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python - Pygame,如何在屏幕上绘制形状并删除之前的表面?

转载 作者:太空狗 更新时间:2023-10-30 02:33:48 27 4
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所以我有这段代码,它可以正常工作。我想要它做的是按不同的数量随机缩放正方形,它确实这样做了。我的问题在于 blit 函数,我的正方形似乎只是按比例放大,因为 blit 不会删除旧形状,它只是将新形状复制到表面。

如何使形状扩大和缩小,而不仅仅是扩大?

我的代码:

import sys, random, pygame
from pygame.locals import *

pygame.init()

w = 640
h = 480

screen = pygame.display.set_mode((w,h))
morphingShape = pygame.Surface((20,20))
morphingShape.fill((255, 137, 0)) #random colour for testing
morphingRect = morphingShape.get_rect()

def ShapeSizeChange(shape, screen):
x = random.randint(-21, 20)
w = shape.get_width()
h = shape.get_height()
if w + x > 0 and h + x > 0:
shape = pygame.transform.smoothscale(shape, (w + x, h + x))
else:
shape = pygame.transform.smoothscale(shape, (w - x, h - x))
shape.fill((255, 137, 0))
rect = shape.get_rect()
screen.blit(shape, rect)
return shape


while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
morphingShape = ShapeSizeChange(morphingShape, screen)
pygame.display.update()

最佳答案

在每一帧(While 循环的每次迭代)你都应该删除屏幕。默认情况下,屏幕(窗口)颜色为黑色,因此您应该通过调用 screen.fill( (0,0,0) ) 清除屏幕。下面是完整的代码,现在可以正常工作了:

import sys, random, pygame
from pygame.locals import *

pygame.init()

w = 640
h = 480

screen = pygame.display.set_mode((w,h))
morphingShape = pygame.Surface((20,20))
morphingShape.fill((255, 137, 0)) #random colour for testing
morphingRect = morphingShape.get_rect()

# clock object that will be used to make the animation
# have the same speed on all machines regardless
# of the actual machine speed.
clock = pygame.time.Clock()

def ShapeSizeChange(shape, screen):
x = random.randint(-21, 20)
w = shape.get_width()
h = shape.get_height()
if w + x > 0 and h + x > 0:
shape = pygame.transform.smoothscale(shape, (w + x, h + x))
else:
shape = pygame.transform.smoothscale(shape, (w - x, h - x))
shape.fill((255, 137, 0))
rect = shape.get_rect()
screen.blit(shape, rect)
return shape


while True:
# limit the demo to 50 frames per second
clock.tick( 50 );

# clear screen with black color
# THIS IS WHAT WAS REALLY MISSING...
screen.fill( (0,0,0) )

for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
morphingShape = ShapeSizeChange(morphingShape, screen)
pygame.display.update()

请注意,只需添加 screen.fill( (0,0,0) ) 即可解决您的问题。

关于python - Pygame,如何在屏幕上绘制形状并删除之前的表面?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11767236/

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