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c - Julia Set - 以 CUDA 为例 - 帮助我设置项目

转载 作者:太空狗 更新时间:2023-10-29 15:29:51 25 4
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我一直在阅读 Jason Sanders 和 Edward Kandrot 的 CUDA by Example,并且在第 4 章中看到了他们使用 CUDA 解决 Julia Set 的问题。此外,书籍页面上还有一个源代码; https://developer.nvidia.com/content/cuda-example-introduction-general-purpose-gpu-programming-0

当我尝试包含项目所需的所有文件(所有头文件和 .cu 文件)时,它不会编译。我从头开始创建的常用 CUDA 项目没有问题(VS 2010,CUDA 5.0)。

有没有人遇到过同样的问题,您能否指定每个步骤以使这个 Julia Set 设置正确?

附言这是在头文件中不起作用的代码:

/*
* Copyright 1993-2010 NVIDIA Corporation. All rights reserved.
*
* NVIDIA Corporation and its licensors retain all intellectual property and
* proprietary rights in and to this software and related documentation.
* Any use, reproduction, disclosure, or distribution of this software
* and related documentation without an express license agreement from
* NVIDIA Corporation is strictly prohibited.
*
* Please refer to the applicable NVIDIA end user license agreement (EULA)
* associated with this source code for terms and conditions that govern
* your use of this NVIDIA software.
*
*/


#ifndef __GPU_ANIM_H__
#define __GPU_ANIM_H__

#include "gl_helper.h"

#include "cuda.h"
#include "cuda_gl_interop.h"
#include <iostream>


PFNGLBINDBUFFERARBPROC glBindBuffer = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffers = NULL;
PFNGLGENBUFFERSARBPROC glGenBuffers = NULL;
PFNGLBUFFERDATAARBPROC glBufferData = NULL;


struct GPUAnimBitmap {
GLuint bufferObj;
cudaGraphicsResource *resource;
int width, height;
void *dataBlock;
void (*fAnim)(uchar4*,void*,int);
void (*animExit)(void*);
void (*clickDrag)(void*,int,int,int,int);
int dragStartX, dragStartY;

GPUAnimBitmap( int w, int h, void *d = NULL ) {
width = w;
height = h;
dataBlock = d;
clickDrag = NULL;

// first, find a CUDA device and set it to graphic interop
cudaDeviceProp prop;
int dev;
memset( &prop, 0, sizeof( cudaDeviceProp ) );
prop.major = 1;
prop.minor = 0;
HANDLE_ERROR( cudaChooseDevice( &dev, &prop ) );
cudaGLSetGLDevice( dev );

// a bug in the Windows GLUT implementation prevents us from
// passing zero arguments to glutInit()
int c=1;
char* dummy = "";
glutInit( &c, &dummy );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA );
glutInitWindowSize( width, height );
glutCreateWindow( "bitmap" );

glBindBuffer = (PFNGLBINDBUFFERARBPROC)GET_PROC_ADDRESS("glBindBuffer");
glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)GET_PROC_ADDRESS("glDeleteBuffers");
glGenBuffers = (PFNGLGENBUFFERSARBPROC)GET_PROC_ADDRESS("glGenBuffers");
glBufferData = (PFNGLBUFFERDATAARBPROC)GET_PROC_ADDRESS("glBufferData");

glGenBuffers( 1, &bufferObj );
glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, bufferObj );
glBufferData( GL_PIXEL_UNPACK_BUFFER_ARB, width * height * 4,
NULL, GL_DYNAMIC_DRAW_ARB );

HANDLE_ERROR( cudaGraphicsGLRegisterBuffer( &resource, bufferObj, cudaGraphicsMapFlagsNone ) );
}

~GPUAnimBitmap() {
free_resources();
}

void free_resources( void ) {
HANDLE_ERROR( cudaGraphicsUnregisterResource( resource ) );

glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
glDeleteBuffers( 1, &bufferObj );
}


long image_size( void ) const { return width * height * 4; }

void click_drag( void (*f)(void*,int,int,int,int)) {
clickDrag = f;
}

void anim_and_exit( void (*f)(uchar4*,void*,int), void(*e)(void*) ) {
GPUAnimBitmap** bitmap = get_bitmap_ptr();
*bitmap = this;
fAnim = f;
animExit = e;

glutKeyboardFunc( Key );
glutDisplayFunc( Draw );
if (clickDrag != NULL)
glutMouseFunc( mouse_func );
glutIdleFunc( idle_func );
glutMainLoop();
}

// static method used for glut callbacks
static GPUAnimBitmap** get_bitmap_ptr( void ) {
static GPUAnimBitmap* gBitmap;
return &gBitmap;
}

// static method used for glut callbacks
static void mouse_func( int button, int state,
int mx, int my ) {
if (button == GLUT_LEFT_BUTTON) {
GPUAnimBitmap* bitmap = *(get_bitmap_ptr());
if (state == GLUT_DOWN) {
bitmap->dragStartX = mx;
bitmap->dragStartY = my;
} else if (state == GLUT_UP) {
bitmap->clickDrag( bitmap->dataBlock,
bitmap->dragStartX,
bitmap->dragStartY,
mx, my );
}
}
}

// static method used for glut callbacks
static void idle_func( void ) {
static int ticks = 1;
GPUAnimBitmap* bitmap = *(get_bitmap_ptr());
uchar4* devPtr;
size_t size;

HANDLE_ERROR( cudaGraphicsMapResources( 1, &(bitmap->resource), NULL ) );
HANDLE_ERROR( cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, bitmap->resource) );

bitmap->fAnim( devPtr, bitmap->dataBlock, ticks++ );

HANDLE_ERROR( cudaGraphicsUnmapResources( 1, &(bitmap->resource), NULL ) );

glutPostRedisplay();
}

// static method used for glut callbacks
static void Key(unsigned char key, int x, int y) {
switch (key) {
case 27:
GPUAnimBitmap* bitmap = *(get_bitmap_ptr());
if (bitmap->animExit)
bitmap->animExit( bitmap->dataBlock );
bitmap->free_resources();
exit(0);
}
}

// static method used for glut callbacks
static void Draw( void ) {
GPUAnimBitmap* bitmap = *(get_bitmap_ptr());
glClearColor( 0.0, 0.0, 0.0, 1.0 );
glClear( GL_COLOR_BUFFER_BIT );
glDrawPixels( bitmap->width, bitmap->height, GL_RGBA,
GL_UNSIGNED_BYTE, 0 );
glutSwapBuffers();
}
};


#endif // __GPU_ANIM_H__

第一个错误的行是:

PFNGLBINDBUFFERARBPROC    glBindBuffer     = NULL;

VS 说:IntelliSense:PCH 警告:标题停止不能在宏或 #if block 中。未生成智能感知 PCH 文件。

非常感谢

最佳答案

要正确运行它,您必须先从以下位置下载源代码:` CUDA by Example source code

然后提取它。当您在 visual studio 中创建项目时,如果它是 2010 和更新版本,您应该转到项目属性并转到 VC++ 目录并将提取的文件夹添加为包含路径。还将 lib 文件夹添加为库路径,将 bin 添加为可执行文件路径。

然后您可以将一个新的 cu 文件添加到您的项目并复制第 4 章文件夹的内容 - 无论您想要哪个文件 - 并将其粘贴到那里并编译它。

如果仍然无法编译,您应该转到项目属性 -> 链接器并找到“附加依赖项”并添加 cudart.lib,一切就绪。

还要注意,books代码中的include语句是这样的:/.../common/book.h,你应该把它们改成common/book.h 格式。

关于c - Julia Set - 以 CUDA 为例 - 帮助我设置项目,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14745652/

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