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c# - 如何使用 iTextSharp 从 PDF 中正确提取下标/上标?

转载 作者:太空狗 更新时间:2023-10-30 01:16:56 25 4
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iTextSharp 可以很好地从 PDF 文档中提取纯文本,但我在处理技术文档中常见的下标/上标文本时遇到了问题。

TextChunk.SameLine() 要求两个 block 具有相同垂直定位“在”同一行上,上标或下标文本不是这种情况.例如,在本文档第 11 页的“COMBUSTION EFFICIENCY”下:

http://www.mass.gov/courts/docs/lawlib/300-399cmr/310cmr7.pdf

预期文本:

monoxide (CO) in flue gas in accordance with the following formula: C.E. = [CO2 /(CO + CO2)]

结果文本:

monoxide (CO) in flue gas in accordance with the following formula: C.E. = [CO /(CO + CO )] 
2 2

我将 SameLine() 移动到 LocationTextExtractionStrategy 并为它读取的私有(private) TextChunk 属性创建了公共(public) getter。这使我能够在我自己的子类中即时调整公差,如下所示:

public class SubSuperStrategy : LocationTextExtractionStrategy {
public int SameLineOrientationTolerance { get; set; }
public int SameLineDistanceTolerance { get; set; }

public override bool SameLine(TextChunk chunk1, TextChunk chunk2) {
var orientationDelta = Math.Abs(chunk1.OrientationMagnitude
- chunk2.OrientationMagnitude);
if(orientationDelta > SameLineOrientationTolerance) return false;
var distDelta = Math.Abs(chunk1.DistPerpendicular
- chunk2.DistPerpendicular);
return (distDelta <= SameLineDistanceTolerance);
}
}

使用 3SameLineDistanceTolerance,这更正了子/ super block 分配给的,但文本的相对位置很远:

monoxide (CO) in flue gas in accordance with the following formula:   C.E. = [CO /(CO + CO )] 2 2

有时 block 会插入文本中间的某个位置,有时(如本例)插入到末尾。无论哪种方式,他们都不会在正确的地方结束。我怀疑这可能与字体大小有关,但我对这段代码的理解能力有限。

有没有人找到另一种方法来处理这个问题?

(如果有帮助,我很乐意提交包含我的更改的拉取请求。)

最佳答案

为了正确地提取这些下标和上标,需要一种不同的方法来检查两个文本 block 是否在同一行上。以下类代表了一种这样的方法。

我更熟悉 Java/iText;因此,我首先在 Java 中实现了这种方法,然后才将其转换为 C#/iTextSharp。

一种使用 Java 和 iText 的方法

我正在使用当前的开发分支 iText 5.5.8-SNAPSHOT。

一种识别线的方法

假设文本行是水平的,并且不同行上字形的边界框的垂直延伸不重叠,可以尝试使用 RenderListener 来识别行,如下所示:

public class TextLineFinder implements RenderListener
{
@Override
public void beginTextBlock() { }
@Override
public void endTextBlock() { }
@Override
public void renderImage(ImageRenderInfo renderInfo) { }

/*
* @see RenderListener#renderText(TextRenderInfo)
*/
@Override
public void renderText(TextRenderInfo renderInfo)
{
LineSegment ascentLine = renderInfo.getAscentLine();
LineSegment descentLine = renderInfo.getDescentLine();
float[] yCoords = new float[]{
ascentLine.getStartPoint().get(Vector.I2),
ascentLine.getEndPoint().get(Vector.I2),
descentLine.getStartPoint().get(Vector.I2),
descentLine.getEndPoint().get(Vector.I2)
};
Arrays.sort(yCoords);
addVerticalUseSection(yCoords[0], yCoords[3]);
}

/**
* This method marks the given interval as used.
*/
void addVerticalUseSection(float from, float to)
{
if (to < from)
{
float temp = to;
to = from;
from = temp;
}

int i=0, j=0;
for (; i<verticalFlips.size(); i++)
{
float flip = verticalFlips.get(i);
if (flip < from)
continue;

for (j=i; j<verticalFlips.size(); j++)
{
flip = verticalFlips.get(j);
if (flip < to)
continue;
break;
}
break;
}
boolean fromOutsideInterval = i%2==0;
boolean toOutsideInterval = j%2==0;

while (j-- > i)
verticalFlips.remove(j);
if (toOutsideInterval)
verticalFlips.add(i, to);
if (fromOutsideInterval)
verticalFlips.add(i, from);
}

final List<Float> verticalFlips = new ArrayList<Float>();
}

( TextLineFinder.java )

RenderListener 尝试通过将文本边界框投影到 y 轴上来识别水平文本行。它假定这些投影不会与来自不同行的文本重叠,即使在下标和上标的情况下也是如此。

这个类本质上是 PageVerticalAnalyzer 的简化形式用于 this answer .

按行对文本 block 进行排序

确定了上面的行后,可以调整 iText 的 LocationTextExtractionStrategy 以像这样沿着这些行排序:

public class HorizontalTextExtractionStrategy extends LocationTextExtractionStrategy
{
public class HorizontalTextChunk extends TextChunk
{
public HorizontalTextChunk(String string, Vector startLocation, Vector endLocation, float charSpaceWidth)
{
super(string, startLocation, endLocation, charSpaceWidth);
}

@Override
public int compareTo(TextChunk rhs)
{
if (rhs instanceof HorizontalTextChunk)
{
HorizontalTextChunk horRhs = (HorizontalTextChunk) rhs;
int rslt = Integer.compare(getLineNumber(), horRhs.getLineNumber());
if (rslt != 0) return rslt;
return Float.compare(getStartLocation().get(Vector.I1), rhs.getStartLocation().get(Vector.I1));
}
else
return super.compareTo(rhs);
}

@Override
public boolean sameLine(TextChunk as)
{
if (as instanceof HorizontalTextChunk)
{
HorizontalTextChunk horAs = (HorizontalTextChunk) as;
return getLineNumber() == horAs.getLineNumber();
}
else
return super.sameLine(as);
}

public int getLineNumber()
{
Vector startLocation = getStartLocation();
float y = startLocation.get(Vector.I2);
List<Float> flips = textLineFinder.verticalFlips;
if (flips == null || flips.isEmpty())
return 0;
if (y < flips.get(0))
return flips.size() / 2 + 1;
for (int i = 1; i < flips.size(); i+=2)
{
if (y < flips.get(i))
{
return (1 + flips.size() - i) / 2;
}
}
return 0;
}
}

@Override
public void renderText(TextRenderInfo renderInfo)
{
textLineFinder.renderText(renderInfo);

LineSegment segment = renderInfo.getBaseline();
if (renderInfo.getRise() != 0){ // remove the rise from the baseline - we do this because the text from a super/subscript render operations should probably be considered as part of the baseline of the text the super/sub is relative to
Matrix riseOffsetTransform = new Matrix(0, -renderInfo.getRise());
segment = segment.transformBy(riseOffsetTransform);
}
TextChunk location = new HorizontalTextChunk(renderInfo.getText(), segment.getStartPoint(), segment.getEndPoint(), renderInfo.getSingleSpaceWidth());
getLocationalResult().add(location);
}

public HorizontalTextExtractionStrategy() throws NoSuchFieldException, SecurityException
{
locationalResultField = LocationTextExtractionStrategy.class.getDeclaredField("locationalResult");
locationalResultField.setAccessible(true);

textLineFinder = new TextLineFinder();
}

@SuppressWarnings("unchecked")
List<TextChunk> getLocationalResult()
{
try
{
return (List<TextChunk>) locationalResultField.get(this);
}
catch (IllegalArgumentException | IllegalAccessException e)
{
e.printStackTrace();
throw new RuntimeException(e);
}
}

final Field locationalResultField;
final TextLineFinder textLineFinder;
}

( HorizontalTextExtractionStrategy.java )

TextExtractionStrategy 使用 TextLineFinder 来识别水平文本行,然后使用这些信息对文本 block 进行排序。

当心,此代码使用反射来访问私有(private)父类成员。这可能并非在所有环境中都被允许。在这种情况下,只需复制 LocationTextExtractionStrategy 并直接插入代码即可。

提取文本

现在可以使用这种文本提取策略来提取带有内联上标和下标的文本,如下所示:

String extract(PdfReader reader, int pageNo) throws IOException, NoSuchFieldException, SecurityException
{
return PdfTextExtractor.getTextFromPage(reader, pageNo, new HorizontalTextExtractionStrategy());
}

(来自 ExtractSuperAndSubInLine.java)

OP 文档第 11 页“COMBUSTION EFFICIENCY”下的示例文本现在被提取如下:

monoxide (CO) in flue gas in accordance with the following formula:   C.E. = [CO 2/(CO + CO 2 )] 

使用 C# 和 iTextSharp 的相同方法

来自以 Java 为中心的部分的解释、警告和示例结果仍然适用,这是代码:

我使用的是 iTextSharp 5.5.7。

一种识别线的方法

public class TextLineFinder : IRenderListener
{
public void BeginTextBlock() { }
public void EndTextBlock() { }
public void RenderImage(ImageRenderInfo renderInfo) { }

public void RenderText(TextRenderInfo renderInfo)
{
LineSegment ascentLine = renderInfo.GetAscentLine();
LineSegment descentLine = renderInfo.GetDescentLine();
float[] yCoords = new float[]{
ascentLine.GetStartPoint()[Vector.I2],
ascentLine.GetEndPoint()[Vector.I2],
descentLine.GetStartPoint()[Vector.I2],
descentLine.GetEndPoint()[Vector.I2]
};
Array.Sort(yCoords);
addVerticalUseSection(yCoords[0], yCoords[3]);
}

void addVerticalUseSection(float from, float to)
{
if (to < from)
{
float temp = to;
to = from;
from = temp;
}

int i=0, j=0;
for (; i<verticalFlips.Count; i++)
{
float flip = verticalFlips[i];
if (flip < from)
continue;

for (j=i; j<verticalFlips.Count; j++)
{
flip = verticalFlips[j];
if (flip < to)
continue;
break;
}
break;
}
bool fromOutsideInterval = i%2==0;
bool toOutsideInterval = j%2==0;

while (j-- > i)
verticalFlips.RemoveAt(j);
if (toOutsideInterval)
verticalFlips.Insert(i, to);
if (fromOutsideInterval)
verticalFlips.Insert(i, from);
}

public List<float> verticalFlips = new List<float>();
}

按行对文本 block 进行排序

public class HorizontalTextExtractionStrategy : LocationTextExtractionStrategy
{
public class HorizontalTextChunk : TextChunk
{
public HorizontalTextChunk(String stringValue, Vector startLocation, Vector endLocation, float charSpaceWidth, TextLineFinder textLineFinder)
: base(stringValue, startLocation, endLocation, charSpaceWidth)
{
this.textLineFinder = textLineFinder;
}

override public int CompareTo(TextChunk rhs)
{
if (rhs is HorizontalTextChunk)
{
HorizontalTextChunk horRhs = (HorizontalTextChunk) rhs;
int rslt = CompareInts(getLineNumber(), horRhs.getLineNumber());
if (rslt != 0) return rslt;
return CompareFloats(StartLocation[Vector.I1], rhs.StartLocation[Vector.I1]);
}
else
return base.CompareTo(rhs);
}

public override bool SameLine(TextChunk a)
{
if (a is HorizontalTextChunk)
{
HorizontalTextChunk horAs = (HorizontalTextChunk) a;
return getLineNumber() == horAs.getLineNumber();
}
else
return base.SameLine(a);
}

public int getLineNumber()
{
Vector startLocation = StartLocation;
float y = startLocation[Vector.I2];
List<float> flips = textLineFinder.verticalFlips;
if (flips == null || flips.Count == 0)
return 0;
if (y < flips[0])
return flips.Count / 2 + 1;
for (int i = 1; i < flips.Count; i+=2)
{
if (y < flips[i])
{
return (1 + flips.Count - i) / 2;
}
}
return 0;
}

private static int CompareInts(int int1, int int2){
return int1 == int2 ? 0 : int1 < int2 ? -1 : 1;
}

private static int CompareFloats(float float1, float float2)
{
return float1 == float2 ? 0 : float1 < float2 ? -1 : 1;
}

TextLineFinder textLineFinder;
}

public override void RenderText(TextRenderInfo renderInfo)
{
textLineFinder.RenderText(renderInfo);

LineSegment segment = renderInfo.GetBaseline();
if (renderInfo.GetRise() != 0){ // remove the rise from the baseline - we do this because the text from a super/subscript render operations should probably be considered as part of the baseline of the text the super/sub is relative to
Matrix riseOffsetTransform = new Matrix(0, -renderInfo.GetRise());
segment = segment.TransformBy(riseOffsetTransform);
}
TextChunk location = new HorizontalTextChunk(renderInfo.GetText(), segment.GetStartPoint(), segment.GetEndPoint(), renderInfo.GetSingleSpaceWidth(), textLineFinder);
getLocationalResult().Add(location);
}

public HorizontalTextExtractionStrategy()
{
locationalResultField = typeof(LocationTextExtractionStrategy).GetField("locationalResult", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
textLineFinder = new TextLineFinder();
}

List<TextChunk> getLocationalResult()
{
return (List<TextChunk>) locationalResultField.GetValue(this);
}

System.Reflection.FieldInfo locationalResultField;
TextLineFinder textLineFinder;
}

提取文本

    string extract(PdfReader reader, int pageNo)
{
return PdfTextExtractor.GetTextFromPage(reader, pageNo, new HorizontalTextExtractionStrategy());
}

更新:LocationTextExtractionStrategy 的变化

在 iText 5.5.9-SNAPSHOT 中提交 53526e4854fcb80c86cbc2e113f7a07401dc9a67(“重构 LocationTextExtractionStrategy...”)到 1ab350beae148be2a4bef5e663b3d67a004ff9f8(“使 TextChunkLocation 成为 CompTextExtractionStrategy<> 类...”)允许像这样的定制而不需要反射(reflection)。

不幸的是,此更改破坏了上面介绍的 Horizo​​ntalTextExtractionStrategy。对于这些提交之后的 iText 版本,可以使用以下策略:

public class HorizontalTextExtractionStrategy2 extends LocationTextExtractionStrategy
{
public static class HorizontalTextChunkLocationStrategy implements TextChunkLocationStrategy
{
public HorizontalTextChunkLocationStrategy(TextLineFinder textLineFinder)
{
this.textLineFinder = textLineFinder;
}

@Override
public TextChunkLocation createLocation(TextRenderInfo renderInfo, LineSegment baseline)
{
return new HorizontalTextChunkLocation(baseline.getStartPoint(), baseline.getEndPoint(), renderInfo.getSingleSpaceWidth());
}

final TextLineFinder textLineFinder;

public class HorizontalTextChunkLocation implements TextChunkLocation
{
/** the starting location of the chunk */
private final Vector startLocation;
/** the ending location of the chunk */
private final Vector endLocation;
/** unit vector in the orientation of the chunk */
private final Vector orientationVector;
/** the orientation as a scalar for quick sorting */
private final int orientationMagnitude;
/** perpendicular distance to the orientation unit vector (i.e. the Y position in an unrotated coordinate system)
* we round to the nearest integer to handle the fuzziness of comparing floats */
private final int distPerpendicular;
/** distance of the start of the chunk parallel to the orientation unit vector (i.e. the X position in an unrotated coordinate system) */
private final float distParallelStart;
/** distance of the end of the chunk parallel to the orientation unit vector (i.e. the X position in an unrotated coordinate system) */
private final float distParallelEnd;
/** the width of a single space character in the font of the chunk */
private final float charSpaceWidth;

public HorizontalTextChunkLocation(Vector startLocation, Vector endLocation, float charSpaceWidth)
{
this.startLocation = startLocation;
this.endLocation = endLocation;
this.charSpaceWidth = charSpaceWidth;

Vector oVector = endLocation.subtract(startLocation);
if (oVector.length() == 0)
{
oVector = new Vector(1, 0, 0);
}
orientationVector = oVector.normalize();
orientationMagnitude = (int)(Math.atan2(orientationVector.get(Vector.I2), orientationVector.get(Vector.I1))*1000);

// see http://mathworld.wolfram.com/Point-LineDistance2-Dimensional.html
// the two vectors we are crossing are in the same plane, so the result will be purely
// in the z-axis (out of plane) direction, so we just take the I3 component of the result
Vector origin = new Vector(0,0,1);
distPerpendicular = (int)(startLocation.subtract(origin)).cross(orientationVector).get(Vector.I3);

distParallelStart = orientationVector.dot(startLocation);
distParallelEnd = orientationVector.dot(endLocation);
}

public int orientationMagnitude() { return orientationMagnitude; }
public int distPerpendicular() { return distPerpendicular; }
public float distParallelStart() { return distParallelStart; }
public float distParallelEnd() { return distParallelEnd; }
public Vector getStartLocation() { return startLocation; }
public Vector getEndLocation() { return endLocation; }
public float getCharSpaceWidth() { return charSpaceWidth; }

/**
* @param as the location to compare to
* @return true is this location is on the the same line as the other
*/
public boolean sameLine(TextChunkLocation as)
{
if (as instanceof HorizontalTextChunkLocation)
{
HorizontalTextChunkLocation horAs = (HorizontalTextChunkLocation) as;
return getLineNumber() == horAs.getLineNumber();
}
else
return orientationMagnitude() == as.orientationMagnitude() && distPerpendicular() == as.distPerpendicular();
}

/**
* Computes the distance between the end of 'other' and the beginning of this chunk
* in the direction of this chunk's orientation vector. Note that it's a bad idea
* to call this for chunks that aren't on the same line and orientation, but we don't
* explicitly check for that condition for performance reasons.
* @param other
* @return the number of spaces between the end of 'other' and the beginning of this chunk
*/
public float distanceFromEndOf(TextChunkLocation other)
{
float distance = distParallelStart() - other.distParallelEnd();
return distance;
}

public boolean isAtWordBoundary(TextChunkLocation previous)
{
/**
* Here we handle a very specific case which in PDF may look like:
* -.232 Tc [( P)-226.2(r)-231.8(e)-230.8(f)-238(a)-238.9(c)-228.9(e)]TJ
* The font's charSpace width is 0.232 and it's compensated with charSpacing of 0.232.
* And a resultant TextChunk.charSpaceWidth comes to TextChunk constructor as 0.
* In this case every chunk is considered as a word boundary and space is added.
* We should consider charSpaceWidth equal (or close) to zero as a no-space.
*/
if (getCharSpaceWidth() < 0.1f)
return false;

float dist = distanceFromEndOf(previous);

return dist < -getCharSpaceWidth() || dist > getCharSpaceWidth()/2.0f;
}

public int getLineNumber()
{
Vector startLocation = getStartLocation();
float y = startLocation.get(Vector.I2);
List<Float> flips = textLineFinder.verticalFlips;
if (flips == null || flips.isEmpty())
return 0;
if (y < flips.get(0))
return flips.size() / 2 + 1;
for (int i = 1; i < flips.size(); i+=2)
{
if (y < flips.get(i))
{
return (1 + flips.size() - i) / 2;
}
}
return 0;
}

@Override
public int compareTo(TextChunkLocation rhs)
{
if (rhs instanceof HorizontalTextChunkLocation)
{
HorizontalTextChunkLocation horRhs = (HorizontalTextChunkLocation) rhs;
int rslt = Integer.compare(getLineNumber(), horRhs.getLineNumber());
if (rslt != 0) return rslt;
return Float.compare(getStartLocation().get(Vector.I1), rhs.getStartLocation().get(Vector.I1));
}
else
{
int rslt;
rslt = Integer.compare(orientationMagnitude(), rhs.orientationMagnitude());
if (rslt != 0) return rslt;

rslt = Integer.compare(distPerpendicular(), rhs.distPerpendicular());
if (rslt != 0) return rslt;

return Float.compare(distParallelStart(), rhs.distParallelStart());
}
}
}
}

@Override
public void renderText(TextRenderInfo renderInfo)
{
textLineFinder.renderText(renderInfo);
super.renderText(renderInfo);
}

public HorizontalTextExtractionStrategy2() throws NoSuchFieldException, SecurityException
{
this(new TextLineFinder());
}

public HorizontalTextExtractionStrategy2(TextLineFinder textLineFinder) throws NoSuchFieldException, SecurityException
{
super(new HorizontalTextChunkLocationStrategy(textLineFinder));

this.textLineFinder = textLineFinder;
}

final TextLineFinder textLineFinder;
}

( HorizontalTextExtractionStrategy2.java )

关于c# - 如何使用 iTextSharp 从 PDF 中正确提取下标/上标?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33492792/

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