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python - 软件设计与开发专业 : Pygame Smudge Trails

转载 作者:太空狗 更新时间:2023-10-30 01:16:50 24 4
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首先,我在网上和这个网站上搜索了解决方案,但我尝试过的解决方案都不起作用,所以我决定发布我的个人问题和代码。该程序是使用 Python 3.2.2 和相应的兼容版本的 pygame 创建的。我还意识到一种更有效的方法是使用 sprite、sprite 组和“脏矩形”更新,但我无法转换程序,因此我将在没有这些功能的额外好处的情况下继续。

问题:留下“小行星”移动的污迹。
假设:背景被 blit 到屏幕上,但是小行星被 blit 到背景上。

请回复 - 顺便说一句,我是来自澳大利亚的高中生 :D

import pygame
import random
import math
pygame.init()

height = 550
width = 750
screen = pygame.display.set_mode((width, height))
background = pygame.image.load("Planet.jpg")
Clock = pygame.time.Clock()


class asteroid(pygame.sprite.Sprite):
def __init__(self, x, y, size):
pygame.sprite.Sprite.__init__(self)
self.x = x
self.y = y
self.size = 15
self.speed = 0.0
self.angle = 0
self.colour = (171, 130, 255)
self.thickness = 0

def display(self):
pygame.draw.circle(background, self.colour, (int(self.x),int(self.y)), self.size, self.thickness)

pygame.draw.circle(background, (255, 255, 255), (int(self.x),int(self.y)), self.size, 1)

def move(self):
self.x += math.sin(self.angle) * self.speed
self.y -= math.cos(self.angle) * self.speed

def boundaries(self):
if self.x > width - self.size:
self.x = 0 + self.size
elif self.x < self.size:
self.x = width - self.size
if self.y > height - self.size:
self.y = 0 + self.size
elif self.y <self.size:
self.y = height - self.size




num_target = 5
my_particles = []
num_particles = len(my_particles)
while num_particles < 5:
for n in range(num_target):
size = 20
x = random.randint(size, height - size)
y = random.randint(size, width - size)
target = asteroid(x, y, size)
target.speed = random.uniform(1.0, 1.0)
target.angle = random.uniform(0, math.pi*2)
my_particles.append(target)
num_particles = num_particles + 1


def main():
pygame.display.set_caption("Anyu's Game")
screen.blit(background, (0,0))
pygame.display.update()
score = (pygame.time.get_ticks()/1000)
print (score)


while True:
pygame.display.update()
screen.blit(background, (0,0))
MouseP = pygame.mouse.get_pos()
frames = Clock.get_fps
pygame.mouse.set_visible
score = (pygame.time.get_ticks()/1000)
print (score)
print (MouseP)
for target in my_particles:
target.move()
target.boundaries()
target.display()
pygame.display.update()


for event in pygame.event.get():

if event.type == pygame.QUIT:
pygame.quit();

if __name__=='__main__':
main()

最佳答案

基本上,你是对的!圆圈直接绘制在背景上,每次绘制新圆圈时,旧圆圈都会保留。导致污迹/痕迹。

您可以在draw 方法中将background 更改为screen这将解决它。

但按预期使用 Sprite 类确实值得。我对您的代码做了一些更改,以便为您切换。通过这些更改,它可以毫无痕迹地运行 :)

这里是变化和解释:

在顶部附近添加:

#Create a new `pygame.Surface`, and draw a circle on it, then set transparency:
circle = pygame.Surface((30,30))
circle = circle.convert()
pygame.draw.circle(circle, (171, 130, 255), (int(15),int(15)), 15, 0)
circle.set_colorkey(circle.get_at((0, 0)), pygame.RLEACCEL)

将此添加到小行星__init__ 方法:

#Sets the asteroid image, and then the asteroids co-ords (these are in `rect`)
self.image = circle
self.rect = self.image.get_rect()

将此添加到 def move(self): 的末尾

        self.rect[0] = self.x
self.rect[1] = self.y

改变:

my_particles = []

到:

#This is a special pygame container class, it has a draw() method that tracks changed areas of the screen.
my_particles = pygame.sprite.RenderUpdates()

改变:

my_particles.append(target)

到:

my_particles.add(target)

改变:

while True:
pygame.display.update()
screen.blit(background, (0,0))
MouseP = pygame.mouse.get_pos()
frames = Clock.get_fps
pygame.mouse.set_visible
score = (pygame.time.get_ticks()/1000)
print (score)
print (MouseP)
for target in my_particles:
target.move()
target.boundaries()
target.display()
pygame.display.update()

到:

#initial screen draw:
screen.blit(background, (0,0))
pygame.display.update()
while True:
#remove previous drawn sprites and replaces with background:
my_particles.clear(screen, background)
MouseP = pygame.mouse.get_pos()
frames = Clock.get_fps
pygame.mouse.set_visible
score = (pygame.time.get_ticks()/1000)
print (score)
print (MouseP)
for target in my_particles:
target.move()
target.boundaries()
#draws changed sprites to the screen:
pygame.display.update(my_particles.draw(screen))

删除 display 方法,因为它不再需要。

这也将比您之前的代码运行得更快,因为绘制某些东西所花费的时间与绘图区域的大小成正比,并且以前它每次都绘制整个背景 - 现在它只绘制 Sprite 和更改背景!

希望这有帮助:)

关于python - 软件设计与开发专业 : Pygame Smudge Trails,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10461013/

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