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c# - 打开/关闭音乐按钮 Console.Beep

转载 作者:太空狗 更新时间:2023-10-30 00:54:38 25 4
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我有一个带有文本的按钮,上面写着音乐开/关。

使用以下 Console.Beep() 代码:

private void button1_Click(object sender, EventArgs e)
{
Console.Beep(659, 125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(523, 125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(375);
Console.Beep(392, 125);
Thread.Sleep(375);
Console.Beep(523, 125);
Thread.Sleep(250);
Console.Beep(392, 125);
Thread.Sleep(250);
Console.Beep(330, 125);
Thread.Sleep(250);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(466, 125);
Thread.Sleep(42);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(392, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(880, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(587, 125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(250);
Console.Beep(392, 125);
Thread.Sleep(250);
Console.Beep(330, 125);
Thread.Sleep(250);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(466, 125);
Thread.Sleep(42);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(392, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(880, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(587, 125);
Console.Beep(494, 125);
Thread.Sleep(375);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(698, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(698, 125);
Thread.Sleep(625);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(622, 125);
Thread.Sleep(250);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(523, 125);
Thread.Sleep(1125);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(698, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(698, 125);
Thread.Sleep(625);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(622, 125);
Thread.Sleep(250);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(523, 125);
Thread.Sleep(625);
}

我的问题是如何让按钮在再次单击时关闭音乐,然后在再次单击时重新打开音乐,依此类推。

最佳答案

我不习惯编写完整的代码来回答问题,但考虑到我现在有多无聊,考虑到播放的音乐,我无法抑制制作一个小型状态机的冲动。

public class Player
{
private Thread Thread { get; set; }

private ManualResetEventSlim Mutex { get; set; }

public Player()
{
this.Mutex = new ManualResetEventSlim(false);

this.Thread = new Thread(this.PlayThread);
this.Thread.Start();
}

public void Play()
{
this.Mutex.Set();
}

public void Stop()
{
this.Mutex.Reset();
}

private static IEnumerable<Action> PlaySong()
{
yield return () => Console.Beep(659, 125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(330, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(466, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(880, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(587, 125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(330, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(466, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(880, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(587, 125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(625);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(1125);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(625);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(625);
}

private void PlayThread()
{
foreach (var action in PlaySong())
{
if (!this.Mutex.IsSet)
{
this.Mutex.Wait();
}

action();
}
}
}

用法:实例化 Player 类。使用 Play 方法播放,使用 Stop 方法停止。理想情况下,您必须在完成歌曲后处理互斥体。

关于c# - 打开/关闭音乐按钮 Console.Beep,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12217054/

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