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关于这个问题我甚至不知道该搜索什么,所以我想把它贴在这里。
假设我有很多接口,比如…
/// <summary>
/// All interesting classes will implement this interface
/// </summary>
interface IMasterInterface {}
/// <summary>
/// Interface to represent someone that creates / produces goods
/// </summary>
interface IProduceGoods : IMasterInterface { int Prop1 {get;} }
/// <summary>
/// Interface to represent someone that buys / consumes goods
/// </summary>
interface IConsumeGoods : IMasterInterface { int Prop2 {get;} }
/// <summary>
/// Interface to represent someone that stores goods
/// </summary>
interface IStoreGoods : IMasterInterface { double Prop3 {get;} string name {get;}}
/// <summary>
/// Interface to represent someone that enjoys looking at goods
/// </summary>
interface IEnjoyLookingAtGoods : IMasterInterface { int Prop4 {get;} DateTime Prop5 {get;} }
/// <summary>
/// Class to represent a farm which grows and stores crops
/// </summary>
class Farm : IProduceGoods, IStoreGoods {/*...*/}
/// <summary>
/// Class to represent a merchant who buys goods and stores them
/// </summary>
class Merchant : IConsumeGoods, IStoreGoods {/*...*/}
/// <summary>
/// Window Shopper represents someone who doesn't buy anything and only looks
/// </summary>
class WindowShopper : IEnjoyLookingAtGoods{ /*...*/ }
/// <summary>
/// Princesses have lots of money to buy stuff and lots of time to look at stuff
/// </summary>
class Princess : IEnjoyLookingAtGoods, IConsumeGoods {/*...*/}
IMasterInterface princess = MyFactory.Create(IEnjoyLookingAtGoods, IEnjoyLookingAtGoodsParameters, IConsumeGoods, IConsumeGoodsParameters)
/// This should be true
((princess is IEnjoyLookingAtGoods) && (princess is IConsumeGoods))
/// <summary>
/// My container class for interesting objects
/// </summary>
class InterestingObjectContainer
{ public ReadOnlyCollection<IMasterInterface> InterestingObjects {get;} }
/// <summary>
/// I want to see the net population of producers and get there total production
/// </summary>
class ProducerProductionCalculator
{
// THIS IS WHERE THE MEAT OF THE QUESTION RESIDES!
ProductionResults Calculate(InterestingObjectContainer interestingObject)
{
List<IProduceGoods> producers = interestingObject.InterestingObjects.OfType<IProduceGoods>(); // Perhaps more interest LINQ
return DoSomethingWithListToAggregate(producers);
}
}
/// <summary>
/// Factory to create any combination of properties
/// </summary>
class FactoryForInterestingObjects
{
public static IMasterInterface Create(
List<KeyValuePair</*what goes here is the interface that I want to use,
what goes here are the parameter values that
should be returned by the getter */>> );
}
// Edited to be correct
class EnjoyLookingDecorator : IEnjoyLookingAtGoods
{
private IMasterInterface instance;
public EnjoyLookingDecorator(IMasterInterface wrappedObject)
{ this.instance = wrapped Object;}
#region Implementation of IEnjoyLookingAtGoods
/*...*/
#endregion
}
class EnjoyLookingDecorator : IEnjoyLookingAtGoods
{
private IMasterInterface instance;
public EnjoyLookingDecorator(IMasterInterface concrete)
{ this.instance = concrete;}
#region Implementation of IEnjoyLookingAtGoods here
/*...*/
#endregion
bool Is<T>() //this should be in the IMasterInterface
{
return this is T or instance is T;
}
}
class ConsumesGoodsDecorator : IConsumeGoods
{
private IMasterInterface instance;
public ConsumesGoodsDecorator (IMasterInterface concrete)
{ this.instance = concrete;}
#region Implementation of IConsumeGoods here
/*...*/
#endregion
bool Is<T>()
{
return this is T or instance is T;
}
}
IMasterInterface princess = new MasterClass() //whatever your concrete type is named
princess = new ConsumesGoodsDecorator(new EnjoyLookingDecorator(princess))
class ConsumesGoodsDecorator : IConsumeGoods, IEnjoyLookingAtGoods
{
private IMasterInterface instance;
public ConsumesGoodsDecorator (IMasterInterface concrete)
{ this.instance = concrete;}
#region Implementation of IConsumeGoods here
/*...*/
#endregion
#region Redirect all the IEnjoyLookingAtGoods Property Getters to instance
/* ... */
#endregion
bool Is<T>()
{
return this is T or instance is T;
}
}
/// <summary>
/// Factory to create any combination of properties
/// </summary>
class FactoryForInterestingObjects
{
public static IMasterInterface Create(
List<KeyValuePair<Type t, ArgSet customArguments>> interfaces))
{
object baseObject;
foreach(KeyValuePair<Type, ArgSet> interface in interfaces)
{
AddInterface(interface, object);
}
}
private static void AddInterface(KeyValuePair<Type, ArgSet> interface, ArgSet arguments)
{
// Delegate this to someone else
if(interface.Key is typeof(IProduceGoods))
{
IProduceGoodsExtensions.AddInterface(o, interface.value);
}
}
}
public static class IProduceGoodsExtensions
{
public static void AddInterface(object o, ArgSet arguments)
{
// do something to object to make it implement IProductGoods
// and make all the getters return the arguments passed in ArgSet
}
}
/// <summary>
/// Auto Generated by Factory to create a new type on the fly
/// </summary>
class ClassImplementingIProduceGoodsAndIEnjoyLookingAtGoods : IProduceGoods, IEnjoyLookingAtGoods
{
// From IProduceGoods
public int Prop1 {get; private set;}
// From IEnjoyLookingAtGoods
public int Prop4 {get; private set;}
public DateTime Prop5 {get; private set;}
public ClassImplementingIProduceGoodsAndIEnjoyLookingAtGoods(int prop1, int Prop4 , DateTime Prop5)
{
this.Prop1 = prop1; this.Prop4 = Prop4; this.Prop5 = Prop5;
}
}
//Update Master Interface
interface IMasterInterface
{
bool Is(Type t);
IMasterInterface As(Type t);
}
/// <summary>
/// Class to build up a final object
/// </summary>
class CompositionObject : IMasterInterface
{
ICollection<IMasterInterface> parts;
CompositionObject(IMasterInterface object){ parts = new List<IMasterInterface(object);}
bool Is(Type t)
{
foreach(IMasterInterface part in parts)
{ if (part is t) return true; // not sure on this off top of head
}
return false;
}
IMasterInterface As(Type t)
{
foreach(IMasterInterface part in parts)
{ if(part is t) return part; }
}
bool Add(IMasterInterface interface)
{ this.Is(typeof(interface)) return false; // don't add again
this.parts.Add(interface) }
}
最佳答案
试着看看装饰设计模式。就我所见,它是针对您所想到的那种情况,即对象可以包含从一组属性中提取的一组混合属性。在decorator模型中,每个属性都是一个自己的类,您可以有效地动态连接这些类以创建具有所需属性的对象。
要实现过滤,您需要使用某种迭代器遍历装饰器链,以查看您要测试的对象是否包含您要查找的迭代器。
我还没有使用C语言中的装饰器,只是C++,但是我发现它是一种非常有用和灵活的方法。如果你发现自己创建了更多更专业的类来表示“property”类的交集,那么我认为decorator很有帮助。
有关此模式的信息,请参见Decorator Design Pattern in C#。(购买并阅读gof设计模式书!)
关于c# - 动态类是这种情况还是……?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7583632/
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