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c# - 如何在循环中修改队列集合?

转载 作者:太空狗 更新时间:2023-10-29 17:44:04 46 4
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我有一个场景,我需要在处理完后立即从队列中删除一个项目。我知道我不能在循环中从集合中删除一个项目,但想知道是否有什么可以用枚举器等来完成...

这只是一个抛出错误的基本示例“在实例化枚举器后修改了集合。”

有什么建议吗?非常感谢!!!

代码如下:

     class Program
{
static void Main()
{

Queue<Order> queueList = GetQueueList();

foreach (Order orderItem in queueList)
{
Save(orderItem);
Console.WriteLine("Id :{0} Name {1} ", orderItem.Id, orderItem.Name);
queueList.Dequeue();
}
Console.Read();

}

private static void Save(Order orderItem)
{
//we are pretending to save or do something.
}

private static Queue<Order>GetQueueList()
{
Queue<Order> orderQueue = new Queue<Order>();
orderQueue.Enqueue(new Order { Id = 1, Name = "Order 1" });
orderQueue.Enqueue(new Order { Id = 1, Name = "Order 2" });
orderQueue.Enqueue(new Order { Id = 2, Name = "Order 3" });
orderQueue.Enqueue(new Order { Id = 3, Name = "Order 4" });
orderQueue.Enqueue(new Order { Id = 4, Name = "Order 5" });
return orderQueue;
}
}

public class Order
{
public int Id { get; set; }
public string Name { get; set; }
}

最佳答案

将您的 foreach 更改为:

while (queueList.Count > 0)
{
Order orderItem = queueList.Dequeue();
Save(orderItem);
Console.WriteLine("Id :{0} Name {1} ", orderItem.Id, orderItem.Name);
}

编辑:

要在保存失败时重新处理,请执行以下操作:

while (queueList.Count > 0)
{
Order orderItem = queueList.Dequeue();

if (!Save(orderItem))
{
queueList.Enqueue(orderItem); // Reprocess the failed save, probably want more logic to prevent infinite loop
}
else
{
Console.WriteLine("Successfully saved: {0} Name {1} ", orderItem.Id, orderItem.Name);
}
}

编辑:

John K 提到了线程安全,如果您有多个线程访问同一个 Queue,这是一个值得关注的问题。参见 http://ccutilities.codeplex.com/SourceControl/changeset/view/40529#678487对于涵盖简单线程安全问题的 ThreadSafeQueue 类。


编辑:这是我一直向大家指出的线程安全示例:-)

下面是提到的线程安全问题的一个例子。如图所示,默认的 Queue 可以“错过”项目,同时仍然减少计数。

更新:为了更好地展示问题。我从不向 Queue 添加 null 项,但标准 Queue.Dequeue() 会返回多个 null 值。这本身就很好,但这样做会从内部集合中删除一个有效项目,并且 Count 会减少。在此特定示例中,可以安全地假设从 Queue.Dequeue() 操作返回的每个 null 项都代表一个从未处理过的有效项。

using System;
using System.Collections.Generic;
using System.Threading;

namespace SO_ThreadSafeQueue
{
class Program
{
static int _QueueExceptions;
static int _QueueNull;
static int _QueueProcessed;

static int _ThreadSafeQueueExceptions;
static int _ThreadSafeQueueNull;
static int _ThreadSafeQueueProcessed;

static readonly Queue<Guid?> _Queue = new Queue<Guid?>();
static readonly ThreadSafeQueue<Guid?> _ThreadSafeQueue = new ThreadSafeQueue<Guid?>();
static readonly Random _Random = new Random();

const int Expected = 10000000;

static void Main()
{
Console.Clear();
Console.SetCursorPosition(0, 0);
Console.WriteLine("Creating queues...");

for (int i = 0; i < Expected; i++)
{
Guid guid = Guid.NewGuid();
_Queue.Enqueue(guid);
_ThreadSafeQueue.Enqueue(guid);
}

Console.SetCursorPosition(0, 0);
Console.WriteLine("Processing queues...");

for (int i = 0; i < 100; i++)
{
ThreadPool.QueueUserWorkItem(ProcessQueue);
ThreadPool.QueueUserWorkItem(ProcessThreadSafeQueue);
}

int progress = 0;

while (_Queue.Count > 0 || _ThreadSafeQueue.Count > 0)
{
Console.SetCursorPosition(0, 0);

switch (progress)
{
case 0:
{
Console.WriteLine("Processing queues... |");
progress = 1;
break;
}
case 1:
{
Console.WriteLine("Processing queues... /");
progress = 2;
break;
}
case 2:
{
Console.WriteLine("Processing queues... -");
progress = 3;
break;
}
case 3:
{
Console.WriteLine("Processing queues... \\");
progress = 0;
break;
}
}

Thread.Sleep(200);
}

Console.SetCursorPosition(0, 0);
Console.WriteLine("Finished processing queues...");
Console.WriteLine("\r\nQueue Count: {0} Processed: {1, " + Expected.ToString().Length + "} Exceptions: {2,4} Null: {3}", _Queue.Count, _QueueProcessed, _QueueExceptions, _QueueNull);
Console.WriteLine("ThreadSafeQueue Count: {0} Processed: {1, " + Expected.ToString().Length + "} Exceptions: {2,4} Null: {3}", _ThreadSafeQueue.Count, _ThreadSafeQueueProcessed, _ThreadSafeQueueExceptions, _ThreadSafeQueueNull);

Console.WriteLine("\r\nPress any key...");
Console.ReadKey();
}

static void ProcessQueue(object nothing)
{
while (_Queue.Count > 0)
{
Guid? currentItem = null;

try
{
currentItem = _Queue.Dequeue();
}
catch (Exception)
{
Interlocked.Increment(ref _QueueExceptions);
}

if (currentItem != null)
{
Interlocked.Increment(ref _QueueProcessed);
}
else
{
Interlocked.Increment(ref _QueueNull);
}

Thread.Sleep(_Random.Next(1, 10)); // Simulate different workload times
}
}

static void ProcessThreadSafeQueue(object nothing)
{
while (_ThreadSafeQueue.Count > 0)
{
Guid? currentItem = null;

try
{
currentItem = _ThreadSafeQueue.Dequeue();
}
catch (Exception)
{
Interlocked.Increment(ref _ThreadSafeQueueExceptions);
}

if (currentItem != null)
{
Interlocked.Increment(ref _ThreadSafeQueueProcessed);
}
else
{
Interlocked.Increment(ref _ThreadSafeQueueNull);
}

Thread.Sleep(_Random.Next(1, 10)); // Simulate different workload times
}
}

/// <summary>
/// Represents a thread safe <see cref="Queue{T}"/>
/// </summary>
/// <typeparam name="T"></typeparam>
public class ThreadSafeQueue<T> : Queue<T>
{
#region Private Fields
private readonly object _LockObject = new object();
#endregion

#region Public Properties
/// <summary>
/// Gets the number of elements contained in the <see cref="ThreadSafeQueue{T}"/>
/// </summary>
public new int Count
{
get
{
int returnValue;

lock (_LockObject)
{
returnValue = base.Count;
}

return returnValue;
}
}
#endregion

#region Public Methods
/// <summary>
/// Removes all objects from the <see cref="ThreadSafeQueue{T}"/>
/// </summary>
public new void Clear()
{
lock (_LockObject)
{
base.Clear();
}
}

/// <summary>
/// Removes and returns the object at the beggining of the <see cref="ThreadSafeQueue{T}"/>
/// </summary>
/// <returns></returns>
public new T Dequeue()
{
T returnValue;

lock (_LockObject)
{
returnValue = base.Dequeue();
}

return returnValue;
}

/// <summary>
/// Adds an object to the end of the <see cref="ThreadSafeQueue{T}"/>
/// </summary>
/// <param name="item">The object to add to the <see cref="ThreadSafeQueue{T}"/></param>
public new void Enqueue(T item)
{
lock (_LockObject)
{
base.Enqueue(item);
}
}

/// <summary>
/// Set the capacity to the actual number of elements in the <see cref="ThreadSafeQueue{T}"/>, if that number is less than 90 percent of current capactity.
/// </summary>
public new void TrimExcess()
{
lock (_LockObject)
{
base.TrimExcess();
}
}
#endregion
}

}
}

关于c# - 如何在循环中修改队列集合?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/2214446/

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