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java - 玩家丢失时如何启动 "new Game.class"?

转载 作者:太空狗 更新时间:2023-10-29 14:58:56 26 4
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我知道我的标题很困惑,但不知道如何以最容易理解的方式提出这个问题。希望你明白。

在我的游戏中有2个类

  1. ma​​inActivity”游戏 View 。
  2. Game”扩展了 SurfaceView 并实现了 Runnable(游戏循环)。

第一个屏幕显示“开始新游戏”按钮,一旦您单击该按钮,setContentView 将替换其显示 View game.class。

目前一切正常。现在,假设玩家输了,我想返回主屏幕,只要他点击“开始新游戏”,游戏就会从头开始。

当前点击返回键“从0重新开始游戏”

这是我的类(class):

主要 Activity :

public class MainActivity extends Activity implements OnTouchListener {

DialogPause pauseDialog;
public MyPreferences pref;
private TextView txCoins;
public Game game;
public static Music music;
ViewAnimator viewAnimator;


@SuppressLint("ClickableViewAccessibility")
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
pref = new MyPreferences(this);
music = new Music(this);
pauseDialog = new DialogPause(this);

setContentView(R.layout.menu);

view();
}

public void view(){
txCoins = (TextView)findViewById(R.id.txCoins);
txCoins.setText("Coins "+pref.getInt("coins"));
}

public void newGame(){
if(game != null){
game.destroyed();
}
game = new Game(this);
game.start();
game.setOnTouchListener(this);
setContentView(game);
}

public void click(View v){
newGame();
}

protected void onStart() {
super.onStart();
}

@Override
protected void onStop() {
music.StopBackgroundMusic();
super.onStop();
}

@Override
public void onBackPressed() {
newGame();
}

游戏循环类:

public class Game extends SurfaceView implements Runnable{

public static MyPreferences pref;
public static Levels level;
public static int SCREEN_W;
public static int SCREEN_H;
public static boolean running;
public static boolean pause = false;
private Thread thread = null;
private SurfaceHolder holder;
private Canvas canvas;
private Paint p = new Paint();
public static Handler handler = new Handler();
public static Resources res;
public Timer timer;

public Game(Context context) {
super(context);
res = getResources();
holder = getHolder();
level = new Levels();
timer = new Timer();
pref = new MyPreferences(context);
System.out.println("Create Game instance");
}

public void run() {
init();

long lastTime = System.nanoTime();
double delta = 0;
double ns = 1000000000.0 / 30.0;
System.out.println("Run method" + running);
//Start looping...
while (running) {
//If it's not pause

long now = System.nanoTime();
delta+=(now - lastTime) / ns;
lastTime = now;

if(!holder.getSurface().isValid()){continue;}

canvas = holder.lockCanvas();
SCREEN_W = canvas.getWidth();
SCREEN_H= canvas.getHeight();


while (delta >-1) {
if(!pause)tick();
delta--;
}

level.level1();
render(canvas);
holder.unlockCanvasAndPost(canvas);

if(ControlPanel.PLAYER_POWER <=0){
System.out.println("Loose!");
ControlPanel.PLAYER_POWER = 100;
stop();
start();
}
}
}

private void render(Canvas c) {
handler.render(c);
textOnScreen(c);
}

public void tick(){
handler.tick();
}

public void init(){
ControlPanel.COINS = pref.getInt("coins");
MainActivity.music.backgroundMusic();
handler.addSpaceShip(new Player(500, 500, 10, 10, handler, Sprite.getSprite(0)));

// handler.addKing(new King(Game.SCREEN_W / 2, 100,
// 40, 40, handler, Sprite.getSprite(18), 0));
}

public void start() {
//If the tread are new one
if(thread==null){
thread = new Thread(this);
thread.start();
timer.start();
}
//if it not running
if(!running) {
pause = false;
running =true;
}
}


public void stop() {
pause = true;
running = false;
timer.stop();
pref.putInt("coins", ControlPanel.COINS);
}


public void pause() {
pause = true;
}

public void destroyed() {
System.out.println("Stop");
running = false;
this.stop();
}

public void textOnScreen(Canvas c){
p = new Paint();
p.setColor(Color.YELLOW);
p.setTextSize(50);
c.drawText("POWER = " + ControlPanel.PLAYER_POWER, SCREEN_W / 2 ,50 , p);
c.drawText("Time = " + timer.timeFormat(), 100 ,50 , p);
c.drawText("Coins = " + ControlPanel.COINS, 10 ,SCREEN_H - 10 , p);
p.setColor(Color.WHITE);
c.drawText("Bullets = " +ControlPanel.BULLET, SCREEN_W - 390,SCREEN_H - 10 , p);
p.setColor(Color.WHITE);
c.drawText(ControlPanel.Distance + " km ", SCREEN_W /2 - 200,SCREEN_H - 10 , p);
}

}

请帮忙!!我已经一个半星期了,无法解决:((

最佳答案

我想当它到达 System.out.println("Loose!"); 时您想返回到第一个菜单,因为您说它现在已经运行良好。我没有时间阅读所有代码,但如果它是你想要的,那么你可以尝试这个解决方案。我在每个类中添加了处理程序变量以重新启动程序。

public class MainActivity extends Activity implements OnTouchListener {

DialogPause pauseDialog;
public MyPreferences pref;
private TextView txCoins;
public Game game;
public static Music music;
ViewAnimator viewAnimator;
Handler uiHandler = new Handler(){
@override
public void handleMessage (Message msg){
restart();
}
}


@SuppressLint("ClickableViewAccessibility")
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
pref = new MyPreferences(this);
music = new Music(this);
pauseDialog = new DialogPause(this);

setContentView(R.layout.menu);

view();
}


private void restart(){
setContentView(R.layout.menu);
view();
}

public void view(){
txCoins = (TextView)findViewById(R.id.txCoins);
txCoins.setText("Coins "+pref.getInt("coins"));
}

public void newGame(){
if(game != null){
game.destroyed();
}
game = new Game(this, handler);
game.start();
game.setOnTouchListener(this);
setContentView(game);
}

public void click(View v){
newGame();
}

protected void onStart() {
super.onStart();
}

@Override
protected void onStop() {
music.StopBackgroundMusic();
super.onStop();
}

@Override
public void onBackPressed() {
//newGame(); //comment out this
}

和游戏类:

public class Game extends SurfaceView implements Runnable{

private Handler handler;
public static MyPreferences pref;
public static Levels level;
public static int SCREEN_W;
public static int SCREEN_H;
public static boolean running;
public static boolean pause = false;
private Thread thread = null;
private SurfaceHolder holder;
private Canvas canvas;
private Paint p = new Paint();
public static Handler handler = new Handler();
public static Resources res;
public Timer timer;

public Game(Context context, Handler handler) {
super(context);
this.handler = handler;
res = getResources();
holder = getHolder();
level = new Levels();
timer = new Timer();
pref = new MyPreferences(context);
System.out.println("Create Game instance");
}

public void run() {
init();

long lastTime = System.nanoTime();
double delta = 0;
double ns = 1000000000.0 / 30.0;
System.out.println("Run method" + running);
//Start looping...
while (running) {
//If it's not pause

long now = System.nanoTime();
delta+=(now - lastTime) / ns;
lastTime = now;

if(!holder.getSurface().isValid()){continue;}

canvas = holder.lockCanvas();
SCREEN_W = canvas.getWidth();
SCREEN_H= canvas.getHeight();


while (delta >-1) {
if(!pause)tick();
delta--;
}

level.level1();
render(canvas);
holder.unlockCanvasAndPost(canvas);

if(ControlPanel.PLAYER_POWER <=0){
System.out.println("Loose!");

ControlPanel.PLAYER_POWER = 100;
stop();
handler.sendEmptyMessage(0);//restart the game menu as u want
//start();//Comment out this
}
}
}

private void render(Canvas c) {
handler.render(c);
textOnScreen(c);
}

public void tick(){
handler.tick();
}

public void init(){
ControlPanel.COINS = pref.getInt("coins");
MainActivity.music.backgroundMusic();
handler.addSpaceShip(new Player(500, 500, 10, 10, handler, Sprite.getSprite(0)));

// handler.addKing(new King(Game.SCREEN_W / 2, 100,
// 40, 40, handler, Sprite.getSprite(18), 0));
}

public void start() {
//If the tread are new one
if(thread==null){
thread = new Thread(this);
thread.start();
timer.start();
}
//if it not running
if(!running) {
pause = false;
running =true;
}
}


public void stop() {
pause = true;
running = false;
timer.stop();
pref.putInt("coins", ControlPanel.COINS);
}


public void pause() {
pause = true;
}

public void destroyed() {
System.out.println("Stop");
running = false;
this.stop();
}

public void textOnScreen(Canvas c){
p = new Paint();
p.setColor(Color.YELLOW);
p.setTextSize(50);
c.drawText("POWER = " + ControlPanel.PLAYER_POWER, SCREEN_W / 2 ,50 , p);
c.drawText("Time = " + timer.timeFormat(), 100 ,50 , p);
c.drawText("Coins = " + ControlPanel.COINS, 10 ,SCREEN_H - 10 , p);
p.setColor(Color.WHITE);
c.drawText("Bullets = " +ControlPanel.BULLET, SCREEN_W - 390,SCREEN_H - 10 , p);
p.setColor(Color.WHITE);
c.drawText(ControlPanel.Distance + " km ", SCREEN_W /2 - 200,SCREEN_H - 10 , p);
}

}

关于java - 玩家丢失时如何启动 "new Game.class"?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28822791/

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