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c# - 如何从 XAML 访问元素资源中的 Storyboard?

转载 作者:太空狗 更新时间:2023-10-29 17:53:38 25 4
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考虑这段代码:

<UserControl x:Class="MyApp.MyControl"
...
xmlns:local="clr-namespace:MyApp"
DataContext="{Binding RelativeSource={RelativeSource Mode=Self}}">

<UserControl.Template>
<ControlTemplate>
<ControlTemplate.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="Red"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</ControlTemplate.Resources>

<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
...
</Border>

<ControlTemplate.Triggers>
<Trigger SourceName="brdBase" Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource MyStory}"/>
</Trigger.EnterActions>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</UserControl.Template>
</UserControl>

上面的代码没有问题。现在,我想绑定(bind) MyStory 的关键帧值到此用户控件的 DP(名为 SpecialColor),如下所示:

<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>

这会出错:

无法卡住此 Storyboard 时间线树以供跨线程使用。

可以使用隐藏代码来做到这一点。但我如何才能仅在 XAML 中执行此操作?


代码隐藏辅助解决方案:

第 1 步:MyStory Storyboard进入brdBase资源。

<UserControl.Template>
<ControlTemplate>
<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
<Border.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
...
</Border>

<ControlTemplate.Triggers>
<Trigger SourceName="brdBase" Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource MyStory}"/>
</Trigger.EnterActions>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</UserControl.Template>

错误: 找不到名为“MyStory”的资源。资源名称区分大小写。

第 2 步:消除 TriggerIsMouseOver属性并开始 MyStory来自代码背后。

<UserControl.Template>
<ControlTemplate>
<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black" MouseEnter="brdBase_MouseEnter">
<Border.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
</Border>
</ControlTemplate>
</UserControl.Template>

C# 代码隐藏:

private void brdBase_MouseEnter(object sender, MouseEventArgs e)
{
Border grdRoot = (Border)this.Template.FindName("brdBase", this);
Storyboard story = grdRoot.Resources["MyStory"] as Storyboard;

story.Begin(this, this.Template);
}

第 3 步: 解决方案已经完成,但第一次不起作用。幸运的是,这个问题有一个解决方法。放ControlTemplate就够了在Style .

(我需要其他 Trigger 类型而不是 EventTrigger 并且必须用 UserControl 包装 ControlTemplate 元素。)


更新:

关于使用 ObjectDataProvider 的想法失败了。

  1. ObjectDataProvider 资源不能用于提供 Storyboard!!!错误报告是:
    • >XamlParseException: 设置属性“System.Windows.Media.Animation.BeginStoryboard.Storyboard”引发异常。
    • >InnerException:“System.Windows.Data.ObjectDataProvider”不是属性“Storyboard”的有效值。
  2. AssociatedControl DP 始终为空。

代码如下:

<UserControl.Template>
<ControlTemplate>
<ControlTemplate.Resources>
<local:StoryboardFinder x:Key="StoryboardFinder1" AssociatedControl="{Binding ElementName=brdBase}"/>
<ObjectDataProvider x:Key="dataProvider" ObjectInstance="{StaticResource StoryboardFinder1}" MethodName="Finder">
<ObjectDataProvider.MethodParameters>
<sys:String>MyStory</sys:String>
</ObjectDataProvider.MethodParameters>
</ObjectDataProvider>
</ControlTemplate.Resources>

<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
<Border.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
...
</Border>

<ControlTemplate.Triggers>
<Trigger SourceName="brdBase" Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource dataProvider}"/>
</Trigger.EnterActions>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</UserControl.Template>

StoryboardFinder 类:

public class StoryboardFinder : DependencyObject
{
#region ________________________________________ AssociatedControl

public Control AssociatedControl
{
get { return (Control)GetValue(AssociatedControlProperty); }
set { SetValue(AssociatedControlProperty, value); }
}

public static readonly DependencyProperty AssociatedControlProperty =
DependencyProperty.Register("AssociatedControl",
typeof(Control),
typeof(StoryboardFinder),
new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.None));

#endregion

public Storyboard Finder(string resourceName)
{
//
// Associated control is always null :(
//
return new Storyboard();
}
}

最佳答案

如果这个代码是真的呢?

<UserControl x:Class="MyApp.MyControl"
...
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:l="clr-namespace:MyApp"
DataContext="{Binding RelativeSource={RelativeSource Mode=Self}}">

<UserControl.Resources>
<Style TargetType="{x:Type l:MyControl}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type l:MyControl}">
<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
<Border.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type l:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>

<i:Interaction.Triggers>
<l:InteractiveTrigger Property="IsMouseOver" Value="True">
<l:InteractiveTrigger.CommonActions>
<BeginStoryboard Storyboard="{StaticResource MyStory}"/>
</l:InteractiveTrigger.CommonActions>
</l:InteractiveTrigger>
</i:Interaction.Triggers>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</UserControl.Resources>
</UserControl>

如果是这样,我可以在 IsMouseOver 上设置触发器属性(property)...

我很高兴地说这是一个工作代码 :) 我只能使用 EventTrigger<Border.Triggers>标签。这是限制。所以我开始考虑这个想法:如果我可以有一个可以在 FrameworkElement.Triggers 中工作的自定义触发器会怎样?范围?这是代码:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows;
using System.Windows.Interactivity;
using System.Windows.Media.Animation;

namespace TriggerTest
{
/// <summary>
/// InteractiveTrigger is a trigger that can be used as the System.Windows.Trigger but in the System.Windows.Interactivity.
/// <para>
/// Note: There is neither `EnterActions` nor `ExitActions` in this class. The `CommonActions` can be used instead of `EnterActions`.
/// Also, the `Actions` property which is of type System.Windows.Interactivity.TriggerAction can be used.
/// </para>
/// <para> </para>
/// <para>
/// There is only one kind of triggers (i.e. EventTrigger) in the System.Windows.Interactivity. So you can use the following triggers in this namespace:
/// <para>1- InteractiveTrigger : Trigger</para>
/// <para>2- InteractiveMultiTrigger : MultiTrigger</para>
/// <para>3- InteractiveDataTrigger : DataTrigger</para>
/// <para>4- InteractiveMultiDataTrigger : MultiDataTrigger</para>
/// </para>
/// </summary>
public class InteractiveTrigger : TriggerBase<FrameworkElement>
{
#region ___________________________________________________________________________________ Properties

#region ________________________________________ Value

/// <summary>
/// [Wrapper property for ValueProperty]
/// <para>
/// Gets or sets the value to be compared with the property value of the element. The comparison is a reference equality check.
/// </para>
/// </summary>
public object Value
{
get { return (object)GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}

public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register("Value",
typeof(object),
typeof(InteractiveTrigger),
new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.None, OnValuePropertyChanged));

private static void OnValuePropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
InteractiveTrigger instance = sender as InteractiveTrigger;

if (instance != null)
{
if (instance.CanFire)
instance.Fire();
}
}

#endregion


/// <summary>
/// Gets or sets the name of the object with the property that causes the associated setters to be applied.
/// </summary>
public string SourceName
{
get;
set;
}

/// <summary>
/// Gets or sets the property that returns the value that is compared with this trigger.Value property. The comparison is a reference equality check.
/// </summary>
public DependencyProperty Property
{
get;
set;
}

/// <summary>
/// Gets or sets a collection of System.Windows.Setter objects, which describe the property values to apply when the trigger object becomes active.
/// </summary>
public List<Setter> Setters
{
get;
set;
}

/// <summary>
/// Gets or sets the collection of System.Windows.TriggerAction objects to apply when this trigger object becomes active.
/// </summary>
public List<System.Windows.TriggerAction> CommonActions
{
get;
set;
}

/// <summary>
/// Gets a value indicating whether this trigger can be active to apply setters and actions.
/// </summary>
private bool CanFire
{
get
{
if (this.AssociatedObject == null)
{
return false;
}
else
{
object associatedValue;

if (string.IsNullOrEmpty(SourceName))
associatedValue = this.AssociatedObject.GetValue(Property);
else
associatedValue = (this.AssociatedObject.FindName(SourceName) as DependencyObject).GetValue(Property);

TypeConverter typeConverter = TypeDescriptor.GetConverter(Property.PropertyType);
object realValue = typeConverter.ConvertFromString(Value.ToString());

return associatedValue.Equals(realValue);
}
}
}

#endregion


#region ___________________________________________________________________________________ Methods

/// <summary>
/// Fires (activates) current trigger by setting setter values and invoking all actions.
/// </summary>
private void Fire()
{
//
// Setting setters values to their associated properties..
//
foreach (Setter setter in Setters)
{
if (string.IsNullOrEmpty(setter.TargetName))
this.AssociatedObject.SetValue(setter.Property, setter.Value);
else
(this.AssociatedObject.FindName(setter.TargetName) as DependencyObject).SetValue(setter.Property, setter.Value);
}

//
// Firing actions..
//
foreach (System.Windows.TriggerAction action in CommonActions)
{
Type actionType = action.GetType();

if (actionType == typeof(BeginStoryboard))
{
(action as BeginStoryboard).Storyboard.Begin();
}
else
throw new NotImplementedException();
}

this.InvokeActions(null);
}

#endregion


#region ___________________________________________________________________________________ Events

public InteractiveTrigger()
{
Setters = new List<Setter>();
CommonActions = new List<System.Windows.TriggerAction>();
}

protected override void OnAttached()
{
base.OnAttached();

if (Property != null)
{
object propertyAssociatedObject;

if (string.IsNullOrEmpty(SourceName))
propertyAssociatedObject = this.AssociatedObject;
else
propertyAssociatedObject = this.AssociatedObject.FindName(SourceName);

//
// Adding a property changed listener to the property associated-object..
//
DependencyPropertyDescriptor dpDescriptor = DependencyPropertyDescriptor.FromProperty(Property, propertyAssociatedObject.GetType());
dpDescriptor.AddValueChanged(propertyAssociatedObject, PropertyListener_ValueChanged);
}
}

protected override void OnDetaching()
{
base.OnDetaching();

if (Property != null)
{
object propertyAssociatedObject;

if (string.IsNullOrEmpty(SourceName))
propertyAssociatedObject = this.AssociatedObject;
else
propertyAssociatedObject = this.AssociatedObject.FindName(SourceName);

//
// Removing previously added property changed listener from the associated-object..
//
DependencyPropertyDescriptor dpDescriptor = DependencyPropertyDescriptor.FromProperty(Property, propertyAssociatedObject.GetType());
dpDescriptor.RemoveValueChanged(propertyAssociatedObject, PropertyListener_ValueChanged);
}
}

private void PropertyListener_ValueChanged(object sender, EventArgs e)
{
if (CanFire)
Fire();
}

#endregion
}
}

我还创建了其他触发器类型(即 InteractiveMultiTriggerInteractiveDataTriggerInteractiveMultiDataTrigger )以及一些其他操作,这使得有条件和多条件 EventTriggers 成为可能。如果你们专业人士确认这个解决方案,我会把它们全部发布。

感谢您的关注!

关于c# - 如何从 XAML 访问元素资源中的 Storyboard?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15848381/

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