- xml - AJAX/Jquery XML 解析
- 具有多重继承的 XML 模式
- .net - 枚举序列化 Json 与 XML
- XML 简单类型、简单内容、复杂类型、复杂内容
我遇到了这个奇怪的错误...
/Users/gideon/Documents/ca_ruby/rubytactoe/lib/player.rb:13:in `gets': Is a directory - spec (Errno::EISDIR)
player_spec.rb:
require_relative '../spec_helper'
# the universe is vast and infinite...it contains a game.... but no players
describe "tic tac toe game" do
context "the player class" do
it "must have a human player X"do
player = Player.new("X")
STDOUT.should_receive(:puts).with("human move")
# player.stub(:gets).and_return("")
player.move_human("X")
end
it "must have a computer player O" do
player = Player.new("O")
STDOUT.should_receive(:puts).with("computer move") #what I expect to get back
player.stub(:gets).and_return("") #what I am sending
player.move_computer("O") #the actual call
end
end
end
播放器.rb
# require_relative 'drawgrid'
class Player
attr_reader :boardpiece # i exist so game can read me
def initialize(letter)
@boardpiece = letter
end
def move_human(game)
puts "human move..."
@move = gets.chomp
end
def move_computer(game)
puts "computer move..."
# all possible third moves as 'O' (computer)
@human_winmoves = {
:wm01 => {:a1=>"X", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"X", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm02 => {:a1=>" ", :a2=>"X", :a3=>" ", :b1=>" ", :b2=>"X", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm03 => {:a1=>" ", :a2=>" ", :a3=>"X", :b1=>" ", :b2=>"X", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm04 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>"X", :b2=>"X", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm05 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"X", :b3=>"X", :c1=>" ", :c2=>" ", :c3=>" "},
:wm06 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"X", :b3=>" ", :c1=>"X", :c2=>" ", :c3=>" "},
:wm07 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"X", :b3=>" ", :c1=>" ", :c2=>"X", :c3=>" "},
:wm08 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"X", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>"X"},
#check those corners
:wm09 => {:a1=>"X", :a2=>"X", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm10 => {:a1=>"X", :a2=>" ", :a3=>" ", :b1=>"X", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm11 => {:a1=>" ", :a2=>"X", :a3=>"X", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm12 => {:a1=>" ", :a2=>" ", :a3=>"X", :b1=>" ", :b2=>" ", :b3=>"X", :c1=>" ", :c2=>" ", :c3=>" "},
:wm13 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>"X", :c1=>" ", :c2=>" ", :c3=>"X"},
:wm14 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>"X", :c3=>"X"},
:wm15 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>"X", :c2=>"X", :c3=>" "},
:wm16 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>"X", :b2=>" ", :b3=>" ", :c1=>"X", :c2=>" ", :c3=>" "},
#check opposites
:wm17 => {:a1=>"X", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>"X", :c2=>" ", :c3=>" "},
:wm18 => {:a1=>" ", :a2=>"X", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>"X", :c3=>" "},
:wm19 => {:a1=>" ", :a2=>" ", :a3=>"X", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>"X"},
:wm20 => {:a1=>"X", :a2=>" ", :a3=>"X", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm21 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>"X", :b2=>" ", :b3=>"X", :c1=>" ", :c2=>" ", :c3=>" "},
:wm22 => {:a1=>"X", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>"X"},
:wm23 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>"X", :c2=>" ", :c3=>"X"},
:wm24 => {:a1=>" ", :a2=>" ", :a3=>"X", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>"X", :c2=>" ", :c3=>" "}
}
@ai_winmoves = {
:wm01 => {:a1=>"O", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"O", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm02 => {:a1=>" ", :a2=>"O", :a3=>" ", :b1=>" ", :b2=>"O", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm03 => {:a1=>" ", :a2=>" ", :a3=>"O", :b1=>" ", :b2=>"O", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm04 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>"O", :b2=>"O", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm05 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"O", :b3=>"O", :c1=>" ", :c2=>" ", :c3=>" "},
:wm06 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"O", :b3=>" ", :c1=>"O", :c2=>" ", :c3=>" "},
:wm07 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"O", :b3=>" ", :c1=>" ", :c2=>"O", :c3=>" "},
:wm08 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>"O", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>"O"},
#check those corners
:wm09 => {:a1=>"O", :a2=>"O", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm10 => {:a1=>"O", :a2=>" ", :a3=>" ", :b1=>"O", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm11 => {:a1=>" ", :a2=>"O", :a3=>"O", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm12 => {:a1=>" ", :a2=>" ", :a3=>"O", :b1=>" ", :b2=>" ", :b3=>"O", :c1=>" ", :c2=>" ", :c3=>" "},
:wm13 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>"O", :c1=>" ", :c2=>" ", :c3=>"O"},
:wm14 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>"O", :c3=>"O"},
:wm15 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>"O", :c2=>"O", :c3=>" "},
:wm16 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>"O", :b2=>" ", :b3=>" ", :c1=>"O", :c2=>" ", :c3=>" "},
#check opposites
:wm17 => {:a1=>"O", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>"O", :c2=>" ", :c3=>" "},
:wm18 => {:a1=>" ", :a2=>"O", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>"O", :c3=>" "},
:wm19 => {:a1=>" ", :a2=>" ", :a3=>"O", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>"O"},
:wm20 => {:a1=>"O", :a2=>" ", :a3=>"O", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" "},
:wm21 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>"O", :b2=>" ", :b3=>"O", :c1=>" ", :c2=>" ", :c3=>" "},
:wm22 => {:a1=>"O", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>"O"},
:wm23 => {:a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>"O", :c2=>" ", :c3=>"O"},
:wm24 => {:a1=>" ", :a2=>" ", :a3=>"O", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>"O", :c2=>" ", :c3=>" "}
}
# match current answers located in @thegrid with possible @anskey array, iterate for each item
@anskey={
:wm01=>"c3",:wm02=>"c2",:wm03=>"c1",:wm04=>"b3",:wm05=>"b1",:wm06=>"a3",:wm07=>"a2",:wm08=>"a1",
:wm09=>"a3",:wm10=>"c1",:wm11=>"a1",:wm12=>"c3",:wm13=>"c3",:wm14=>"c1",:wm15=>"c3",:wm16=>"a1",
:wm17=>"b1",:wm18=>"b2",:wm19=>"b3",:wm20=>"a2",:wm21=>"b2",:wm22=>"b2",:wm23=>"c2",:wm24=>"b2"
}
#
# scan board for available move locations
# select all values where value is O for thegrid and copy those into keys_with_o
# compare result to ai_winmoves
# keys_with_o = $thegrid.select{ |k, v| v == "O" }.keys
# matching_moves = @ai_winmoves.select{ |k, v| v.select{ |k, v| v == "O" }.keys == keys_with_o }
# puts "matching_moves: "
# puts matching_moves
# select all values where value is X for thegrid and copy those into keys_with_x
keys_with_x = $thegrid.select{ |k, v| v == "X" }.keys
block_moves = @ai_winmoves.select{ |k, v| v == "X" }.keys
#DEBUG puts "keys_with_x: "
#DEBUG puts keys_with_x.to_s
# human_keys = v.select{ |k, v| v == "X"}.keys
@intersection = block_moves & keys_with_x
@thing = [] # initialize thing array
@human_winmoves.each do |k,v| # for test - go threw each win moves.
#get common elements between two arrays..recall from above that v contains a hash
human_keys = v.select{ |k, v| v == "X"}.keys
@intersection = human_keys & keys_with_x
if $thegrid[:b2] == " " #AND center spot is empty
ai_spot = "b2"
puts "take center "+ai_spot
@move = ai_spot.to_sym #must return this answer as a symbol
return @move
elsif @intersection.length >= 2
#DEBUG puts "where does a intersect b"
#DEBUG puts @intersection.to_s
#DEBUG puts "answer key:"
#DEBUG puts k
@thing << k # adds per iteration
#DEBUG puts "@thing array"
#DEBUG puts @thing.to_s # for test - find each intersection
#DEBUG puts "@thing array first key"
#DEBUG puts @thing.last.to_s
#DEBUG puts "value"
#DEBUG puts @anskey[@thing.last]
#DEBUG puts "symbol?"
answer = @anskey[@thing.last].to_sym
#DEBUG puts answer.is_a?(Symbol)
@move = answer # for test - at last intersection value found...return it as move value
end
end # END @human_winmoves.each do |k,v|
return @move # had this guy in the wrong place
end
end
谁能指出我正确的方向?
最佳答案
当您调用 gets.chomp
时,您实际上指的是 Kernel#gets
,它需要一个文件来读取。如果您传递命令行参数,它们将被解释为 Kernel#gets
期望的这些输入文件。如果其中一个 args 是目录路径,那么您将得到您提到的错误。
您想使用 IO#gets
反而。这将按预期工作:
def move_human(game)
puts "human move..."
@move = $stdin.gets.chomp
end
关于ruby - what is - gets is a directory - 错误信息,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12292658/
03-25 05:52:15.329 8029-8042/com.mgh.radio W/MediaPlayerNative: info/warning (703, 0) 03-25 05:52:15
我一直在 Internet 上到处寻找关于 FrameworkElementFactory 类的适当文档,但我似乎找不到有关它的适当教程或有用信息。 请问对这个问题了解更多的人可以给我更多的信息吗?这
我需要知道一个线程在进入等待状态之前如何将其ID发送到另一个线程。我想传递一个带有其ID的变量,但我不知道该怎么做。 最佳答案 如果只有一个线程及其父线程,则可以使用全局变量,因为它们在所有线程之间共
我正在尝试制作一个程序,该程序可以读取命令行上的所有单词,然后将其打印在新行上,而我想要做的是这样的: Some text: hello 但是相反,我得到了这样的东西: Some text: Hell
我有一个连接到rabbitmq服务器的python程序。当该程序启动时,它连接良好。但是当rabbitmq服务器重新启动时,我的程序无法重新连接到它,并留下错误“Socket已关闭”(由kombu产生
我正在设置CI / CD管道。部署步骤运行以下命令: kubectl apply -f manifest.yml --namespace kubectl rollout status Deploym
关闭。这个问题需要多问focused 。目前不接受答案。 想要改进此问题吗?更新问题,使其仅关注一个问题 editing this post . 已关闭 4 年前。 Improve this ques
这是我在文件上运行 svn info 时输出的一部分: Last Changed Author: [user] Last Changed Rev: 269612 Last Changed Date:
所以我正在构建这个音乐应用程序,到目前为止它只扫描 SD 卡内的特定文件夹。这将返回路径,然后播放它们。 几个小时前我得知android系统中有一个媒体文件数据库所以 我想知道这个媒体文件数据库是否存
我正在绘制树形图,并且想知道如何绘制树类的相对百分比,即 A组=100 B地=30 C地=50 D 地 =20 然后,在图中,应该添加: A 组“50%” B 组“15%” 等在其“Group X”标
我正在构建一个社交网站,我想知道如何在用户首次登录时显示交互式教程和信息。比如只有在第一次登录时,用户才会被要求在他们的个人资料中填写更多信息。我怎样才能通过 php 和 mysql 实现这一点?例子
我是 java servlet 的新手。我研究了一些关于 servlet 的代码,但我真的很想知道更多基本的东西以及它是如何工作的。我只是想知道什么类型的 Material /内容可以从 java s
我想知道是否有办法为 user_id、sender_user_id 和 recipient_user_id 提供 name 信息来自 this fiddle 中的模式. 我现在唯一能想到的办法就是做这
这是我存储2个大学生信息的源代码。我想从输入中获取每个人的姓名、姓氏、ID 和 5 分,然后在输出中显示它们。我在输出中显示分数时遇到问题。 请帮忙 #include using namespace
假设我有一张带有条形图的图像,如下所示: 我想提取条形图和标签的值,除了训练 ML 模型之外,还有其他方法吗? 我有一堆图像,我为其生成了图表和一些描述。我目前正尝试仅从我能够做到的描述中提取信息,但
有没有办法从 GKTurnBasedParticipant 对象中检索玩家的名字?似乎除了根据类引用的难看的 playerID 之外,没有办法显示有关游戏玩家的相关信息。还是我遗漏了什么? 谢谢...
我有一个随机抛出“KeyNotFoundException”的 C# Silverlight 应用程序。我不知道找不到什么 key 。这让我想到了两个问题: KeyNotFoundException
本文实例为大家分享了ios获取本地音频文件的具体代码,供大家参考,具体内容如下 获取本地音频文件地址: ?
下面为大家介绍利用SQL查询语句获取Mysql数据库中表的表名,表描述、字段ID、字段名、数据类型、长度、精度、是否可以为null、默认值、是否自增、是否是主键、列描述 1、查询表信息(表名/表
问题 有没有办法获取代码中使用属性的位置,或声明成员变量的位置? 我不是在寻找解决此问题的方法,只是寻求一个简单的答案,无论这在技术上是否可行。 一些背景信息 我已经定义了一个属性,该属性使用提供给属
我是一名优秀的程序员,十分优秀!