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C# 哪个是最快的截屏方法?

转载 作者:太空狗 更新时间:2023-10-29 17:43:46 24 4
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我正在实现一项功能,该功能将重复拍摄屏幕截图并在 2 个不同的截图之间输出脏矩形,然后在窗口中重新绘制屏幕。

我目前可以让它在 20~30FPS 之间运行。已经可以接受了。但后来我做了一个基准测试并测量了它的性能。发现 Graphics.CopyFromScreen() 占用了 50% 的处理时间。 (是的。即使在最坏的情况下,它仍然需要比找到所有脏矩形更长的时间)然后我使用 native API 实现 BitBlt() 并没有得到任何改进。

我知道在这种情况下可能没有任何实际理由让它比 30FPS 更快。我只是想知道,有没有更快的截屏方法?

谢谢。

最佳答案

对于那些来到这个线程的人,我来到了这个解决方案:

using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Threading.Tasks;

您将需要 SharpDX 和 SharpDX.Direct3D11 包

public class ScreenStateLogger
{
private byte[] _previousScreen;
private bool _run, _init;

public int Size { get; private set; }
public ScreenStateLogger()
{

}

public void Start()
{
_run = true;
var factory = new Factory1();
//Get first adapter
var adapter = factory.GetAdapter1(0);
//Get device from adapter
var device = new SharpDX.Direct3D11.Device(adapter);
//Get front buffer of the adapter
var output = adapter.GetOutput(0);
var output1 = output.QueryInterface<Output1>();

// Width/Height of desktop to capture
int width = output.Description.DesktopBounds.Right;
int height = output.Description.DesktopBounds.Bottom;

// Create Staging texture CPU-accessible
var textureDesc = new Texture2DDescription
{
CpuAccessFlags = CpuAccessFlags.Read,
BindFlags = BindFlags.None,
Format = Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
OptionFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Staging
};
var screenTexture = new Texture2D(device, textureDesc);

Task.Factory.StartNew(() =>
{
// Duplicate the output
using (var duplicatedOutput = output1.DuplicateOutput(device))
{
while (_run)
{
try
{
SharpDX.DXGI.Resource screenResource;
OutputDuplicateFrameInformation duplicateFrameInformation;

// Try to get duplicated frame within given time is ms
duplicatedOutput.AcquireNextFrame(5, out duplicateFrameInformation, out screenResource);

// copy resource into memory that can be accessed by the CPU
using (var screenTexture2D = screenResource.QueryInterface<Texture2D>())
device.ImmediateContext.CopyResource(screenTexture2D, screenTexture);

// Get the desktop capture texture
var mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read, SharpDX.Direct3D11.MapFlags.None);

// Create Drawing.Bitmap
using (var bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb))
{
var boundsRect = new Rectangle(0, 0, width, height);

// Copy pixels from screen capture Texture to GDI bitmap
var mapDest = bitmap.LockBits(boundsRect, ImageLockMode.WriteOnly, bitmap.PixelFormat);
var sourcePtr = mapSource.DataPointer;
var destPtr = mapDest.Scan0;
for (int y = 0; y < height; y++)
{
// Copy a single line
Utilities.CopyMemory(destPtr, sourcePtr, width * 4);

// Advance pointers
sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
destPtr = IntPtr.Add(destPtr, mapDest.Stride);
}

// Release source and dest locks
bitmap.UnlockBits(mapDest);
device.ImmediateContext.UnmapSubresource(screenTexture, 0);

using (var ms = new MemoryStream())
{
bitmap.Save(ms, ImageFormat.Bmp);
ScreenRefreshed?.Invoke(this, ms.ToArray());
_init = true;
}
}
screenResource.Dispose();
duplicatedOutput.ReleaseFrame();
}
catch (SharpDXException e)
{
if (e.ResultCode.Code != SharpDX.DXGI.ResultCode.WaitTimeout.Result.Code)
{
Trace.TraceError(e.Message);
Trace.TraceError(e.StackTrace);
}
}
}
}
});
while (!_init) ;
}

public void Stop()
{
_run = false;
}

public EventHandler<byte[]> ScreenRefreshed;
}

此代码将尽可能快地从图形设备的前端缓冲区获取帧,并从它创建的位图中检索 byte[]。代码在内存和处理器使用(GPU 和 CPU)方面似乎很稳定。

用法:

var screenStateLogger = new ScreenStateLogger();
screenStateLogger.ScreenRefreshed += (sender, data) =>
{
//New frame in data
};
screenStateLogger.Start();

关于C# 哪个是最快的截屏方法?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/6812068/

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