMemberName] string eventName = "")
{
if (IsNullOrWhiteSpace(eventName))
throw new ArgumentNullException(nameof(eventName));

if (handler is null)
throw new ArgumentNullException(nameof(handler));

EventManagerService.RemoveEventHandler(eventName, handler.Target, handler.GetMethodInfo(), _eventHandlers);
}

/// <summary>
/// Executes the event
/// </summary>
/// <param name="sender">Sender</param>
/// <param name="eventArgs">Event arguments</param>
/// <param name="eventName">Event name</param>
public void HandleEvent(object sender, object eventArgs, string eventName) => EventManagerService.HandleEvent(eventName, sender, eventArgs, _eventHandlers);
}

/// <summary>
/// An Async implmentation of ICommand
/// </summary>
public interface IAsyncCommand<T> : System.Windows.Input.ICommand
{
/// <summary>
/// Executes the Command as a Task
/// </summary>
/// <returns>The executed Task</returns>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
System.Threading.Tasks.Task ExecuteAsync(T parameter);
}

/// <summary>
/// An Async implmentation of ICommand
/// </summary>
public interface IAsyncCommand : System.Windows.Input.ICommand
{
/// <summary>
/// Executes the Command as a Task
/// </summary>
/// <returns>The executed Task</returns>
System.Threading.Tasks.Task ExecuteAsync();
}
}

关于c# - 如何实现异步命令,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54232156/

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