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c# - 如何在为 WPF 调度程序事件提供服务时等待 WaitHandle?

转载 作者:太空狗 更新时间:2023-10-30 00:31:53 37 4
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有人给我发邮件问我有没有WaitOneAndPump的版本对于 WPF。目标是等待句柄(类似于 WaitHandle.WaitOne )并在等待时在同一个堆栈框架上抽取 WPF 调度程序事件。

我真的不认为像这样的 API 应该用于任何生产代码,无论是 WinForms 还是 WPF(除了 UI Automation 之外)。 WPF 不公开 WinForms 的 DoEvents 的显式版本,这是一个非常好的设计决策,给定 the fair share of abuse the DoEvents API has been taking .

尽管如此,这个问题本身很有趣,所以我打算把它当作一个练习,并张贴我可能想到的任何答案。如果有兴趣,也可以随意发布您自己的版本。

最佳答案

我想出的 WaitOneAndPump 版本使用 DispatcherHooks EventsMsgWaitForMultipleObjectsEx , 以避免运行 busy-waiting loop .

同样,在生产代码中使用此 WaitOneAndPump(或任何其他嵌套消息循环变体)几乎总是一个糟糕的设计决策。我只能想到两个合法使用嵌套消息循环的 .NET API:Window.ShowDialogForm.ShowDialog .

using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;

namespace Wpf_21642381
{
#region MainWindow
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();

this.Loaded += MainWindow_Loaded;
}

// testing
async void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
await Dispatcher.Yield(DispatcherPriority.ApplicationIdle);

try
{
Func<Task> doAsync = async () =>
{
await Task.Delay(6000);
};

var task = doAsync();
var handle = ((IAsyncResult)task).AsyncWaitHandle;

var startTick = Environment.TickCount;
handle.WaitOneAndPump(5000);
MessageBox.Show("Lapse: " + (Environment.TickCount - startTick));
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
#endregion

#region WaitExt
// WaitOneAndPump
public static class WaitExt
{
public static bool WaitOneAndPump(this WaitHandle handle, int millisecondsTimeout)
{
using (var operationPendingMre = new ManualResetEvent(false))
{
var result = false;

var startTick = Environment.TickCount;

var dispatcher = Dispatcher.CurrentDispatcher;

var frame = new DispatcherFrame();

var handles = new[] {
handle.SafeWaitHandle.DangerousGetHandle(),
operationPendingMre.SafeWaitHandle.DangerousGetHandle() };

// idle processing plumbing
DispatcherOperation idleOperation = null;
Action idleAction = () => { idleOperation = null; };
Action enqueIdleOperation = () =>
{
if (idleOperation != null)
idleOperation.Abort();
// post an empty operation to make sure that
// onDispatcherInactive will be called again
idleOperation = dispatcher.BeginInvoke(
idleAction,
DispatcherPriority.ApplicationIdle);
};

// timeout plumbing
Func<uint> getTimeout;
if (Timeout.Infinite == millisecondsTimeout)
getTimeout = () => INFINITE;
else
getTimeout = () => (uint)Math.Max(0, millisecondsTimeout + startTick - Environment.TickCount);

DispatcherHookEventHandler onOperationPosted = (s, e) =>
{
// this may occur on a random thread,
// trigger a helper event and
// unblock MsgWaitForMultipleObjectsEx inside onDispatcherInactive
operationPendingMre.Set();
};

DispatcherHookEventHandler onOperationCompleted = (s, e) =>
{
// this should be fired on the Dispather thread
Debug.Assert(Thread.CurrentThread == dispatcher.Thread);

// do an instant handle check
var nativeResult = WaitForSingleObject(handles[0], 0);
if (nativeResult == WAIT_OBJECT_0)
result = true;
else if (nativeResult == WAIT_ABANDONED_0)
throw new AbandonedMutexException(-1, handle);
else if (getTimeout() == 0)
result = false;
else if (nativeResult == WAIT_TIMEOUT)
return;
else
throw new InvalidOperationException("WaitForSingleObject");

// end the nested Dispatcher loop
frame.Continue = false;
};

EventHandler onDispatcherInactive = (s, e) =>
{
operationPendingMre.Reset();

// wait for the handle or a message
var timeout = getTimeout();

var nativeResult = MsgWaitForMultipleObjectsEx(
(uint)handles.Length, handles,
timeout,
QS_EVENTMASK,
MWMO_INPUTAVAILABLE);

if (nativeResult == WAIT_OBJECT_0)
// handle signalled
result = true;
else if (nativeResult == WAIT_TIMEOUT)
// timed out
result = false;
else if (nativeResult == WAIT_ABANDONED_0)
// abandonded mutex
throw new AbandonedMutexException(-1, handle);
else if (nativeResult == WAIT_OBJECT_0 + 1)
// operation posted from another thread, yield to the frame loop
return;
else if (nativeResult == WAIT_OBJECT_0 + 2)
{
// a Windows message
if (getTimeout() > 0)
{
// message pending, yield to the frame loop
enqueIdleOperation();
return;
}

// timed out
result = false;
}
else
// unknown result
throw new InvalidOperationException("MsgWaitForMultipleObjectsEx");

// end the nested Dispatcher loop
frame.Continue = false;
};

dispatcher.Hooks.OperationCompleted += onOperationCompleted;
dispatcher.Hooks.OperationPosted += onOperationPosted;
dispatcher.Hooks.DispatcherInactive += onDispatcherInactive;

try
{
// onDispatcherInactive will be called on the new frame,
// as soon as Dispatcher becomes idle
enqueIdleOperation();
Dispatcher.PushFrame(frame);
}
finally
{
if (idleOperation != null)
idleOperation.Abort();
dispatcher.Hooks.OperationCompleted -= onOperationCompleted;
dispatcher.Hooks.OperationPosted -= onOperationPosted;
dispatcher.Hooks.DispatcherInactive -= onDispatcherInactive;
}

return result;
}
}

const uint QS_EVENTMASK = 0x1FF;
const uint MWMO_INPUTAVAILABLE = 0x4;
const uint WAIT_TIMEOUT = 0x102;
const uint WAIT_OBJECT_0 = 0;
const uint WAIT_ABANDONED_0 = 0x80;
const uint INFINITE = 0xFFFFFFFF;

[DllImport("user32.dll", SetLastError = true)]
static extern uint MsgWaitForMultipleObjectsEx(
uint nCount, IntPtr[] pHandles,
uint dwMilliseconds, uint dwWakeMask, uint dwFlags);

[DllImport("kernel32.dll")]
static extern uint WaitForSingleObject(IntPtr hHandle, uint dwMilliseconds);
}
#endregion
}

此代码尚未经过严格测试,可能包含错误,但我认为就问题而言,我的概念是正确的。

关于c# - 如何在为 WPF 调度程序事件提供服务时等待 WaitHandle?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21642381/

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