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iphone - AudioQueue 吃掉了我的缓冲区(前 15 毫秒)

转载 作者:太空狗 更新时间:2023-10-29 15:27:58 26 4
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我正在以编程方式生成音频。我听到缓冲区之间的沉默间隙。当我将手机连接到示波器时,我发现每个缓冲区的前几个样本都丢失了,取而代之的是一片寂静。这种沉默的长度从几乎没有到长达 20 毫秒不等。

我的第一个想法是我原来的回调函数花费了太多时间。我用最短的可能替换它——它一遍又一遍地重新排队相同的缓冲区。我观察到相同的行为。

AudioQueueRef aq;
AudioQueueBufferRef aq_buffer;
AudioStreamBasicDescription asbd;

void aq_callback (void *aqData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {
OSStatus s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL);
}

void aq_init(void) {
OSStatus s;

asbd.mSampleRate = AUDIO_SAMPLES_PER_S;
asbd.mFormatID = kAudioFormatLinearPCM;
asbd.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
asbd.mBytesPerPacket = 1;
asbd.mFramesPerPacket = 1;
asbd.mBytesPerFrame = 1;
asbd.mChannelsPerFrame = 1;
asbd.mBitsPerChannel = 8;
asbd.mReserved = 0;


int PPM_PACKETS_PER_SECOND = 50;
// one buffer is as long as one PPM frame
int BUFFER_SIZE_BYTES = asbd.mSampleRate/PPM_PACKETS_PER_SECOND*asbd.mBytesPerFrame;

s = AudioQueueNewOutput(&asbd, aq_callback, NULL, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &aq);
s = AudioQueueAllocateBuffer(aq, BUFFER_SIZE_BYTES, &aq_buffer);

// put samples in the buffer
buffer_data(my_data, aq_buffer);

s = AudioQueueStart(aq, NULL);
s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL);
}

最佳答案

我不熟悉 iPhone 音频 API,但它似乎与其他 API 类似,通常您会排队多个缓冲区,这样当系统处理完第一个缓冲区时,它可以立即开始处理下一个缓冲区(因为它已经排队),同时正在执行第一个缓冲区的完成回调。

类似于:

AudioQueueRef aq;
AudioQueueBufferRef aq_buffer[2];
AudioStreamBasicDescription asbd;

void aq_callback (void *aqData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {
// note that the callback tells us which buffer has been completed, so all
// we have to do is queue it back up
OSStatus s = AudioQueueEnqueueBuffer(aq, inBuffer, 0, NULL);
}

void aq_init(void) {
OSStatus s;

asbd.mSampleRate = AUDIO_SAMPLES_PER_S;
asbd.mFormatID = kAudioFormatLinearPCM;
asbd.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
asbd.mBytesPerPacket = 1;
asbd.mFramesPerPacket = 1;
asbd.mBytesPerFrame = 1;
asbd.mChannelsPerFrame = 1;
asbd.mBitsPerChannel = 8;
asbd.mReserved = 0;


int PPM_PACKETS_PER_SECOND = 50;
// one buffer is as long as one PPM frame
int BUFFER_SIZE_BYTES = asbd.mSampleRate/PPM_PACKETS_PER_SECOND*asbd.mBytesPerFrame;

s = AudioQueueNewOutput(&asbd, aq_callback, NULL, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &aq);
s = AudioQueueAllocateBuffer(aq, BUFFER_SIZE_BYTES, &aq_buffer[0]);
s = AudioQueueAllocateBuffer(aq, BUFFER_SIZE_BYTES, &aq_buffer[1]);

// put samples in the buffer - fill both buffers
buffer_data(my_data, aq_buffer[0]);
buffer_data(my_data, aq_buffer[1]);

s = AudioQueueStart(aq, NULL);
s = AudioQueueEnqueueBuffer(aq, aq_buffer[0], 0, NULL);
s = AudioQueueEnqueueBuffer(aq, aq_buffer[1], 0, NULL);
}

关于iphone - AudioQueue 吃掉了我的缓冲区(前 15 毫秒),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/2564830/

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