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java - AndEngine加载图形: Where Do I put my assets folder and my resources?

转载 作者:太空狗 更新时间:2023-10-29 16:36:18 25 4
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在使用 AndEngine 和 Android Studio 创建游戏时,我将我的 Assets 文件夹放在项目的根级别。我还在其下创建了一个名为 gfx 的文件夹,并将我的 splash.png 放在那里。

当我调用启动画面时:

 public void loadSplashScreen()
{
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
splashTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 390, 534, TextureOptions.BILINEAR);
splash_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(splashTextureAtlas, activity, "splash.png", 0, 0);
splashTextureAtlas.load();
}

这是产生的错误

我是不是放错地方了? Assets 应该放在哪里?

     E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
java.io.FileNotFoundException: gfx/splash.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:316)
at android.content.res.AssetManager.open(AssetManager.java:290)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:52)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:43)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:86)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:82)
at com.waylonhuang.game.ResourcesManager.loadSplashScreen(ResourcesManager.java:68)
at com.waylonhuang.game.SceneManager.createSplashScene(SceneManager.java:93)
at com.waylonhuang.game.GameActivity.onCreateScene(GameActivity.java:62)
at org.andengine.ui.activity.BaseGameActivity$3.onCreateResourcesFinished(BaseGameActivity.java:171)
at com.waylonhuang.game.GameActivity.onCreateResources(GameActivity.java:45)
at org.andengine.ui.activity.BaseGameActivity.onCreateGame(BaseGameActivity.java:183)
at org.andengine.ui.activity.BaseGameActivity.onSurfaceCreated(BaseGameActivity.java:112)
at org.andengine.opengl.view.EngineRenderer.onSurfaceCreated(EngineRenderer.java:80)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1501)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:48:21.329 30718-30749/com.waylonhuang.game E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
java.io.FileNotFoundException: gfx/splash.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:316)
at android.content.res.AssetManager.open(AssetManager.java:290)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:101)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:85)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:154)
at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:48:21.348 30718-30749/com.waylonhuang.game W/dalvikvm﹕ threadid=15: thread exiting with uncaught exception (group=0x41717d40)
01-17 16:48:21.349 30718-30749/com.waylonhuang.game E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 6799
Process: com.waylonhuang.game, PID: 30718
org.andengine.util.exception.NullBitmapException: Caused by: class org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource --> AssetBitmapTextureAtlasSource(gfx/splash.png) returned a null Bitmap.
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:156)
at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:48:23.282 30718-30749/com.waylonhuang.game I/Process﹕ Sending signal. PID: 30718 SIG: 9
01-17 16:59:01.645 2098-2098/com.waylonhuang.game D/dalvikvm﹕ Late-enabling CheckJNI
01-17 16:59:02.020 2098-2098/com.waylonhuang.game I/Adreno-EGL﹕ <qeglDrvAPI_eglInitialize:410>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_LNX.LA.3.5.1_RB1.04.04.02.048.018_msm8226_LNX.LA.3.5.1_RB1__release_AU ()
OpenGL ES Shader Compiler Version: E031.24.00.08
Build Date: 03/07/14 Fri
Local Branch:
Remote Branch: quic/LNX.LA.3.5.1_RB1.1
Local Patches: NONE
Reconstruct Branch: AU_LINUX_ANDROID_LNX.LA.3.5.1_RB1.04.04.02.048.018 + f2fd134 + NOTHING
01-17 16:59:02.052 2098-2098/com.waylonhuang.game D/OpenGLRenderer﹕ Enabling debug mode 0
01-17 16:59:02.087 2098-2119/com.waylonhuang.game E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
java.io.FileNotFoundException: gfx/splash.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:316)
at android.content.res.AssetManager.open(AssetManager.java:290)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:52)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:43)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:86)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:82)
at com.waylonhuang.game.ResourcesManager.loadSplashScreen(ResourcesManager.java:68)
at com.waylonhuang.game.SceneManager.createSplashScene(SceneManager.java:93)
at com.waylonhuang.game.GameActivity.onCreateScene(GameActivity.java:62)
at org.andengine.ui.activity.BaseGameActivity$3.onCreateResourcesFinished(BaseGameActivity.java:171)
at com.waylonhuang.game.GameActivity.onCreateResources(GameActivity.java:45)
at org.andengine.ui.activity.BaseGameActivity.onCreateGame(BaseGameActivity.java:183)
at org.andengine.ui.activity.BaseGameActivity.onSurfaceCreated(BaseGameActivity.java:112)
at org.andengine.opengl.view.EngineRenderer.onSurfaceCreated(EngineRenderer.java:80)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1501)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:59:02.106 2098-2119/com.waylonhuang.game E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
java.io.FileNotFoundException: gfx/splash.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:316)
at android.content.res.AssetManager.open(AssetManager.java:290)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:101)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:85)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:154)
at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:59:02.110 2098-2119/com.waylonhuang.game W/dalvikvm﹕ threadid=15: thread exiting with uncaught exception (group=0x41717d40)
01-17 16:59:02.111 2098-2119/com.waylonhuang.game E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 7084
Process: com.waylonhuang.game, PID: 2098
org.andengine.util.exception.NullBitmapException: Caused by: class org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource --> AssetBitmapTextureAtlasSource(gfx/splash.png) returned a null Bitmap.
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:156)
at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

最佳答案

您必须在路径 app/src/main/中创建“assets”文件夹,并将带有 splash.png 的“gfx”文件夹放入其中

关于java - AndEngine加载图形: Where Do I put my assets folder and my resources?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28006113/

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