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objective-c - Mac OS X : Drawing into an offscreen NSGraphicsContext using CGContextRef C functions has no effect. 为什么?

转载 作者:太空狗 更新时间:2023-10-30 03:46:11 29 4
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Mac OS X 10.7.4

我正在绘制到通过 +[NSGraphicsContext graphicsContextWithBitmapImageRep:] 创建的屏幕外图形上下文中。

当我使用 NSBezierPath 绘制到此图形上下文中时,一切都按预期工作。

但是,当我使用 CGContextRef C 函数 绘制到此图形上下文中时,我看不到任何绘制结果。什么都没用。

由于我不会深入的原因,我确实需要使用 CGContextRef 函数(而不是 Cocoa NSBezierPath 类)进行绘制。

下面列出了我的代码示例。我正在尝试绘制一个简单的“X”。一笔使用NSBezierPath,一笔使用CGContextRef C函数。第一笔有效,第二笔无效。我做错了什么?

NSRect imgRect = NSMakeRect(0.0, 0.0, 100.0, 100.0);
NSSize imgSize = imgRect.size;

NSBitmapImageRep *offscreenRep = [[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
pixelsWide:imgSize.width
pixelsHigh:imgSize.height
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bitmapFormat:NSAlphaFirstBitmapFormat
bytesPerRow:0
bitsPerPixel:0] autorelease];

// set offscreen context
NSGraphicsContext *g = [NSGraphicsContext graphicsContextWithBitmapImageRep:offscreenRep];
[NSGraphicsContext setCurrentContext:g];

NSImage *img = [[[NSImage alloc] initWithSize:imgSize] autorelease];

CGContextRef ctx = [g graphicsPort];

// lock and draw
[img lockFocus];

// draw first stroke with Cocoa. this works!
NSPoint p1 = NSMakePoint(NSMaxX(imgRect), NSMinY(imgRect));
NSPoint p2 = NSMakePoint(NSMinX(imgRect), NSMaxY(imgRect));
[NSBezierPath strokeLineFromPoint:p1 toPoint:p2];

// draw second stroke with Core Graphics. This doesn't work!
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, 0.0, 0.0);
CGContextAddLineToPoint(ctx, imgSize.width, imgSize.height);
CGContextClosePath(ctx);
CGContextStrokePath(ctx);

[img unlockFocus];

最佳答案

您没有指定如何查看结果。我假设您正在查看 NSImage img 而不是 NSBitmapImageRep offscreenRep

当您调用 [img lockFocus] 时,您正在将当前 NSGraphicsContext 更改为绘制到 img 中的上下文。因此,NSBezierPath 绘图进入 img,这就是您所看到的。 CG 绘图进入您没有看到的 offscreenRep

与其将焦点锁定在 NSImage 上并在其中绘图,不如创建一个 NSImage 并将 offscreenRep 添加为其代表之一。

NSRect imgRect = NSMakeRect(0.0, 0.0, 100.0, 100.0);
NSSize imgSize = imgRect.size;

NSBitmapImageRep *offscreenRep = [[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
pixelsWide:imgSize.width
pixelsHigh:imgSize.height
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bitmapFormat:NSAlphaFirstBitmapFormat
bytesPerRow:0
bitsPerPixel:0] autorelease];

// set offscreen context
NSGraphicsContext *g = [NSGraphicsContext graphicsContextWithBitmapImageRep:offscreenRep];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:g];

// draw first stroke with Cocoa
NSPoint p1 = NSMakePoint(NSMaxX(imgRect), NSMinY(imgRect));
NSPoint p2 = NSMakePoint(NSMinX(imgRect), NSMaxY(imgRect));
[NSBezierPath strokeLineFromPoint:p1 toPoint:p2];

// draw second stroke with Core Graphics
CGContextRef ctx = [g graphicsPort];
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, 0.0, 0.0);
CGContextAddLineToPoint(ctx, imgSize.width, imgSize.height);
CGContextClosePath(ctx);
CGContextStrokePath(ctx);

// done drawing, so set the current context back to what it was
[NSGraphicsContext restoreGraphicsState];

// create an NSImage and add the rep to it
NSImage *img = [[[NSImage alloc] initWithSize:imgSize] autorelease];
[img addRepresentation:offscreenRep];

// then go on to save or view the NSImage

关于objective-c - Mac OS X : Drawing into an offscreen NSGraphicsContext using CGContextRef C functions has no effect. 为什么?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10627557/

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