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Android 构建失败 - FormatException

转载 作者:太空狗 更新时间:2023-10-29 14:39:49 25 4
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从 Unity 2018.1.something 切换到 2018.2.0.b3 后,我无法再为 Android 构建,我得到:

FormatException: Input string was not in a correct format

在切换到最新的 beta 版本之前,我能够毫无问题地创建一个构建(尽管不是使用 gradle,而是使用内部构建系统)。有没有人遇到过这个问题和/或有人可以帮我解决这个问题?

这是我收到的全部信息:

FormatException: Input string was not in a correct format.
System.Version+VersionResult.SetFailure (System.Version+ParseFailureKind failure, System.String argument) (at <e1a80661d61443feb3dbdaac88eeb776>:0)
System.Version.TryParseComponent (System.String component, System.String componentName, System.Version+VersionResult& result, System.Int32& parsedComponent) (at <e1a80661d61443feb3dbdaac88eeb776>:0)
System.Version.TryParseVersion (System.String version, System.Version+VersionResult& result) (at <e1a80661d61443feb3dbdaac88eeb776>:0)
System.Version.Parse (System.String input) (at <e1a80661d61443feb3dbdaac88eeb776>:0)
System.Version..ctor (System.String version) (at <e1a80661d61443feb3dbdaac88eeb776>:0)
UnityEditor.Android.Utils.ParseVersion (System.String version) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.AndroidComponentProperties.get_PackageRevision () (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.AndroidComponentProperties.GetPackageRevision (System.String directory) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.AndroidSDKTools.BuildToolsVersion () (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKBuildToolsDetector.GetVersion (UnityEditor.Android.AndroidSDKTools sdkTools, UnityEditor.Android.AndroidJavaTools javaTools) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (UnityEditor.Android.AndroidSDKTools sdkTools, UnityEditor.Android.AndroidJavaTools javaTools, System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (UnityEditor.Android.AndroidJavaTools javaTools, System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector detector) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (UnityEditor.Android.AndroidJavaTools javaTools, System.Int32 minVersion, UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector detector) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at <a03b4d5bdb8646db9fef40240e67bcbf>:0)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:106)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

最佳答案

这可能是因为您的“目标 API”设置为“自动(最高安装)”。如果您将 Android P 安装为您的最高 API,那么您应该将 Target API 设置更改为其他设置。我将我的设置为“Android 8.1 (Oreo)”。

关于Android 构建失败 - FormatException,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50186433/

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